Sign in
skia
/
skia
/
be82005209c06840f0d5b13156d160a3e0efe702
/
.
/
tests
/
sksl
/
workarounds
/
PowWithConstantExponentStandaloneSettings.glsl
blob: e1d61eb855228734c16304fe011de271a0f05492 [
file
] [
log
] [
blame
]
out
vec4 sk_FragColor
;
uniform
float
x
;
uniform
float
y
;
void
main
()
{
float
z
=
pow
(
x
+
1.0
,
y
+
2.0
);
sk_FragColor
=
vec4
(
z
);
}