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skia
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be82005209c06840f0d5b13156d160a3e0efe702
/
.
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tests
/
sksl
/
workarounds
/
BlendModesAllZeroVecStandaloneSettings.glsl
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out
vec4 sk_FragColor
;
in
vec4 src
;
in
vec4 dst
;
void
main
()
{
sk_FragColor
=
src
*
dst
.
w
;
sk_FragColor
=
dst
*
src
.
w
;
}