blob: 9b6c7faf8822f43d61e24f12afa257c01a171958 [file] [log] [blame]
/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/sksl/SkSLMangler.h"
#include "src/sksl/ir/SkSLSymbolTable.h"
namespace SkSL {
String Mangler::uniqueName(String baseName, SymbolTable* symbolTable) {
SkASSERT(symbolTable);
// The inliner runs more than once, so the base name might already have been mangled and have a
// prefix like "_123_x". Let's strip that prefix off to make the generated code easier to read.
if (baseName.startsWith("_")) {
// Determine if we have a string of digits.
int offset = 1;
while (isdigit(baseName[offset])) {
++offset;
}
// If we found digits, another underscore, and anything else, that's the mangler prefix.
// Strip it off.
if (offset > 1 && baseName[offset] == '_' && baseName[offset + 1] != '\0') {
baseName.erase(0, offset + 1);
} else {
// This name doesn't contain a mangler prefix, but it does start with an underscore.
// OpenGL disallows two consecutive underscores anywhere in the string, and we'll be
// adding one as part of the mangler prefix, so strip the leading underscore.
baseName.erase(0, 1);
}
}
// Append a unique numeric prefix to avoid name overlap. Check the symbol table to make sure
// we're not reusing an existing name. (Note that within a single compilation pass, this check
// isn't fully comprehensive, as code isn't always generated in top-to-bottom order.)
String uniqueName;
for (;;) {
uniqueName = String::printf("_%d_%s", fCounter++, baseName.c_str());
StringFragment frag{uniqueName.data(), uniqueName.length()};
if ((*symbolTable)[frag] == nullptr) {
break;
}
}
return uniqueName;
}
} // namespace SkSL