blob: 89ac653966d0226664c7fb114ac1919fe1c66c23 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
float get_f() {
{
return abs(2.0);
}
return abs(5.0);
}
vec4 main() {
float result = get_f();
return result == 2.0 ? colorGreen : colorRed;
}