blob: 011edfdb6a1cf04d319853bdcfcd80037ea9a1ee [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrProgramDesc_DEFINED
#define GrProgramDesc_DEFINED
#include "include/private/GrTypesPriv.h"
#include "include/private/SkTArray.h"
#include "include/private/SkTo.h"
class GrCaps;
class GrProgramInfo;
class GrRenderTarget;
class GrShaderCaps;
/** This class is used to generate a generic program cache key. The Dawn, Metal and Vulkan
* backends derive backend-specific versions which add additional information.
*/
class GrProgramDesc {
public:
GrProgramDesc(const GrProgramDesc& other) : fKey(other.fKey) {} // for SkLRUCache
bool isValid() const { return !fKey.empty(); }
// Returns this as a uint32_t array to be used as a key in the program cache.
const uint32_t* asKey() const {
return reinterpret_cast<const uint32_t*>(fKey.begin());
}
// Gets the number of bytes in asKey(). It will be a 4-byte aligned value.
uint32_t keyLength() const {
SkASSERT(0 == (fKey.count() % 4));
return fKey.count();
}
GrProgramDesc& operator= (const GrProgramDesc& other) {
uint32_t keyLength = other.keyLength();
fKey.reset(SkToInt(keyLength));
memcpy(fKey.begin(), other.fKey.begin(), keyLength);
return *this;
}
bool operator== (const GrProgramDesc& that) const {
if (this->keyLength() != that.keyLength()) {
return false;
}
SkASSERT(SkIsAlign4(this->keyLength()));
int l = this->keyLength() >> 2;
const uint32_t* aKey = this->asKey();
const uint32_t* bKey = that.asKey();
for (int i = 0; i < l; ++i) {
if (aKey[i] != bKey[i]) {
return false;
}
}
return true;
}
bool operator!= (const GrProgramDesc& other) const {
return !(*this == other);
}
uint32_t initialKeyLength() const { return this->header().fInitialKeyLength; }
protected:
friend class GrDawnCaps;
friend class GrD3DCaps;
friend class GrGLCaps;
friend class GrMockCaps;
friend class GrMtlCaps;
friend class GrVkCaps;
friend class GrGLGpu; // for ProgramCache to access BuildFromData
// Creates an uninitialized key that must be populated by Build
GrProgramDesc() {}
/**
* Builds a program descriptor.
*
* @param desc The built descriptor
* @param renderTarget The target of the draw
* @param programInfo Program information need to build the key
* @param caps the caps
**/
static bool Build(GrProgramDesc*, GrRenderTarget*, const GrProgramInfo&, const GrCaps&);
// This is strictly an OpenGL call since the other backends have additional data in their keys.
static bool BuildFromData(GrProgramDesc* desc, const void* keyData, size_t keyLength) {
if (!SkTFitsIn<int>(keyLength)) {
return false;
}
desc->fKey.reset(SkToInt(keyLength));
memcpy(desc->fKey.begin(), keyData, keyLength);
return true;
}
// TODO: this should be removed and converted to just data added to the key
struct KeyHeader {
// Set to uniquely identify any swizzling of the shader's output color(s).
uint16_t fWriteSwizzle;
uint8_t fColorFragmentProcessorCnt; // Can be packed into 4 bits if required.
uint8_t fCoverageFragmentProcessorCnt;
// Set to uniquely identify the rt's origin, or 0 if the shader does not require this info.
uint32_t fSurfaceOriginKey : 2;
uint32_t fProcessorFeatures : 1;
uint32_t fSnapVerticesToPixelCenters : 1;
uint32_t fHasPointSize : 1;
// This is the key size (in bytes) after core key construction. It doesn't include any
// portions added by the platform-specific backends.
uint32_t fInitialKeyLength : 27;
};
static_assert(sizeof(KeyHeader) == 8);
const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
template<typename T, size_t OFFSET> T* atOffset() {
return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
}
template<typename T, size_t OFFSET> const T* atOffset() const {
return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
}
// The key, stored in fKey, is composed of two parts:
// 1. Header struct defined above.
// 2. A Backend specific payload which includes the per-processor keys.
enum KeyOffsets {
kHeaderOffset = 0,
kHeaderSize = SkAlign4(sizeof(KeyHeader)),
// This is the offset into the backend-specific part of the key, which includes
// per-processor keys.
kProcessorKeysOffset = kHeaderOffset + kHeaderSize,
};
enum {
kMaxPreallocProcessors = 8,
kIntsPerProcessor = 4, // This is an overestimate of the average effect key size.
kPreAllocSize = kHeaderOffset + kHeaderSize +
kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor,
};
SkSTArray<kPreAllocSize, uint8_t, true>& key() { return fKey; }
private:
SkSTArray<kPreAllocSize, uint8_t, true> fKey;
};
#endif