blob: 653866e4dbdc648912c9aeee11c1c4c2c6034334 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/sksg/include/SkSGGeometryNode.h"
#include "include/core/SkPath.h"
namespace sksg {
// Geometry nodes don't generate damage on their own, but via their aggregation ancestor Draw nodes.
GeometryNode::GeometryNode() : INHERITED(kBubbleDamage_Trait) {}
void GeometryNode::clip(SkCanvas* canvas, bool aa) const {
SkASSERT(!this->hasInval());
this->onClip(canvas, aa);
}
void GeometryNode::draw(SkCanvas* canvas, const SkPaint& paint) const {
SkASSERT(!this->hasInval());
this->onDraw(canvas, paint);
}
bool GeometryNode::contains(const SkPoint& p) const {
SkASSERT(!this->hasInval());
return this->bounds().contains(p.x(), p.y()) ? this->onContains(p) : false;
}
SkPath GeometryNode::asPath() const {
SkASSERT(!this->hasInval());
return this->onAsPath();
}
} // namespace sksg