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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkKeyContext_DEFINED
#define SkKeyContext_DEFINED
#include "include/gpu/GrTypes.h"
#ifdef SK_GRAPHITE_ENABLED
#include "include/core/SkM44.h"
namespace skgpu::graphite { class Recorder; }
#endif
#if SK_SUPPORT_GPU
class GrRecordingContext;
#endif
class SkShaderCodeDictionary;
// The key context must always be able to provide a valid SkShaderCodeDictionary. Depending
// on the calling context it can also supply a backend-specific resource providing
// object (e.g., a Recorder).
class SkKeyContext {
public:
// Constructor for the pre-compile code path
SkKeyContext(SkShaderCodeDictionary* dict) : fDictionary(dict) {}
#ifdef SK_GRAPHITE_ENABLED
SkKeyContext(skgpu::graphite::Recorder*, const SkM44& dev2Local);
skgpu::graphite::Recorder* recorder() const { return fRecorder; }
// TODO: it is expected that 'dev2Local' will go away once we switch to the actual
// desired way of providing local coordinates to the fragment shaders.
const SkM44& dev2Local() const { return fDev2Local; }
#endif
#if SK_SUPPORT_GPU
SkKeyContext(GrRecordingContext*);
GrRecordingContext* recordingContext() const { return fRecordingContext; }
#endif
SkShaderCodeDictionary* dict() const { return fDictionary; }
private:
#ifdef SK_GRAPHITE_ENABLED
skgpu::graphite::Recorder* fRecorder = nullptr;
SkM44 fDev2Local;
#endif
#if SK_SUPPORT_GPU
GrRecordingContext* fRecordingContext = nullptr;
#endif
SkShaderCodeDictionary* fDictionary;
};
#endif // SkKeyContext_DEFINED