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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/mtl/GrMtlUtil.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/private/GrTypesPriv.h"
#include "include/private/SkMutex.h"
#include "src/gpu/GrSurface.h"
#include "src/gpu/mtl/GrMtlGpu.h"
#include "src/gpu/mtl/GrMtlRenderTarget.h"
#include "src/gpu/mtl/GrMtlTexture.h"
#include "src/sksl/SkSLCompiler.h"
#import <Metal/Metal.h>
#if !__has_feature(objc_arc)
#error This file must be compiled with Arc. Use -fobjc-arc flag
#endif
#define PRINT_MSL 0 // print out the MSL code generated
NSError* GrCreateMtlError(NSString* description, GrMtlErrorCode errorCode) {
NSDictionary* userInfo = [NSDictionary dictionaryWithObject:description
forKey:NSLocalizedDescriptionKey];
return [NSError errorWithDomain:@"org.skia.ganesh"
code:(NSInteger)errorCode
userInfo:userInfo];
}
MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture) {
MTLTextureDescriptor* texDesc = [[MTLTextureDescriptor alloc] init];
texDesc.textureType = mtlTexture.textureType;
texDesc.pixelFormat = mtlTexture.pixelFormat;
texDesc.width = mtlTexture.width;
texDesc.height = mtlTexture.height;
texDesc.depth = mtlTexture.depth;
texDesc.mipmapLevelCount = mtlTexture.mipmapLevelCount;
texDesc.arrayLength = mtlTexture.arrayLength;
texDesc.sampleCount = mtlTexture.sampleCount;
if (@available(macOS 10.11, iOS 9.0, *)) {
texDesc.usage = mtlTexture.usage;
}
return texDesc;
}
#if PRINT_MSL
void print_msl(const char* source) {
SkTArray<SkString> lines;
SkStrSplit(source, "\n", kStrict_SkStrSplitMode, &lines);
for (int i = 0; i < lines.count(); i++) {
SkString& line = lines[i];
line.prependf("%4i\t", i + 1);
SkDebugf("%s\n", line.c_str());
}
}
#endif
id<MTLLibrary> GrGenerateMtlShaderLibrary(const GrMtlGpu* gpu,
const SkSL::String& shaderString,
SkSL::Program::Kind kind,
const SkSL::Program::Settings& settings,
SkSL::String* mslShader,
SkSL::Program::Inputs* outInputs) {
std::unique_ptr<SkSL::Program> program =
gpu->shaderCompiler()->convertProgram(kind,
shaderString,
settings);
if (!program) {
SkDebugf("SkSL error:\n%s\n", gpu->shaderCompiler()->errorText().c_str());
SkASSERT(false);
return nil;
}
*outInputs = program->fInputs;
if (!gpu->shaderCompiler()->toMetal(*program, mslShader)) {
SkDebugf("%s\n", gpu->shaderCompiler()->errorText().c_str());
SkASSERT(false);
return nil;
}
return GrCompileMtlShaderLibrary(gpu, *mslShader);
}
id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu,
const SkSL::String& shaderString) {
auto nsSource = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(shaderString.c_str())
length:shaderString.size()
encoding:NSUTF8StringEncoding
freeWhenDone:NO];
#if PRINT_MSL
print_msl(nsSource.UTF8String);
#endif
NSError* error = nil;
#if defined(SK_BUILD_FOR_MAC)
id<MTLLibrary> compiledLibrary = GrMtlNewLibraryWithSource(gpu->device(), nsSource,
nil, &error);
#else
id<MTLLibrary> compiledLibrary = [gpu->device() newLibraryWithSource:nsSource
options:nil
error:&error];
#endif
if (!compiledLibrary) {
SkDebugf("Error compiling MSL shader: %s\n%s\n",
shaderString.c_str(),
error.debugDescription.UTF8String);
return nil;
}
return compiledLibrary;
}
// Wrapper to get atomic assignment for compiles and pipeline creation
class MtlCompileResult : public SkRefCnt {
public:
MtlCompileResult() : fCompiledObject(nil), fError(nil) {}
void set(id compiledObject, NSError* error) {
SkAutoMutexExclusive automutex(fMutex);
fCompiledObject = compiledObject;
fError = error;
}
std::pair<id, NSError*> get() {
SkAutoMutexExclusive automutex(fMutex);
return std::make_pair(fCompiledObject, fError);
}
private:
SkMutex fMutex;
id fCompiledObject SK_GUARDED_BY(fMutex);
NSError* fError SK_GUARDED_BY(fMutex);
};
id<MTLLibrary> GrMtlNewLibraryWithSource(id<MTLDevice> device, NSString* mslCode,
MTLCompileOptions* options, NSError** error) {
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
sk_sp<MtlCompileResult> compileResult(new MtlCompileResult);
// We have to increment the ref for the Obj-C block manually because it won't do it for us
compileResult->ref();
MTLNewLibraryCompletionHandler completionHandler =
^(id<MTLLibrary> library, NSError* error) {
compileResult->set(library, error);
dispatch_semaphore_signal(semaphore);
compileResult->unref();
};
[device newLibraryWithSource: mslCode
options: options
completionHandler: completionHandler];
// Wait 300 ms for the compiler
constexpr auto kTimeoutNS = 300000000UL;
if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, kTimeoutNS))) {
if (error) {
constexpr auto kTimeoutMS = kTimeoutNS/1000000UL;
NSString* description =
[NSString stringWithFormat:@"Compilation took longer than %lu ms",
kTimeoutMS];
*error = GrCreateMtlError(description, GrMtlErrorCode::kTimeout);
}
return nil;
}
id<MTLLibrary> compiledLibrary;
std::tie(compiledLibrary, *error) = compileResult->get();
return compiledLibrary;
}
id<MTLRenderPipelineState> GrMtlNewRenderPipelineStateWithDescriptor(
id<MTLDevice> device, MTLRenderPipelineDescriptor* pipelineDescriptor, NSError** error) {
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
sk_sp<MtlCompileResult> compileResult(new MtlCompileResult);
// We have to increment the ref for the Obj-C block manually because it won't do it for us
compileResult->ref();
MTLNewRenderPipelineStateCompletionHandler completionHandler =
^(id<MTLRenderPipelineState> state, NSError* error) {
compileResult->set(state, error);
dispatch_semaphore_signal(semaphore);
compileResult->unref();
};
[device newRenderPipelineStateWithDescriptor: pipelineDescriptor
completionHandler: completionHandler];
// Wait 300 ms for pipeline creation
constexpr auto kTimeoutNS = 300000000UL;
if (dispatch_semaphore_wait(semaphore, dispatch_time(DISPATCH_TIME_NOW, kTimeoutNS))) {
if (error) {
constexpr auto kTimeoutMS = kTimeoutNS/1000000UL;
NSString* description =
[NSString stringWithFormat:@"Pipeline creation took longer than %lu ms",
kTimeoutMS];
*error = GrCreateMtlError(description, GrMtlErrorCode::kTimeout);
}
return nil;
}
id<MTLRenderPipelineState> pipelineState;
std::tie(pipelineState, *error) = compileResult->get();
return pipelineState;
}
id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface) {
id<MTLTexture> mtlTexture = nil;
GrMtlRenderTarget* renderTarget = static_cast<GrMtlRenderTarget*>(surface->asRenderTarget());
GrMtlTexture* texture;
if (renderTarget) {
// We should not be using this for multisampled rendertargets with a separate resolve
// texture.
if (renderTarget->mtlResolveTexture()) {
SkASSERT(renderTarget->numSamples() > 1);
SkASSERT(false);
return nil;
}
mtlTexture = renderTarget->mtlColorTexture();
} else {
texture = static_cast<GrMtlTexture*>(surface->asTexture());
if (texture) {
mtlTexture = texture->mtlTexture();
}
}
return mtlTexture;
}
//////////////////////////////////////////////////////////////////////////////
// CPP Utils
GrMTLPixelFormat GrGetMTLPixelFormatFromMtlTextureInfo(const GrMtlTextureInfo& info) {
id<MTLTexture> mtlTexture = GrGetMTLTexture(info.fTexture.get());
return static_cast<GrMTLPixelFormat>(mtlTexture.pixelFormat);
}
uint32_t GrMtlFormatChannels(GrMTLPixelFormat mtlFormat) {
switch (mtlFormat) {
case MTLPixelFormatRGBA8Unorm: return kRGBA_SkColorChannelFlags;
case MTLPixelFormatR8Unorm: return kRed_SkColorChannelFlag;
case MTLPixelFormatA8Unorm: return kAlpha_SkColorChannelFlag;
case MTLPixelFormatBGRA8Unorm: return kRGBA_SkColorChannelFlags;
#if defined(SK_BUILD_FOR_IOS) && !TARGET_OS_SIMULATOR
case MTLPixelFormatB5G6R5Unorm: return kRGB_SkColorChannelFlags;
#endif
case MTLPixelFormatRGBA16Float: return kRGBA_SkColorChannelFlags;
case MTLPixelFormatR16Float: return kRed_SkColorChannelFlag;
case MTLPixelFormatRG8Unorm: return kRG_SkColorChannelFlags;
case MTLPixelFormatRGB10A2Unorm: return kRGBA_SkColorChannelFlags;
#ifdef SK_BUILD_FOR_MAC
case MTLPixelFormatBGR10A2Unorm: return kRGBA_SkColorChannelFlags;
#endif
#if defined(SK_BUILD_FOR_IOS) && !TARGET_OS_SIMULATOR
case MTLPixelFormatABGR4Unorm: return kRGBA_SkColorChannelFlags;
#endif
case MTLPixelFormatRGBA8Unorm_sRGB: return kRGBA_SkColorChannelFlags;
case MTLPixelFormatR16Unorm: return kRed_SkColorChannelFlag;
case MTLPixelFormatRG16Unorm: return kRG_SkColorChannelFlags;
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatETC2_RGB8: return kRGB_SkColorChannelFlags;
#else
case MTLPixelFormatBC1_RGBA: return kRGBA_SkColorChannelFlags;
#endif
case MTLPixelFormatRGBA16Unorm: return kRGBA_SkColorChannelFlags;
case MTLPixelFormatRG16Float: return kRG_SkColorChannelFlags;
case MTLPixelFormatStencil8: return 0;
default: return 0;
}
}
SkImage::CompressionType GrMtlBackendFormatToCompressionType(const GrBackendFormat& format) {
MTLPixelFormat mtlFormat = GrBackendFormatAsMTLPixelFormat(format);
return GrMtlFormatToCompressionType(mtlFormat);
}
bool GrMtlFormatIsCompressed(MTLPixelFormat mtlFormat) {
switch (mtlFormat) {
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatETC2_RGB8:
return true;
#else
case MTLPixelFormatBC1_RGBA:
return true;
#endif
default:
return false;
}
}
SkImage::CompressionType GrMtlFormatToCompressionType(MTLPixelFormat mtlFormat) {
switch (mtlFormat) {
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatETC2_RGB8: return SkImage::CompressionType::kETC2_RGB8_UNORM;
#else
case MTLPixelFormatBC1_RGBA: return SkImage::CompressionType::kBC1_RGBA8_UNORM;
#endif
default: return SkImage::CompressionType::kNone;
}
SkUNREACHABLE;
}
int GrMtlTextureInfoSampleCount(const GrMtlTextureInfo& info) {
id<MTLTexture> texture = GrGetMTLTexture(info.fTexture.get());
if (!texture) {
return 0;
}
return texture.sampleCount;
}
size_t GrMtlBackendFormatBytesPerBlock(const GrBackendFormat& format) {
MTLPixelFormat mtlFormat = GrBackendFormatAsMTLPixelFormat(format);
return GrMtlFormatBytesPerBlock(mtlFormat);
}
size_t GrMtlFormatBytesPerBlock(MTLPixelFormat mtlFormat) {
switch (mtlFormat) {
case MTLPixelFormatInvalid: return 0;
case MTLPixelFormatRGBA8Unorm: return 4;
case MTLPixelFormatR8Unorm: return 1;
case MTLPixelFormatA8Unorm: return 1;
case MTLPixelFormatBGRA8Unorm: return 4;
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatB5G6R5Unorm: return 2;
#endif
case MTLPixelFormatRGBA16Float: return 8;
case MTLPixelFormatR16Float: return 2;
case MTLPixelFormatRG8Unorm: return 2;
case MTLPixelFormatRGB10A2Unorm: return 4;
#ifdef SK_BUILD_FOR_MAC
case MTLPixelFormatBGR10A2Unorm: return 4;
#endif
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatABGR4Unorm: return 2;
#endif
case MTLPixelFormatRGBA8Unorm_sRGB: return 4;
case MTLPixelFormatR16Unorm: return 2;
case MTLPixelFormatRG16Unorm: return 4;
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatETC2_RGB8: return 8;
#else
case MTLPixelFormatBC1_RGBA: return 8;
#endif
case MTLPixelFormatRGBA16Unorm: return 8;
case MTLPixelFormatRG16Float: return 4;
case MTLPixelFormatStencil8: return 1;
default: return 0;
}
}
int GrMtlBackendFormatStencilBits(const GrBackendFormat& format) {
MTLPixelFormat mtlFormat = GrBackendFormatAsMTLPixelFormat(format);
return GrMtlFormatStencilBits(mtlFormat);
}
int GrMtlFormatStencilBits(MTLPixelFormat mtlFormat) {
switch(mtlFormat) {
case MTLPixelFormatStencil8:
return 8;
default:
return 0;
}
}
#if defined(SK_DEBUG) || GR_TEST_UTILS
bool GrMtlFormatIsBGRA8(GrMTLPixelFormat mtlFormat) {
return mtlFormat == MTLPixelFormatBGRA8Unorm;
}
const char* GrMtlFormatToStr(GrMTLPixelFormat mtlFormat) {
switch (mtlFormat) {
case MTLPixelFormatInvalid: return "Invalid";
case MTLPixelFormatRGBA8Unorm: return "RGBA8Unorm";
case MTLPixelFormatR8Unorm: return "R8Unorm";
case MTLPixelFormatA8Unorm: return "A8Unorm";
case MTLPixelFormatBGRA8Unorm: return "BGRA8Unorm";
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatB5G6R5Unorm: return "B5G6R5Unorm";
#endif
case MTLPixelFormatRGBA16Float: return "RGBA16Float";
case MTLPixelFormatR16Float: return "R16Float";
case MTLPixelFormatRG8Unorm: return "RG8Unorm";
case MTLPixelFormatRGB10A2Unorm: return "RGB10A2Unorm";
#ifdef SK_BUILD_FOR_MAC
case MTLPixelFormatBGR10A2Unorm: return "BGR10A2Unorm";
#endif
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatABGR4Unorm: return "ABGR4Unorm";
#endif
case MTLPixelFormatRGBA8Unorm_sRGB: return "RGBA8Unorm_sRGB";
case MTLPixelFormatR16Unorm: return "R16Unorm";
case MTLPixelFormatRG16Unorm: return "RG16Unorm";
#ifdef SK_BUILD_FOR_IOS
case MTLPixelFormatETC2_RGB8: return "ETC2_RGB8";
#else
case MTLPixelFormatBC1_RGBA: return "BC1_RGBA";
#endif
case MTLPixelFormatRGBA16Unorm: return "RGBA16Unorm";
case MTLPixelFormatRG16Float: return "RG16Float";
case MTLPixelFormatStencil8: return "Stencil8";
default: return "Unknown";
}
}
#endif