| #version 400 | |
| in vec4 sk_FragCoord_Workaround; | |
| out vec4 sk_FragColor; | |
| void main() { | |
| float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w; | |
| vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW); | |
| sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5); | |
| sk_FragColor.xy = sk_FragCoord_Resolved.xy; | |
| } |