blob: e89d8bff6ac188088e7762f6c7454b1a2cc95063 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkM44.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/core/SkArenaAlloc.h"
#include "src/core/SkDevice.h"
#include "src/core/SkMatrixPriv.h"
#include "src/core/SkVerticesPriv.h"
#include "src/gpu/GrOpFlushState.h"
#include "src/gpu/GrProgramInfo.h"
#include "src/gpu/GrVertexWriter.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ops/GrDrawVerticesOp.h"
#include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h"
namespace {
enum class ColorArrayType {
kUnused,
kPremulGrColor,
kSkColor,
};
enum class LocalCoordsType {
kUnused,
kUsePosition,
kExplicit,
};
static GrVertexAttribType SkVerticesAttributeToGrVertexAttribType(const SkVertices::Attribute& a) {
switch (a.fType) {
case SkVertices::Attribute::Type::kFloat: return kFloat_GrVertexAttribType;
case SkVertices::Attribute::Type::kFloat2: return kFloat2_GrVertexAttribType;
case SkVertices::Attribute::Type::kFloat3: return kFloat3_GrVertexAttribType;
case SkVertices::Attribute::Type::kFloat4: return kFloat4_GrVertexAttribType;
case SkVertices::Attribute::Type::kByte4_unorm: return kUByte4_norm_GrVertexAttribType;
}
SkUNREACHABLE;
}
static GrSLType SkVerticesAttributeToGrSLType(const SkVertices::Attribute& a) {
switch (a.fType) {
case SkVertices::Attribute::Type::kFloat: return kFloat_GrSLType;
case SkVertices::Attribute::Type::kFloat2: return kFloat2_GrSLType;
case SkVertices::Attribute::Type::kFloat3: return kFloat3_GrSLType;
case SkVertices::Attribute::Type::kFloat4: return kFloat4_GrSLType;
case SkVertices::Attribute::Type::kByte4_unorm: return kHalf4_GrSLType;
}
SkUNREACHABLE;
}
static bool AttributeUsesViewMatrix(const SkVertices::Attribute& attr) {
return (attr.fMarkerID == 0) && (attr.fUsage == SkVertices::Attribute::Usage::kVector ||
attr.fUsage == SkVertices::Attribute::Usage::kNormalVector ||
attr.fUsage == SkVertices::Attribute::Usage::kPosition);
}
// Container for a collection of [uint32_t, Matrix] pairs. For a GrDrawVerticesOp whose custom
// attributes reference some set of IDs, this stores the actual values of those matrices,
// at the time the Op is created.
class MarkedMatrices {
public:
// For each ID required by 'info', fetch the value of that matrix from 'matrixProvider'.
// For vectors/normals/positions, we let ID 0 refer to the canvas CTM matrix.
void gather(const SkVerticesPriv& info, const SkMatrixProvider& matrixProvider) {
for (int i = 0; i < info.attributeCount(); ++i) {
uint32_t id = info.attributes()[i].fMarkerID;
if (id != 0 || AttributeUsesViewMatrix(info.attributes()[i])) {
if (std::none_of(fMatrices.begin(), fMatrices.end(),
[id](const auto& m) { return m.first == id; })) {
SkM44 matrix;
// SkCanvas should guarantee that this succeeds.
SkAssertResult(matrixProvider.getLocalToMarker(id, &matrix));
fMatrices.emplace_back(id, matrix);
}
}
}
}
SkM44 get(uint32_t id) const {
for (const auto& m : fMatrices) {
if (m.first == id) {
return m.second;
}
}
SkASSERT(false);
return SkM44{};
}
bool operator==(const MarkedMatrices& that) const { return fMatrices == that.fMatrices; }
bool operator!=(const MarkedMatrices& that) const { return !(*this == that); }
private:
// If we expected many MarkerIDs, this should be a hash table. As it is, we're bounded by
// SkVertices::kMaxCustomAttributes (which is 8). Realistically, we're never going to see
// more than 1 or 2 unique MarkerIDs, so rely on linear search when inserting and fetching.
std::vector<std::pair<uint32_t, SkM44>> fMatrices;
};
class VerticesGP : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Make(SkArenaAlloc* arena,
LocalCoordsType localCoordsType,
ColorArrayType colorArrayType,
const SkPMColor4f& color,
sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkMatrix& viewMatrix,
const SkVertices::Attribute* attrs,
int attrCount,
const MarkedMatrices* customMatrices) {
return arena->make([&](void* ptr) {
return new (ptr) VerticesGP(localCoordsType, colorArrayType, color,
std::move(colorSpaceXform), viewMatrix, attrs, attrCount,
customMatrices);
});
}
const char* name() const override { return "VerticesGP"; }
const SkPMColor4f& color() const { return fColor; }
const SkMatrix& viewMatrix() const { return fViewMatrix; }
const Attribute& positionAttr() const { return fAttributes[kPositionIndex]; }
const Attribute& colorAttr() const { return fAttributes[kColorIndex]; }
const Attribute& localCoordsAttr() const { return fAttributes[kLocalCoordsIndex]; }
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
GLSLProcessor()
: fViewMatrix(SkMatrix::InvalidMatrix())
, fColor(SK_PMColor4fILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const VerticesGP& gp = args.fGeomProc.cast<VerticesGP>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(gp);
fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
kVertex_GrShaderFlag);
// Setup pass through color
fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
if (gp.colorAttr().isInitialized()) {
GrGLSLVarying varying(kHalf4_GrSLType);
varyingHandler->addVarying("color", &varying);
vertBuilder->codeAppendf("half4 color = %s;", gp.colorAttr().name());
// For SkColor, do a red/blue swap, possible color space conversion, and premul
if (gp.fColorArrayType == ColorArrayType::kSkColor) {
vertBuilder->codeAppend("color = color.bgra;");
SkString xformedColor;
vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
}
vertBuilder->codeAppendf("%s = color;\n", varying.vsOut());
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
} else {
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform);
}
// Setup position
this->writeOutputPosition(vertBuilder,
uniformHandler,
gpArgs,
gp.positionAttr().name(),
gp.viewMatrix(),
&fViewMatrixUniform);
// emit transforms using either explicit local coords or positions
const auto& coordsAttr = gp.localCoordsAttr().isInitialized() ? gp.localCoordsAttr()
: gp.positionAttr();
gpArgs->fLocalCoordVar = coordsAttr.asShaderVar();
// Add varyings and globals for all custom attributes
using Usage = SkVertices::Attribute::Usage;
for (size_t i = kFirstCustomIndex; i < gp.fAttributes.size(); ++i) {
const auto& attr(gp.fAttributes[i]);
const int customIdx = i - kFirstCustomIndex;
const auto& customAttr(gp.fCustomAttributes[customIdx]);
GrSLType varyingType = attr.gpuType();
SkString varyingIn(attr.name());
UniformHandle matrixHandle;
if (customAttr.fMarkerID || AttributeUsesViewMatrix(customAttr)) {
bool normal = customAttr.fUsage == Usage::kNormalVector;
for (const MarkedUniform& matrixUni : fCustomMatrixUniforms) {
if (matrixUni.fID == customAttr.fMarkerID && matrixUni.fNormal == normal) {
matrixHandle = matrixUni.fUniform;
break;
}
}
if (!matrixHandle.isValid()) {
SkString uniName = SkStringPrintf("customMatrix_%x%s", customAttr.fMarkerID,
normal ? "_IT" : "");
matrixHandle = uniformHandler->addUniform(
nullptr, kVertex_GrShaderFlag,
normal ? kFloat3x3_GrSLType : kFloat4x4_GrSLType, uniName.c_str());
fCustomMatrixUniforms.push_back(
{customAttr.fMarkerID, normal, matrixHandle});
}
}
switch (customAttr.fUsage) {
case Usage::kRaw:
break;
case Usage::kColor: {
// For RGB colors, expand to RGBA with A = 1
if (attr.gpuType() == kFloat3_GrSLType) {
varyingIn = SkStringPrintf("%s.rgb1", attr.name());
}
// Convert to half (as expected by the color space transform functions)
varyingIn = SkStringPrintf("half4(%s)", varyingIn.c_str());
// Transform to destination color space (possible no-op)
SkString xformedColor;
vertBuilder->appendColorGamutXform(&xformedColor, varyingIn.c_str(),
&fColorSpaceHelper);
// Store the result of the transform in a temporary
vertBuilder->codeAppendf(
"half4 _tmp_clr_%d = %s;", customIdx, xformedColor.c_str());
// Finally, premultiply
varyingIn = SkStringPrintf(
"half4(_tmp_clr_%d.rgb * _tmp_clr_%d.a, _tmp_clr_%d.a)",
customIdx, customIdx, customIdx);
varyingType = kHalf4_GrSLType;
break;
}
case Usage::kVector: {
if (attr.gpuType() == kFloat2_GrSLType) {
varyingIn = SkStringPrintf("%s.xy0", attr.name());
}
if (matrixHandle.isValid()) {
varyingIn = SkStringPrintf("(%s * %s.xyz0).xyz",
uniformHandler->getUniformCStr(matrixHandle),
varyingIn.c_str());
}
varyingIn = SkStringPrintf("normalize(%s)", varyingIn.c_str());
varyingType = kFloat3_GrSLType;
break;
}
case Usage::kNormalVector: {
if (attr.gpuType() == kFloat2_GrSLType) {
varyingIn = SkStringPrintf("%s.xy0", attr.name());
}
if (matrixHandle.isValid()) {
varyingIn = SkStringPrintf("(%s * %s)",
uniformHandler->getUniformCStr(matrixHandle),
varyingIn.c_str());
}
varyingIn = SkStringPrintf("normalize(%s)", varyingIn.c_str());
varyingType = kFloat3_GrSLType;
break;
}
case Usage::kPosition: {
if (attr.gpuType() == kFloat2_GrSLType) {
varyingIn = SkStringPrintf("%s.xy0", attr.name());
}
if (matrixHandle.isValid()) {
vertBuilder->codeAppendf("float4 _tmp_pos_%d = %s * %s.xyz1;",
customIdx,
uniformHandler->getUniformCStr(matrixHandle),
varyingIn.c_str());
varyingIn = SkStringPrintf("_tmp_pos_%d.xyz / _tmp_pos_%d.w",
customIdx, customIdx);
}
varyingType = kFloat3_GrSLType;
}
}
GrGLSLVarying varying(varyingType);
varyingHandler->addVarying(attr.name(), &varying);
vertBuilder->codeAppendf("%s = %s;", varying.vsOut(), varyingIn.c_str());
GrShaderVar var(SkStringPrintf("_vtx_attr_%d", customIdx), varyingType);
fragBuilder->declareGlobal(var);
fragBuilder->codeAppendf("%s = %s;", var.c_str(), varying.fsIn());
}
fragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage);
}
static inline void GenKey(const GrGeometryProcessor& gp,
const GrShaderCaps&,
GrProcessorKeyBuilder* b) {
const VerticesGP& vgp = gp.cast<VerticesGP>();
uint32_t key = 0;
key |= (vgp.fColorArrayType == ColorArrayType::kSkColor) ? 0x1 : 0;
key |= ComputeMatrixKey(vgp.viewMatrix()) << 20;
b->add32(key);
b->add32(GrColorSpaceXform::XformKey(vgp.fColorSpaceXform.get()));
uint32_t usageBits = 0;
for (int i = 0; i < vgp.fCustomAttributeCount; ++i) {
b->add32(vgp.fCustomAttributes[i].fMarkerID);
usageBits = (usageBits << 8) | (uint32_t)vgp.fCustomAttributes[i].fUsage;
}
b->add32(usageBits);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrGeometryProcessor& geomProc) override {
const VerticesGP& vgp = geomProc.cast<VerticesGP>();
this->setTransform(pdman, fViewMatrixUniform, vgp.viewMatrix(), &fViewMatrix);
if (!vgp.colorAttr().isInitialized() && vgp.color() != fColor) {
pdman.set4fv(fColorUniform, 1, vgp.color().vec());
fColor = vgp.color();
}
fColorSpaceHelper.setData(pdman, vgp.fColorSpaceXform.get());
for (const auto& matrixUni : fCustomMatrixUniforms) {
SkASSERT(matrixUni.fUniform.isValid());
SkM44 mtx = vgp.fCustomMatrices->get(matrixUni.fID);
if (matrixUni.fNormal) {
// Get the upper-left 3x3 (rotation + scale):
mtx.setCol(3, {0, 0, 0, 1});
mtx.setRow(3, {0, 0, 0, 1});
// Invert it...
SkAssertResult(mtx.invert(&mtx));
// We want the inverse transpose, but we're going to feed it as a 3x3 column
// major matrix to the uniform. So copy the (not-yet-transposed) values out in
// row order.
float mtxIT[9] = {mtx.rc(0, 0), mtx.rc(0, 1), mtx.rc(0, 2),
mtx.rc(1, 0), mtx.rc(1, 1), mtx.rc(1, 2),
mtx.rc(2, 0), mtx.rc(2, 1), mtx.rc(2, 2)};
pdman.setMatrix3f(matrixUni.fUniform, mtxIT);
} else {
pdman.setSkM44(matrixUni.fUniform, mtx);
}
}
}
private:
SkMatrix fViewMatrix;
SkPMColor4f fColor;
UniformHandle fViewMatrixUniform;
UniformHandle fColorUniform;
GrGLSLColorSpaceXformHelper fColorSpaceHelper;
struct MarkedUniform {
uint32_t fID;
bool fNormal;
UniformHandle fUniform;
};
std::vector<MarkedUniform> fCustomMatrixUniforms;
using INHERITED = GrGLSLGeometryProcessor;
};
void getGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
GLSLProcessor::GenKey(*this, caps, b);
}
GrGLSLGeometryProcessor* createGLSLInstance(const GrShaderCaps&) const override {
return new GLSLProcessor();
}
private:
VerticesGP(LocalCoordsType localCoordsType,
ColorArrayType colorArrayType,
const SkPMColor4f& color,
sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkMatrix& viewMatrix,
const SkVertices::Attribute* attrs,
int attrCount,
const MarkedMatrices* customMatrices)
: INHERITED(kVerticesGP_ClassID)
, fColorArrayType(colorArrayType)
, fColor(color)
, fViewMatrix(viewMatrix)
, fColorSpaceXform(std::move(colorSpaceXform))
, fCustomAttributes(attrs)
, fCustomAttributeCount(attrCount)
, fCustomMatrices(customMatrices) {
constexpr Attribute missingAttr;
fAttributes.push_back({"position", kFloat2_GrVertexAttribType, kFloat2_GrSLType});
fAttributes.push_back(fColorArrayType != ColorArrayType::kUnused
? MakeColorAttribute("inColor", false)
: missingAttr);
fAttributes.push_back(localCoordsType == LocalCoordsType::kExplicit
? Attribute{"inLocalCoord", kFloat2_GrVertexAttribType, kFloat2_GrSLType}
: missingAttr);
for (int i = 0; i < attrCount; ++i) {
// Attributes store char*, so allocate long-lived storage for the (dynamic) names
fAttrNames.push_back(SkStringPrintf("_vtx_attr%d", i));
fAttributes.push_back({fAttrNames.back().c_str(),
SkVerticesAttributeToGrVertexAttribType(attrs[i]),
SkVerticesAttributeToGrSLType(attrs[i])});
}
this->setVertexAttributes(fAttributes.data(), fAttributes.size());
}
enum {
kPositionIndex = 0,
kColorIndex = 1,
kLocalCoordsIndex = 2,
kFirstCustomIndex = 3,
};
std::vector<SkString> fAttrNames;
std::vector<Attribute> fAttributes;
ColorArrayType fColorArrayType;
SkPMColor4f fColor;
SkMatrix fViewMatrix;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
const SkVertices::Attribute* fCustomAttributes;
int fCustomAttributeCount;
const MarkedMatrices* fCustomMatrices;
using INHERITED = GrGeometryProcessor;
};
class DrawVerticesOp final : public GrMeshDrawOp {
private:
using Helper = GrSimpleMeshDrawOpHelper;
public:
DEFINE_OP_CLASS_ID
DrawVerticesOp(GrProcessorSet*, const SkPMColor4f&, sk_sp<SkVertices>,
GrPrimitiveType, GrAAType, sk_sp<GrColorSpaceXform>, const SkMatrixProvider&,
const SkRuntimeEffect*);
const char* name() const override { return "DrawVerticesOp"; }
void visitProxies(const VisitProxyFunc& func) const override {
if (fProgramInfo) {
fProgramInfo->visitFPProxies(func);
} else {
fHelper.visitProxies(func);
}
}
FixedFunctionFlags fixedFunctionFlags() const override;
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
bool hasMixedSampledCoverage, GrClampType) override;
private:
GrProgramInfo* programInfo() override { return fProgramInfo; }
void onCreateProgramInfo(const GrCaps*,
SkArenaAlloc*,
const GrSurfaceProxyView& writeView,
GrAppliedClip&&,
const GrXferProcessor::DstProxyView&,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) override;
void onPrepareDraws(Target*) override;
void onExecute(GrOpFlushState*, const SkRect& chainBounds) override;
#if GR_TEST_UTILS
SkString onDumpInfo() const override;
#endif
GrGeometryProcessor* makeGP(SkArenaAlloc*);
GrPrimitiveType primitiveType() const { return fPrimitiveType; }
bool combinablePrimitive() const {
return GrPrimitiveType::kTriangles == fPrimitiveType ||
GrPrimitiveType::kLines == fPrimitiveType ||
GrPrimitiveType::kPoints == fPrimitiveType;
}
CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps&) override;
struct Mesh {
SkPMColor4f fColor; // Used if this->hasPerVertexColors() is false.
sk_sp<SkVertices> fVertices;
SkMatrix fViewMatrix;
bool fIgnoreColors;
bool hasPerVertexColors() const {
return fVertices->priv().hasColors() && !fIgnoreColors;
}
};
bool isIndexed() const {
// Consistency enforced in onCombineIfPossible.
return fMeshes[0].fVertices->priv().hasIndices();
}
bool requiresPerVertexColors() const {
return fColorArrayType != ColorArrayType::kUnused;
}
bool requiresPerVertexLocalCoords() const {
return fLocalCoordsType == LocalCoordsType::kExplicit;
}
size_t vertexStride() const {
return sizeof(SkPoint) +
(this->requiresPerVertexColors() ? sizeof(uint32_t) : 0) +
(this->requiresPerVertexLocalCoords() ? sizeof(SkPoint) : 0) +
fMeshes[0].fVertices->priv().customDataSize();
}
Helper fHelper;
SkSTArray<1, Mesh, true> fMeshes;
// GrPrimitiveType is more expressive than fVertices.mode() so it is used instead and we ignore
// the SkVertices mode (though fPrimitiveType may have been inferred from it).
GrPrimitiveType fPrimitiveType;
int fVertexCount;
int fIndexCount;
bool fMultipleViewMatrices;
LocalCoordsType fLocalCoordsType;
ColorArrayType fColorArrayType;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
MarkedMatrices fCustomMatrices;
GrSimpleMesh* fMesh = nullptr;
GrProgramInfo* fProgramInfo = nullptr;
using INHERITED = GrMeshDrawOp;
};
DrawVerticesOp::DrawVerticesOp(GrProcessorSet* processorSet,
const SkPMColor4f& color,
sk_sp<SkVertices> vertices,
GrPrimitiveType primitiveType,
GrAAType aaType,
sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkMatrixProvider& matrixProvider,
const SkRuntimeEffect* effect)
: INHERITED(ClassID())
, fHelper(processorSet, aaType)
, fPrimitiveType(primitiveType)
, fMultipleViewMatrices(false)
, fColorSpaceXform(std::move(colorSpaceXform)) {
SkASSERT(vertices);
SkVerticesPriv info(vertices->priv());
fVertexCount = info.vertexCount();
fIndexCount = info.indexCount();
fColorArrayType = info.hasColors() ? ColorArrayType::kSkColor
: ColorArrayType::kUnused;
fLocalCoordsType = info.hasTexCoords() ? LocalCoordsType::kExplicit
: LocalCoordsType::kUsePosition;
fCustomMatrices.gather(info, matrixProvider);
Mesh& mesh = fMeshes.push_back();
mesh.fColor = color;
mesh.fViewMatrix = matrixProvider.localToDevice();
mesh.fVertices = std::move(vertices);
mesh.fIgnoreColors = false;
IsHairline zeroArea;
if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
zeroArea = IsHairline::kYes;
} else {
zeroArea = IsHairline::kNo;
}
this->setTransformedBounds(mesh.fVertices->bounds(),
mesh.fViewMatrix,
HasAABloat::kNo,
zeroArea);
}
#if GR_TEST_UTILS
SkString DrawVerticesOp::onDumpInfo() const {
return SkStringPrintf("PrimType: %d, MeshCount %d, VCount: %d, ICount: %d\n%s",
(int)fPrimitiveType, fMeshes.count(), fVertexCount, fIndexCount,
fHelper.dumpInfo().c_str());
}
#endif
GrDrawOp::FixedFunctionFlags DrawVerticesOp::fixedFunctionFlags() const {
return fHelper.fixedFunctionFlags();
}
GrProcessorSet::Analysis DrawVerticesOp::finalize(
const GrCaps& caps, const GrAppliedClip* clip, bool hasMixedSampledCoverage,
GrClampType clampType) {
GrProcessorAnalysisColor gpColor;
if (this->requiresPerVertexColors()) {
gpColor.setToUnknown();
} else {
gpColor.setToConstant(fMeshes.front().fColor);
}
auto result = fHelper.finalizeProcessors(caps, clip, hasMixedSampledCoverage, clampType,
GrProcessorAnalysisCoverage::kNone, &gpColor);
if (gpColor.isConstant(&fMeshes.front().fColor)) {
fMeshes.front().fIgnoreColors = true;
fColorArrayType = ColorArrayType::kUnused;
}
if (!fHelper.usesLocalCoords()) {
fLocalCoordsType = LocalCoordsType::kUnused;
}
return result;
}
GrGeometryProcessor* DrawVerticesOp::makeGP(SkArenaAlloc* arena) {
const SkMatrix& vm = fMultipleViewMatrices ? SkMatrix::I() : fMeshes[0].fViewMatrix;
SkVerticesPriv info(fMeshes[0].fVertices->priv());
sk_sp<GrColorSpaceXform> csxform = (fColorArrayType == ColorArrayType::kSkColor ||
info.hasUsage(SkVertices::Attribute::Usage::kColor))
? fColorSpaceXform
: nullptr;
auto gp = VerticesGP::Make(arena, fLocalCoordsType, fColorArrayType, fMeshes[0].fColor,
std::move(csxform), vm, info.attributes(), info.attributeCount(),
&fCustomMatrices);
SkASSERT(this->vertexStride() == gp->vertexStride());
return gp;
}
void DrawVerticesOp::onCreateProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView& writeView,
GrAppliedClip&& appliedClip,
const GrXferProcessor::DstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) {
GrGeometryProcessor* gp = this->makeGP(arena);
fProgramInfo = fHelper.createProgramInfo(caps, arena, writeView, std::move(appliedClip),
dstProxyView, gp, this->primitiveType(),
renderPassXferBarriers, colorLoadOp);
}
void DrawVerticesOp::onPrepareDraws(Target* target) {
// Allocate buffers.
size_t vertexStride = this->vertexStride();
sk_sp<const GrBuffer> vertexBuffer;
int firstVertex = 0;
GrVertexWriter verts{
target->makeVertexSpace(vertexStride, fVertexCount, &vertexBuffer, &firstVertex)};
if (!verts.fPtr) {
SkDebugf("Could not allocate vertices\n");
return;
}
sk_sp<const GrBuffer> indexBuffer;
int firstIndex = 0;
uint16_t* indices = nullptr;
if (this->isIndexed()) {
indices = target->makeIndexSpace(fIndexCount, &indexBuffer, &firstIndex);
if (!indices) {
SkDebugf("Could not allocate indices\n");
return;
}
}
// Copy data into the buffers.
bool hasColorAttribute = this->requiresPerVertexColors();
bool hasLocalCoordsAttribute = this->requiresPerVertexLocalCoords();
int vertexOffset = 0;
for (const auto& mesh : fMeshes) {
SkVerticesPriv info(mesh.fVertices->priv());
// Copy data into the index buffer.
if (indices) {
int indexCount = info.indexCount();
for (int i = 0; i < indexCount; ++i) {
*indices++ = info.indices()[i] + vertexOffset;
}
}
// Copy data into the vertex buffer.
int vertexCount = info.vertexCount();
const SkPoint* positions = info.positions();
const SkColor* colors = info.colors();
const SkPoint* localCoords = info.texCoords() ? info.texCoords() : positions;
const void* custom = info.customData();
size_t customDataSize = info.customDataSize();
// TODO4F: Preserve float colors
GrColor meshColor = mesh.fColor.toBytes_RGBA();
SkPoint* posBase = (SkPoint*)verts.fPtr;
for (int i = 0; i < vertexCount; ++i) {
verts.write(positions[i]);
if (hasColorAttribute) {
verts.write(mesh.hasPerVertexColors() ? colors[i] : meshColor);
}
if (hasLocalCoordsAttribute) {
verts.write(localCoords[i]);
}
if (customDataSize) {
verts.writeRaw(custom, customDataSize);
custom = SkTAddOffset<const void>(custom, customDataSize);
}
}
if (fMultipleViewMatrices) {
SkASSERT(!mesh.fViewMatrix.hasPerspective());
SkMatrixPriv::MapPointsWithStride(mesh.fViewMatrix, posBase, vertexStride,
positions, sizeof(SkPoint), vertexCount);
}
vertexOffset += vertexCount;
}
SkASSERT(!fMesh);
fMesh = target->allocMesh();
if (this->isIndexed()) {
fMesh->setIndexed(std::move(indexBuffer), fIndexCount, firstIndex, 0, fVertexCount - 1,
GrPrimitiveRestart::kNo, std::move(vertexBuffer), firstVertex);
} else {
fMesh->set(std::move(vertexBuffer), fVertexCount, firstVertex);
}
}
void DrawVerticesOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) {
if (!fProgramInfo) {
this->createProgramInfo(flushState);
}
if (!fProgramInfo || !fMesh) {
return;
}
flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
flushState->drawMesh(*fMesh);
}
GrOp::CombineResult DrawVerticesOp::onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps)
{
DrawVerticesOp* that = t->cast<DrawVerticesOp>();
if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) {
return CombineResult::kCannotCombine;
}
if (!this->combinablePrimitive() || this->primitiveType() != that->primitiveType()) {
return CombineResult::kCannotCombine;
}
if (this->isIndexed() != that->isIndexed()) {
return CombineResult::kCannotCombine;
}
if (fVertexCount + that->fVertexCount > SkTo<int>(UINT16_MAX)) {
return CombineResult::kCannotCombine;
}
SkVerticesPriv vThis(this->fMeshes[0].fVertices->priv()),
vThat(that->fMeshes[0].fVertices->priv());
if (vThis.attributeCount() != vThat.attributeCount() ||
!std::equal(vThis.attributes(), vThis.attributes() + vThis.attributeCount(),
vThat.attributes())) {
return CombineResult::kCannotCombine;
}
// We can't batch draws if any of the custom matrices have changed.
if (this->fCustomMatrices != that->fCustomMatrices) {
return CombineResult::kCannotCombine;
}
// We can't mix draws that use SkColor vertex colors with those that don't. We can mix uniform
// color draws with GrColor draws (by expanding the uniform color into vertex color).
if ((fColorArrayType == ColorArrayType::kSkColor) !=
(that->fColorArrayType == ColorArrayType::kSkColor)) {
return CombineResult::kCannotCombine;
}
// If we're acquiring a mesh with a different view matrix, or an op that needed multiple view
// matrices, we need multiple view matrices.
bool needMultipleViewMatrices =
fMultipleViewMatrices || that->fMultipleViewMatrices ||
!SkMatrixPriv::CheapEqual(this->fMeshes[0].fViewMatrix, that->fMeshes[0].fViewMatrix);
// ... but we can't enable multiple view matrices if any of them have perspective, or our other
// varyings won't be interpolated correctly.
if (needMultipleViewMatrices && (this->fMeshes[0].fViewMatrix.hasPerspective() ||
that->fMeshes[0].fViewMatrix.hasPerspective())) {
return CombineResult::kCannotCombine;
} else {
fMultipleViewMatrices = needMultipleViewMatrices;
}
// If the other op already required per-vertex colors, the combined mesh does.
if (that->fColorArrayType == ColorArrayType::kPremulGrColor) {
fColorArrayType = ColorArrayType::kPremulGrColor;
}
// If we combine meshes with different (uniform) colors, switch to per-vertex colors.
if (fColorArrayType == ColorArrayType::kUnused) {
SkASSERT(that->fColorArrayType == ColorArrayType::kUnused);
if (this->fMeshes[0].fColor != that->fMeshes[0].fColor) {
fColorArrayType = ColorArrayType::kPremulGrColor;
}
}
// NOTE: For SkColor vertex colors, the source color space is always sRGB, and the destination
// gamut is determined by the render target context. A mis-match should be impossible.
SkASSERT(GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get()));
// If the other op already required explicit local coords the combined mesh does.
if (that->fLocalCoordsType == LocalCoordsType::kExplicit) {
fLocalCoordsType = LocalCoordsType::kExplicit;
}
// If we were planning to use positions for local coords but now have multiple view matrices,
// switch to explicit local coords.
if (fLocalCoordsType == LocalCoordsType::kUsePosition && fMultipleViewMatrices) {
fLocalCoordsType = LocalCoordsType::kExplicit;
}
fMeshes.push_back_n(that->fMeshes.count(), that->fMeshes.begin());
fVertexCount += that->fVertexCount;
fIndexCount += that->fIndexCount;
return CombineResult::kMerged;
}
} // anonymous namespace
static GrPrimitiveType SkVertexModeToGrPrimitiveType(SkVertices::VertexMode mode) {
switch (mode) {
case SkVertices::kTriangles_VertexMode:
return GrPrimitiveType::kTriangles;
case SkVertices::kTriangleStrip_VertexMode:
return GrPrimitiveType::kTriangleStrip;
case SkVertices::kTriangleFan_VertexMode:
break;
}
SK_ABORT("Invalid mode");
}
GrOp::Owner GrDrawVerticesOp::Make(GrRecordingContext* context,
GrPaint&& paint,
sk_sp<SkVertices> vertices,
const SkMatrixProvider& matrixProvider,
GrAAType aaType,
sk_sp<GrColorSpaceXform> colorSpaceXform,
GrPrimitiveType* overridePrimType,
const SkRuntimeEffect* effect) {
SkASSERT(vertices);
GrPrimitiveType primType = overridePrimType
? *overridePrimType
: SkVertexModeToGrPrimitiveType(vertices->priv().mode());
return GrSimpleMeshDrawOpHelper::FactoryHelper<DrawVerticesOp>(
context, std::move(paint), std::move(vertices), primType, aaType,
std::move(colorSpaceXform), matrixProvider, effect);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if GR_TEST_UTILS
#include "src/gpu/GrDrawOpTest.h"
static uint32_t seed_vertices(GrPrimitiveType type) {
switch (type) {
case GrPrimitiveType::kTriangles:
case GrPrimitiveType::kTriangleStrip:
return 3;
case GrPrimitiveType::kPoints:
return 1;
case GrPrimitiveType::kLines:
case GrPrimitiveType::kLineStrip:
return 2;
case GrPrimitiveType::kPatches:
case GrPrimitiveType::kPath:
SkASSERT(0);
return 0;
}
SK_ABORT("Incomplete switch\n");
}
static uint32_t primitive_vertices(GrPrimitiveType type) {
switch (type) {
case GrPrimitiveType::kTriangles:
return 3;
case GrPrimitiveType::kLines:
return 2;
case GrPrimitiveType::kTriangleStrip:
case GrPrimitiveType::kPoints:
case GrPrimitiveType::kLineStrip:
return 1;
case GrPrimitiveType::kPatches:
case GrPrimitiveType::kPath:
SkASSERT(0);
return 0;
}
SK_ABORT("Incomplete switch\n");
}
static SkPoint random_point(SkRandom* random, SkScalar min, SkScalar max) {
SkPoint p;
p.fX = random->nextRangeScalar(min, max);
p.fY = random->nextRangeScalar(min, max);
return p;
}
static void randomize_params(size_t count, size_t maxVertex, SkScalar min, SkScalar max,
SkRandom* random, SkTArray<SkPoint>* positions,
SkTArray<SkPoint>* texCoords, bool hasTexCoords,
SkTArray<uint32_t>* colors, bool hasColors,
SkTArray<uint16_t>* indices, bool hasIndices) {
for (uint32_t v = 0; v < count; v++) {
positions->push_back(random_point(random, min, max));
if (hasTexCoords) {
texCoords->push_back(random_point(random, min, max));
}
if (hasColors) {
colors->push_back(GrRandomColor(random));
}
if (hasIndices) {
SkASSERT(maxVertex <= UINT16_MAX);
indices->push_back(random->nextULessThan((uint16_t)maxVertex));
}
}
}
GR_DRAW_OP_TEST_DEFINE(DrawVerticesOp) {
GrPrimitiveType types[] = {
GrPrimitiveType::kTriangles,
GrPrimitiveType::kTriangleStrip,
GrPrimitiveType::kPoints,
GrPrimitiveType::kLines,
GrPrimitiveType::kLineStrip
};
auto type = types[random->nextULessThan(SK_ARRAY_COUNT(types))];
uint32_t primitiveCount = random->nextRangeU(1, 100);
// TODO make 'sensible' indexbuffers
SkTArray<SkPoint> positions;
SkTArray<SkPoint> texCoords;
SkTArray<uint32_t> colors;
SkTArray<uint16_t> indices;
bool hasTexCoords = random->nextBool();
bool hasIndices = random->nextBool();
bool hasColors = random->nextBool();
uint32_t vertexCount = seed_vertices(type) + (primitiveCount - 1) * primitive_vertices(type);
static const SkScalar kMinVertExtent = -100.f;
static const SkScalar kMaxVertExtent = 100.f;
randomize_params(seed_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent, random,
&positions, &texCoords, hasTexCoords, &colors, hasColors, &indices,
hasIndices);
for (uint32_t i = 1; i < primitiveCount; i++) {
randomize_params(primitive_vertices(type), vertexCount, kMinVertExtent, kMaxVertExtent,
random, &positions, &texCoords, hasTexCoords, &colors, hasColors, &indices,
hasIndices);
}
SkSimpleMatrixProvider matrixProvider(GrTest::TestMatrix(random));
sk_sp<GrColorSpaceXform> colorSpaceXform = GrTest::TestColorXform(random);
static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, vertexCount, positions.begin(),
texCoords.begin(), colors.begin(),
hasIndices ? indices.count() : 0,
indices.begin());
GrAAType aaType = GrAAType::kNone;
if (numSamples > 1 && random->nextBool()) {
aaType = GrAAType::kMSAA;
}
return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices), matrixProvider,
aaType, std::move(colorSpaceXform), &type, nullptr);
}
#endif