blob: 88976b2ccbe9aca1c00a03d38431bfec7847828d [file] [log] [blame]
/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/Composition.h"
#include "include/core/SkCanvas.h"
#include "modules/skottie/src/SkottieAdapter.h"
#include "modules/skottie/src/SkottieJson.h"
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/sksg/include/SkSGGroup.h"
#include "modules/sksg/include/SkSGTransform.h"
#include <algorithm>
namespace skottie {
namespace internal {
sk_sp<sksg::RenderNode> AnimationBuilder::attachNestedAnimation(const char* name) const {
class SkottieSGAdapter final : public sksg::RenderNode {
public:
explicit SkottieSGAdapter(sk_sp<Animation> animation)
: fAnimation(std::move(animation)) {
SkASSERT(fAnimation);
}
protected:
SkRect onRevalidate(sksg::InvalidationController*, const SkMatrix&) override {
return SkRect::MakeSize(fAnimation->size());
}
const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; }
void onRender(SkCanvas* canvas, const RenderContext* ctx) const override {
const auto local_scope =
ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(),
canvas->getTotalMatrix(),
true);
fAnimation->render(canvas);
}
private:
const sk_sp<Animation> fAnimation;
};
class SkottieAnimatorAdapter final : public sksg::Animator {
public:
SkottieAnimatorAdapter(sk_sp<Animation> animation, float time_scale)
: fAnimation(std::move(animation))
, fTimeScale(time_scale) {
SkASSERT(fAnimation);
}
protected:
void onTick(float t) {
// TODO: we prolly need more sophisticated timeline mapping for nested animations.
fAnimation->seek(t * fTimeScale);
}
private:
const sk_sp<Animation> fAnimation;
const float fTimeScale;
};
const auto data = fResourceProvider->load("", name);
if (!data) {
this->log(Logger::Level::kError, nullptr, "Could not load: %s.", name);
return nullptr;
}
auto animation = Animation::Builder()
.setResourceProvider(fResourceProvider)
.setFontManager(fLazyFontMgr.getMaybeNull())
.make(static_cast<const char*>(data->data()), data->size());
if (!animation) {
this->log(Logger::Level::kError, nullptr, "Could not parse nested animation: %s.", name);
return nullptr;
}
fCurrentAnimatorScope->push_back(
sk_make_sp<SkottieAnimatorAdapter>(animation, animation->duration() / fDuration));
return sk_make_sp<SkottieSGAdapter>(std::move(animation));
}
sk_sp<sksg::RenderNode> AnimationBuilder::attachAssetRef(
const skjson::ObjectValue& jlayer,
const std::function<sk_sp<sksg::RenderNode>(const skjson::ObjectValue&)>& func) const {
const auto refId = ParseDefault<SkString>(jlayer["refId"], SkString());
if (refId.isEmpty()) {
this->log(Logger::Level::kError, nullptr, "Layer missing refId.");
return nullptr;
}
if (refId.startsWith("$")) {
return this->attachNestedAnimation(refId.c_str() + 1);
}
const auto* asset_info = fAssets.find(refId);
if (!asset_info) {
this->log(Logger::Level::kError, nullptr, "Asset not found: '%s'.", refId.c_str());
return nullptr;
}
if (asset_info->fIsAttaching) {
this->log(Logger::Level::kError, nullptr,
"Asset cycle detected for: '%s'", refId.c_str());
return nullptr;
}
asset_info->fIsAttaching = true;
auto asset = func(*asset_info->fAsset);
asset_info->fIsAttaching = false;
return asset;
}
CompositionBuilder::CompositionBuilder(const AnimationBuilder& abuilder,
const skjson::ObjectValue& jcomp) {
// Optional motion blur params.
if (const skjson::ObjectValue* jmb = jcomp["mb"]) {
static constexpr size_t kMaxSamplesPerFrame = 64;
fMotionBlurSamples = std::min(ParseDefault<size_t>((*jmb)["spf"], 1ul),
kMaxSamplesPerFrame);
fMotionBlurAngle = SkTPin(ParseDefault((*jmb)["sa"], 0.0f), 0.0f, 720.0f);
fMotionBlurPhase = SkTPin(ParseDefault((*jmb)["sp"], 0.0f), -360.0f, 360.0f);
}
int camera_builder_index = -1;
// Prepare layer builders.
if (const skjson::ArrayValue* jlayers = jcomp["layers"]) {
fLayerBuilders.reserve(SkToInt(jlayers->size()));
for (const skjson::ObjectValue* jlayer : *jlayers) {
if (!jlayer) continue;
const auto lbuilder_index = fLayerBuilders.size();
const auto& lbuilder = fLayerBuilders.emplace_back(*jlayer);
fLayerIndexMap.set(lbuilder.index(), lbuilder_index);
// Keep track of the camera builder.
if (lbuilder.isCamera()) {
// We only support one (first) camera for now.
if (camera_builder_index < 0) {
camera_builder_index = SkToInt(lbuilder_index);
} else {
abuilder.log(Logger::Level::kWarning, jlayer,
"Ignoring duplicate camera layer.");
}
}
}
}
// Attach a camera transform upfront, if needed (required to build
// all other 3D transform chains).
if (camera_builder_index >= 0) {
// Explicit camera.
fCameraTransform = fLayerBuilders[camera_builder_index].buildTransform(abuilder, this);
} else if (ParseDefault<int>(jcomp["ddd"], 0)) {
// Default/implicit camera when 3D layers are present.
fCameraTransform = CameraAdapter::MakeDefault(abuilder.fSize)->refTransform();
}
}
CompositionBuilder::~CompositionBuilder() = default;
void CompositionBuilder::pushMatte(sk_sp<sksg::RenderNode> matte) {
fCurrentMatte = std::move(matte);
}
sk_sp<sksg::RenderNode> CompositionBuilder::popMatte() {
return std::move(fCurrentMatte);
}
LayerBuilder* CompositionBuilder::layerBuilder(int layer_index) {
if (layer_index < 0) {
return nullptr;
}
if (const auto* idx = fLayerIndexMap.find(layer_index)) {
return &fLayerBuilders[SkToInt(*idx)];
}
return nullptr;
}
sk_sp<sksg::RenderNode> CompositionBuilder::build(const AnimationBuilder& abuilder) {
// First pass - transitively attach layer transform chains.
for (auto& lbuilder : fLayerBuilders) {
lbuilder.buildTransform(abuilder, this);
}
// Second pass - attach actual layer contents and finalize the layer render tree.
std::vector<sk_sp<sksg::RenderNode>> layers;
layers.reserve(fLayerBuilders.size());
for (auto& lbuilder : fLayerBuilders) {
if (auto layer = lbuilder.buildRenderTree(abuilder, this)) {
layers.push_back(std::move(layer));
}
}
if (layers.empty()) {
return nullptr;
}
if (layers.size() == 1) {
return std::move(layers[0]);
}
// Layers are painted in bottom->top order.
std::reverse(layers.begin(), layers.end());
layers.shrink_to_fit();
return sksg::Group::Make(std::move(layers));
}
} // namespace internal
} // namespace skottie