| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| vec4 multiplyByAlpha_h4h4(vec4 x) { | |
| return x * x.wwww; | |
| } | |
| float add_hhh(float a, float b) { | |
| float c = a + b; | |
| return c; | |
| } | |
| float mul_hhh(float a, float b) { | |
| return a * b; | |
| } | |
| float fma_hhhh(float a, float b, float c) { | |
| return add_hhh(mul_hhh(a, b), c); | |
| } | |
| vec4 main() { | |
| vec4 result = vec3(vec2(fma_hhhh(colorGreen.w, colorGreen.y, colorGreen.x)), 0.0).zxzy; | |
| result = multiplyByAlpha_h4h4(result); | |
| return result; | |
| } |