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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkottieEffects_DEFINED
#define SkottieEffects_DEFINED
#include "modules/skottie/src/SkottiePriv.h"
#include "modules/skottie/src/animator/Animator.h"
class SkMaskFilter;
namespace sksg {
class MaskShaderEffect;
} // namespace sksg
namespace skottie {
namespace internal {
class EffectBuilder final : public SkNoncopyable {
public:
EffectBuilder(const AnimationBuilder*, const SkSize&);
sk_sp<sksg::RenderNode> attachEffects(const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachStyles(const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
static const skjson::Value& GetPropValue(const skjson::ArrayValue& jprops, size_t prop_index);
private:
using EffectBuilderT = sk_sp<sksg::RenderNode>(EffectBuilder::*)(const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachBrightnessContrastEffect(const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachCornerPinEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachDropShadowEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachFillEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachGaussianBlurEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachGradientEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachHueSaturationEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachInvertEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachEasyLevelsEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachLinearWipeEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachMotionTileEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachProLevelsEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachRadialWipeEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachTintEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachTransformEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachTritoneEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachVenetianBlindsEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachShiftChannelsEffect (const skjson::ArrayValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachDropShadowStyle(const skjson::ObjectValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachInnerShadowStyle(const skjson::ObjectValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachInnerGlowStyle(const skjson::ObjectValue&,
sk_sp<sksg::RenderNode>) const;
sk_sp<sksg::RenderNode> attachOuterGlowStyle(const skjson::ObjectValue&,
sk_sp<sksg::RenderNode>) const;
EffectBuilderT findBuilder(const skjson::ObjectValue&) const;
const AnimationBuilder* fBuilder;
const SkSize fLayerSize;
};
// Syntactic sugar/helper.
class EffectBinder {
public:
EffectBinder(const skjson::ArrayValue& jprops,
const AnimationBuilder& abuilder,
AnimatablePropertyContainer* acontainer)
: fProps(jprops)
, fBuilder(abuilder)
, fContainer(acontainer) {}
template <typename T>
const EffectBinder& bind(size_t prop_index, T& value) const {
fContainer->bind(fBuilder, EffectBuilder::GetPropValue(fProps, prop_index), value);
return *this;
}
private:
const skjson::ArrayValue& fProps;
const AnimationBuilder& fBuilder;
AnimatablePropertyContainer* fContainer;
};
/**
* Base class for mask-shader-related effects.
*/
class MaskShaderEffectBase : public AnimatablePropertyContainer {
public:
const sk_sp<sksg::MaskShaderEffect>& node() const { return fMaskEffectNode; }
protected:
MaskShaderEffectBase(sk_sp<sksg::RenderNode>, const SkSize&);
const SkSize& layerSize() const { return fLayerSize; }
struct MaskInfo {
sk_sp<SkShader> fMaskShader;
bool fVisible;
};
virtual MaskInfo onMakeMask() const = 0;
private:
void onSync() final;
const sk_sp<sksg::MaskShaderEffect> fMaskEffectNode;
const SkSize fLayerSize;
};
} // namespace internal
} // namespace skottie
#endif // SkottieEffects_DEFINED