| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 trueSide_h4h4(vec4 v) { | |
| return vec4(v.x, 1.0, v.zw); | |
| } | |
| vec4 falseSide_h4h4(vec4 v) { | |
| return vec4(v.x, 0.0, v.zw); | |
| } | |
| vec4 main() { | |
| return bool(colorGreen.y) ? trueSide_h4h4(colorGreen) : falseSide_h4h4(colorRed); | |
| } |