blob: 165223c38fc08150280e55ee288281513e39a0b3 [file] [log] [blame]
load("//bazel:macros.bzl", "generated_cc_atom")
load("//bazel:cc_binary_with_flags.bzl", "cc_binary_with_flags")
cc_binary_with_flags(
name = "hello_world",
srcs = [
"//example:HelloWorld_src",
],
linkopts = [
"-lX11",
"-lxcb",
"-lXau",
"-lXdmcp",
"-lGL",
],
# These flags are defined in //bazel/common_config_settings/BUILD.bazel
set_flags = {
# Use the GL backend with the normal GL standard (as opposed to WebGL or GLES)
"gpu_backend": [
"gl_backend",
],
"with_gl_standard": [
"gl_standard",
],
# Load fonts from the standard system directory (e.g. "/usr/share/fonts/")
# as defined in //src/ports/SkFontMgr_custom_directory_factory.cpp
"fontmgr_factory": [
"custom_directory_fontmgr_factory",
],
},
deps = [
"//:skia_core",
"//src/utils:json_srcs",
"//tools/sk_app",
],
)
# Everything below this line is autogenerated by gazelle using the C++ plugin built here:
# https://github.com/google/skia-buildbot/tree/main/bazel/gazelle/cpp
# These can be regenerated (if needed) by navigating to //bazel and running `make generate`
# =========================================================================================
generated_cc_atom(
name = "HelloWorld_hdr",
hdrs = ["HelloWorld.h"],
visibility = ["//:__subpackages__"],
deps = [
"//tools/sk_app:Application_hdr",
"//tools/sk_app:Window_hdr",
],
)
generated_cc_atom(
name = "HelloWorld_src",
srcs = ["HelloWorld.cpp"],
visibility = ["//:__subpackages__"],
deps = [
":HelloWorld_hdr",
"//include/core:SkCanvas_hdr",
"//include/core:SkFont_hdr",
"//include/core:SkGraphics_hdr",
"//include/core:SkSurface_hdr",
"//include/effects:SkGradientShader_hdr",
],
)