Revert "Add SkRuntimeBlender class."
This reverts commit 6034941cc28a28a7c9fc79d6cb815fed188cdfb6.
Reason for revert: breaking MSVC build
Original change's description:
> Add SkRuntimeBlender class.
>
> This class is returned by SkRuntimeEffect::makeBlender when a runtime
> blend is returned. SkRuntimeBlendBuilder is also added as a convenience
> class to simplify creation and uniform setup.
>
> Our ability to add tests is limited in this CL because the SkPaint does
> not contain an SkBlender yet. We do have one test which builds an
> SkBlender, but there's not much we can do with it. Testing will be
> bulked up in the next CL.
>
> Change-Id: Ib2d7d04186690ec0d2238fc990a19d9e6b786ce3
> Bug: skia:12080
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/417006
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,johnstiles@google.com
Change-Id: Id916f7458b827cbfdbc951c8f02aed16e2f44935
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:12080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/419159
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
diff --git a/include/effects/SkRuntimeEffect.h b/include/effects/SkRuntimeEffect.h
index 6470126..f965d19 100644
--- a/include/effects/SkRuntimeEffect.h
+++ b/include/effects/SkRuntimeEffect.h
@@ -249,7 +249,6 @@
#endif
friend class SkRTShader; // fBaseProgram, fMain
- friend class SkRuntimeBlender; //
friend class SkRuntimeColorFilter; //
friend class SkFilterColorProgram;
@@ -420,18 +419,4 @@
using INHERITED = SkRuntimeEffectBuilder<sk_sp<SkShader>>;
};
-/**
- * SkRuntimeBlendBuilder is a utility to simplify creation and uniform setup of runtime blenders.
- */
-class SK_API SkRuntimeBlendBuilder : public SkRuntimeEffectBuilder<sk_sp<SkBlender>> {
-public:
- explicit SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect>);
- ~SkRuntimeBlendBuilder();
-
- sk_sp<SkBlender> makeBlender();
-
-private:
- using INHERITED = SkRuntimeEffectBuilder<sk_sp<SkBlender>>;
-};
-
#endif
diff --git a/src/core/SkRuntimeEffect.cpp b/src/core/SkRuntimeEffect.cpp
index 99c3914..7f35595 100644
--- a/src/core/SkRuntimeEffect.cpp
+++ b/src/core/SkRuntimeEffect.cpp
@@ -1003,64 +1003,6 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
-class SkRuntimeBlender : public SkBlenderBase {
-public:
- SkRuntimeBlender(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms)
- : fEffect(std::move(effect))
- , fUniforms(std::move(uniforms)) {}
-
- skvm::Color onProgram(skvm::Builder* p, skvm::Color src, skvm::Color dst,
- const SkColorInfo& colorInfo, skvm::Uniforms* uniforms,
- SkArenaAlloc* alloc) const override {
- sk_sp<SkData> inputs = get_xformed_uniforms(fEffect.get(), fUniforms,
- colorInfo.colorSpace());
- SkASSERT(inputs);
-
- const size_t uniformCount = fEffect->uniformSize() / 4;
- std::vector<skvm::Val> uniform;
- uniform.reserve(uniformCount);
- for (size_t i = 0; i < uniformCount; i++) {
- int bits;
- memcpy(&bits, (const char*)inputs->data() + 4*i, 4);
- uniform.push_back(p->uniform32(uniforms->push(bits)).id);
- }
-
- // Emit the blend function as an SkVM program.
- skvm::Coord zeroCoord = {p->splat(0.0f), p->splat(0.0f)};
- return SkSL::ProgramToSkVM(*fEffect->fBaseProgram, fEffect->fMain, p, SkMakeSpan(uniform),
- /*device=*/zeroCoord, /*local=*/zeroCoord,
- src, dst, /*sampleChild=*/nullptr);
- }
-
- void flatten(SkWriteBuffer& buffer) const override {
- buffer.writeString(fEffect->source().c_str());
- buffer.writeDataAsByteArray(fUniforms.get());
- }
-
- SK_FLATTENABLE_HOOKS(SkRuntimeBlender)
-
-private:
- using INHERITED = SkBlenderBase;
-
- sk_sp<SkRuntimeEffect> fEffect;
- sk_sp<SkData> fUniforms;
-};
-
-sk_sp<SkFlattenable> SkRuntimeBlender::CreateProc(SkReadBuffer& buffer) {
- SkString sksl;
- buffer.readString(&sksl);
- sk_sp<SkData> uniforms = buffer.readByteArrayAsData();
-
- auto effect = SkMakeCachedRuntimeEffect(SkRuntimeEffect::MakeForBlender, std::move(sksl));
- if (!buffer.validate(effect != nullptr)) {
- return nullptr;
- }
-
- return effect->makeBlender(std::move(uniforms));
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
sk_sp<SkShader> SkRuntimeEffect::makeShader(sk_sp<SkData> uniforms,
sk_sp<SkShader> childShaders[],
size_t childCount,
@@ -1237,7 +1179,9 @@
if (uniforms->size() != this->uniformSize() || !fChildren.empty()) {
return nullptr;
}
- return sk_sp<SkBlender>(new SkRuntimeBlender(sk_ref_sp(this), std::move(uniforms)));
+ // TODO(skia:12080): create a runtime blend class
+ SkDEBUGFAIL("not yet implemented");
+ return nullptr;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
@@ -1272,12 +1216,3 @@
localMatrix,
isOpaque);
}
-
-SkRuntimeBlendBuilder::SkRuntimeBlendBuilder(sk_sp<SkRuntimeEffect> effect)
- : INHERITED(std::move(effect)) {}
-
-SkRuntimeBlendBuilder::~SkRuntimeBlendBuilder() = default;
-
-sk_sp<SkBlender> SkRuntimeBlendBuilder::makeBlender() {
- return this->effect()->makeBlender(this->uniforms());
-}
diff --git a/tests/SkRuntimeEffectTest.cpp b/tests/SkRuntimeEffectTest.cpp
index 69d4579..c2e24ff 100644
--- a/tests/SkRuntimeEffectTest.cpp
+++ b/tests/SkRuntimeEffectTest.cpp
@@ -6,7 +6,6 @@
*/
#include "include/core/SkBitmap.h"
-#include "include/core/SkBlender.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkData.h"
@@ -330,7 +329,7 @@
void test(GrColor TL, GrColor TR, GrColor BL, GrColor BR,
PreTestFn preTestCallback = nullptr) {
- auto shader = fBuilder->makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
+ auto shader = fBuilder->makeShader(nullptr, false);
if (!shader) {
REPORT_FAILURE(fReporter, "shader", SkString("Effect didn't produce a shader"));
return;
@@ -500,27 +499,10 @@
// Test passes if this sequence doesn't assert. skbug.com/10667
SkRuntimeShaderBuilder b(std::move(effect));
b.uniform("x") = 0.0f;
- auto shader_0 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
+ auto shader_0 = b.makeShader(nullptr, false);
b.uniform("x") = 1.0f;
- auto shader_1 = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/true);
-}
-
-DEF_TEST(SkRuntimeBlendBuilderReuse, r) {
- const char* kSource = R"(
- uniform half x;
- half4 main(half4 s, half4 d) { return half4(x); }
- )";
-
- sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForBlender(SkString(kSource)).effect;
- REPORTER_ASSERT(r, effect);
-
- // We should be able to construct multiple SkBlenders in a row without asserting.
- SkRuntimeBlendBuilder b(std::move(effect));
- for (float x = 0.0f; x <= 2.0f; x += 2.0f) {
- b.uniform("x") = x;
- sk_sp<SkBlender> blender = b.makeBlender();
- }
+ auto shader_1 = b.makeShader(nullptr, true);
}
DEF_TEST(SkRuntimeShaderBuilderSetUniforms, r) {
@@ -548,7 +530,8 @@
REPORTER_ASSERT(r, !b.uniform("offset").set<float>(origin, 3));
#endif
- auto shader = b.makeShader(/*localMatrix=*/nullptr, /*isOpaque=*/false);
+
+ auto shader = b.makeShader(nullptr, false);
}
DEF_TEST(SkRuntimeEffectThreaded, r) {