| precision mediump float; | |
| precision mediump sampler2D; | |
| in mediump vec2 x; | |
| mediump vec4 main() { | |
| mediump vec2 _2_InlineA; | |
| { | |
| mediump vec2 _3_reusedName = x + vec2(1.0, 2.0); | |
| mediump vec2 _4_0_InlineB; | |
| { | |
| mediump vec2 _5_1_reusedName = _3_reusedName + vec2(3.0, 4.0); | |
| _4_0_InlineB = _5_1_reusedName; | |
| } | |
| _2_InlineA = _4_0_InlineB; | |
| } | |
| return _2_InlineA.xyxy; | |
| } |