blob: a902bddc9a5c146c71e752e8e82d4037746e3396 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/d3d/GrD3DPipelineStateDataManager.h"
#include "src/gpu/d3d/GrD3DGpu.h"
#include "src/gpu/d3d/GrD3DResourceProvider.h"
GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms,
uint32_t uniformSize)
: INHERITED(uniforms.count(), uniformSize) {
// We must add uniforms in same order as the UniformInfoArray so that UniformHandles already
// owned by other objects will still match up here.
int i = 0;
for (const auto& uniformInfo : uniforms.items()) {
Uniform& uniform = fUniforms[i];
SkASSERT(GrShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||
uniformInfo.fVariable.getArrayCount() > 0);
SkDEBUGCODE(
uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();
uniform.fType = uniformInfo.fVariable.getType();
)
uniform.fOffset = uniformInfo.fUBOOffset;
++i;
}
}
D3D12_GPU_VIRTUAL_ADDRESS GrD3DPipelineStateDataManager::uploadConstants(GrD3DGpu* gpu) {
if (fUniformsDirty) {
fConstantBufferAddress = gpu->resourceProvider().uploadConstantData(fUniformData.get(),
fUniformSize);
fUniformsDirty = false;
}
return fConstantBufferAddress;
}