blob: d80b4fca252c7e79a4938221426608c842c67775 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/vk/GrVkPipelineState.h"
#include "src/core/SkMipmap.h"
#include "src/gpu/GrPipeline.h"
#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLXferProcessor.h"
#include "src/gpu/vk/GrVkBuffer.h"
#include "src/gpu/vk/GrVkCommandBuffer.h"
#include "src/gpu/vk/GrVkDescriptorPool.h"
#include "src/gpu/vk/GrVkDescriptorSet.h"
#include "src/gpu/vk/GrVkGpu.h"
#include "src/gpu/vk/GrVkImageView.h"
#include "src/gpu/vk/GrVkMemory.h"
#include "src/gpu/vk/GrVkPipeline.h"
#include "src/gpu/vk/GrVkRenderTarget.h"
#include "src/gpu/vk/GrVkSampler.h"
#include "src/gpu/vk/GrVkTexture.h"
GrVkPipelineState::GrVkPipelineState(
GrVkGpu* gpu,
sk_sp<const GrVkPipeline> pipeline,
const GrVkDescriptorSetManager::Handle& samplerDSHandle,
const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
uint32_t uniformSize,
bool usePushConstants,
const UniformInfoArray& samplers,
std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor,
std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
std::vector<std::unique_ptr<GrGLSLFragmentProcessor>> fpImpls)
: fPipeline(std::move(pipeline))
, fSamplerDSHandle(samplerDSHandle)
, fBuiltinUniformHandles(builtinUniformHandles)
, fGeometryProcessor(std::move(geometryProcessor))
, fXferProcessor(std::move(xferProcessor))
, fFPImpls(std::move(fpImpls))
, fDataManager(uniforms, uniformSize, usePushConstants) {
fNumSamplers = samplers.count();
for (const auto& sampler : samplers.items()) {
// We store the immutable samplers here and take a ref on the sampler. Once we switch to
// using sk_sps here we should just move the immutable samplers to save the extra ref/unref.
if (sampler.fImmutableSampler) {
sampler.fImmutableSampler->ref();
}
fImmutableSamplers.push_back(sampler.fImmutableSampler);
}
}
GrVkPipelineState::~GrVkPipelineState() {
// Must have freed all GPU resources before this is destroyed
SkASSERT(!fPipeline);
}
void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) {
fPipeline.reset();
fDataManager.releaseData();
for (int i = 0; i < fImmutableSamplers.count(); ++i) {
if (fImmutableSamplers[i]) {
fImmutableSamplers[i]->unref();
fImmutableSamplers[i] = nullptr;
}
}
}
bool GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu,
const GrRenderTarget* renderTarget,
const GrProgramInfo& programInfo,
GrVkCommandBuffer* commandBuffer) {
this->setRenderTargetState(renderTarget, programInfo.origin());
fGeometryProcessor->setData(fDataManager, programInfo.geomProc());
for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) {
auto& fp = programInfo.pipeline().getFragmentProcessor(i);
for (auto [fp, impl] : GrGLSLFragmentProcessor::ParallelRange(fp, *fFPImpls[i])) {
impl.setData(fDataManager, fp);
}
}
{
SkIPoint offset;
GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset);
fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(),
dstTexture, offset);
}
// Upload uniform data and bind descriptor set.
auto [uniformBuffer, success] = fDataManager.uploadUniforms(gpu, fPipeline->layout(),
commandBuffer);
if (!success) {
return false;
}
if (uniformBuffer) {
const GrVkBuffer* vkBuffer = static_cast<GrVkBuffer*>(uniformBuffer.get());
static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet;
commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kUniformDSIdx, /*setCount=*/1,
vkBuffer->uniformDescriptorSet(),
/*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
commandBuffer->addGrBuffer(std::move(uniformBuffer));
}
return true;
}
bool GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu,
const GrGeometryProcessor& geomProc,
const GrPipeline& pipeline,
const GrSurfaceProxy* const geomProcTextures[],
GrVkCommandBuffer* commandBuffer) {
SkASSERT(geomProcTextures || !geomProc.numTextureSamplers());
if (fNumSamplers) {
struct SamplerBindings {
GrSamplerState fState;
GrVkTexture* fTexture;
};
SkAutoSTArray<8, SamplerBindings> samplerBindings(fNumSamplers);
int currTextureBinding = 0;
for (int i = 0; i < geomProc.numTextureSamplers(); ++i) {
SkASSERT(geomProcTextures[i]->asTextureProxy());
const auto& sampler = geomProc.textureSampler(i);
auto texture = static_cast<GrVkTexture*>(geomProcTextures[i]->peekTexture());
samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture};
}
pipeline.visitTextureEffects([&](const GrTextureEffect& te) {
GrSamplerState samplerState = te.samplerState();
auto* texture = static_cast<GrVkTexture*>(te.texture());
samplerBindings[currTextureBinding++] = {samplerState, texture};
});
if (GrTexture* dstTexture = pipeline.peekDstTexture()) {
samplerBindings[currTextureBinding++] = {GrSamplerState::Filter::kNearest,
static_cast<GrVkTexture*>(dstTexture)};
}
// Get new descriptor set
SkASSERT(fNumSamplers == currTextureBinding);
static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet;
if (fNumSamplers == 1) {
auto texture = samplerBindings[0].fTexture;
auto texAttachment = texture->textureAttachment();
const auto& samplerState = samplerBindings[0].fState;
const GrVkDescriptorSet* descriptorSet = texture->cachedSingleDescSet(samplerState);
if (descriptorSet) {
commandBuffer->addGrSurface(sk_ref_sp<const GrSurface>(texture));
commandBuffer->addResource(texAttachment->textureView());
commandBuffer->addResource(texAttachment->resource());
commandBuffer->addRecycledResource(descriptorSet);
commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx,
/*setCount=*/1, descriptorSet->descriptorSet(),
/*dynamicOffsetCount=*/0,
/*dynamicOffsets=*/nullptr);
return true;
}
}
const GrVkDescriptorSet* descriptorSet =
gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle);
if (!descriptorSet) {
return false;
}
for (int i = 0; i < fNumSamplers; ++i) {
GrSamplerState state = samplerBindings[i].fState;
GrVkTexture* texture = samplerBindings[i].fTexture;
auto texAttachment = texture->textureAttachment();
const GrVkImageView* textureView = texAttachment->textureView();
const GrVkSampler* sampler = nullptr;
if (fImmutableSamplers[i]) {
sampler = fImmutableSamplers[i];
} else {
sampler = gpu->resourceProvider().findOrCreateCompatibleSampler(
state, texAttachment->ycbcrConversionInfo());
}
SkASSERT(sampler);
VkDescriptorImageInfo imageInfo;
memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
imageInfo.sampler = fImmutableSamplers[i] ? VK_NULL_HANDLE : sampler->sampler();
imageInfo.imageView = textureView->imageView();
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet writeInfo;
memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstSet = *descriptorSet->descriptorSet();
writeInfo.dstBinding = i;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
writeInfo.pImageInfo = &imageInfo;
writeInfo.pBufferInfo = nullptr;
writeInfo.pTexelBufferView = nullptr;
GR_VK_CALL(gpu->vkInterface(),
UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr));
commandBuffer->addResource(sampler);
if (!fImmutableSamplers[i]) {
sampler->unref();
}
commandBuffer->addResource(textureView);
commandBuffer->addResource(texAttachment->resource());
}
if (fNumSamplers == 1) {
GrSamplerState state = samplerBindings[0].fState;
GrVkTexture* texture = samplerBindings[0].fTexture;
texture->addDescriptorSetToCache(descriptorSet, state);
}
commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), kSamplerDSIdx, /*setCount=*/1,
descriptorSet->descriptorSet(),
/*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
commandBuffer->addRecycledResource(descriptorSet);
descriptorSet->recycle();
}
return true;
}
bool GrVkPipelineState::setAndBindInputAttachment(GrVkGpu* gpu,
GrVkRenderTarget* renderTarget,
GrVkCommandBuffer* commandBuffer) {
SkASSERT(renderTarget->colorAttachment()->supportsInputAttachmentUsage());
const GrVkDescriptorSet* descriptorSet = renderTarget->inputDescSet(gpu, /*forResolve=*/false);
if (!descriptorSet) {
return false;
}
commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), GrVkUniformHandler::kInputDescSet,
/*setCount=*/1, descriptorSet->descriptorSet(),
/*dynamicOffsetCount=*/0, /*dynamicOffsets=*/nullptr);
// We don't add the input resource to the command buffer to track since the input will be
// the same as the color attachment which is already tracked on the command buffer.
commandBuffer->addRecycledResource(descriptorSet);
return true;
}
void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin) {
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) {
fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
}
// set RT adjustment
SkISize dimensions = rt->dimensions();
SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
if (fRenderTargetState.fRenderTargetOrigin != origin ||
fRenderTargetState.fRenderTargetSize != dimensions) {
fRenderTargetState.fRenderTargetSize = dimensions;
fRenderTargetState.fRenderTargetOrigin = origin;
float rtAdjustmentVec[4];
fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
}
}
void GrVkPipelineState::bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
commandBuffer->bindPipeline(gpu, fPipeline);
}