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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPathTessellator_DEFINED
#define GrPathTessellator_DEFINED
#include "src/gpu/GrInnerFanTriangulator.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/tessellate/GrTessellationPathRenderer.h"
class SkPath;
// Prepares GPU data for, and then draws a path's tessellated geometry. Depending on the subclass,
// the caller may or may not be required to draw the path's inner fan separately.
class GrPathTessellator {
public:
using BreadcrumbTriangleList = GrInnerFanTriangulator::BreadcrumbTriangleList;
// Called before draw(). Prepares GPU buffers containing the geometry to tessellate. If the
// given BreadcrumbTriangleList is non-null, then this class will also include the breadcrumb
// triangles in its draw.
virtual void prepare(GrMeshDrawOp::Target*, const SkMatrix&, const SkPath&,
const BreadcrumbTriangleList* = nullptr) = 0;
// Issues draw calls for the tessellated geometry. The caller is responsible for binding its
// desired pipeline ahead of time.
virtual void draw(GrOpFlushState*) const = 0;
// Draws a 4-point instance for each curve. This method is used for drawing convex hulls over
// each cubic with GrFillCubicHullShader. The caller is responsible for binding its desired
// pipeline ahead of time. This method is not supported by every subclass.
virtual void drawHullInstances(GrOpFlushState*) const { SK_ABORT("Not supported."); }
virtual ~GrPathTessellator() {}
};
// Draws tessellations of the path's outer curves using indirect draw commands. Quadratics are
// converted to cubics. An outer curve is an independent, 4-point closed contour that represents
// either a cubic or a conic.
//
// For performance reasons we can often express triangles as one of these indirect draws and sneak
// them in alongside the other curves. If DrawInnerFan is kYes, then this class also draws the
// path's inner fan along with the outer curves.
class GrPathIndirectTessellator final : public GrPathTessellator {
public:
enum class DrawInnerFan : bool { kNo = false, kYes };
GrPathIndirectTessellator(const SkMatrix&, const SkPath&, DrawInnerFan);
void prepare(GrMeshDrawOp::Target*, const SkMatrix&, const SkPath&,
const BreadcrumbTriangleList*) override;
void draw(GrOpFlushState*) const override;
void drawHullInstances(GrOpFlushState*) const override;
private:
constexpr static float kLinearizationIntolerance =
GrTessellationPathRenderer::kLinearizationIntolerance;
constexpr static int kMaxResolveLevel = GrTessellationPathRenderer::kMaxResolveLevel;
const bool fDrawInnerFan;
int fResolveLevelCounts[kMaxResolveLevel + 1] = {0};
int fOuterCurveInstanceCount = 0;
sk_sp<const GrBuffer> fInstanceBuffer;
int fBaseInstance = 0;
int fTotalInstanceCount = 0;
sk_sp<const GrBuffer> fIndirectDrawBuffer;
size_t fIndirectDrawOffset = 0;
int fIndirectDrawCount = 0;
sk_sp<const GrBuffer> fIndirectIndexBuffer;
};
// Base class for GrPathTessellators that draw actual hardware tessellation patches.
class GrPathHardwareTessellator : public GrPathTessellator {
public:
GrPathHardwareTessellator() = default;
void draw(GrOpFlushState*) const final;
protected:
sk_sp<const GrBuffer> fPatchBuffer;
int fBasePatchVertex = 0;
int fPatchVertexCount = 0;
};
// Draws an array of "outer curve" patches for GrCubicTessellateShader. Each patch is an independent
// 4-point curve, representing either a cubic or conic. Qudaratics are converted to cubics. The
// caller is responsible to stencil the path's inner fan along with these outer cubics.
class GrPathOuterCurveTessellator final : public GrPathHardwareTessellator {
public:
GrPathOuterCurveTessellator() = default;
void prepare(GrMeshDrawOp::Target*, const SkMatrix&, const SkPath&,
const BreadcrumbTriangleList*) override;
};
// Draws an array of "wedge" patches for GrWedgeTessellateShader. A wedge is an independent, 5-point
// closed contour consisting of 4 control points plus an anchor point fanning from the center of the
// curve's resident contour. A wedge can be either a cubic or a conic. Qudaratics and lines are
// converted to cubics. Once stencilled, these wedges alone define the complete path.
class GrPathWedgeTessellator final : public GrPathHardwareTessellator {
public:
GrPathWedgeTessellator() = default;
void prepare(GrMeshDrawOp::Target*, const SkMatrix&, const SkPath&,
const BreadcrumbTriangleList*) override;
};
#endif