out vec4 sk_FragColor; | |
uniform vec4 color; | |
vec4 main() { | |
float _1_c = color.x * color.y + color.z; | |
float a = _1_c; | |
float _2_c = color.y * color.z + color.w; | |
float b = _2_c; | |
float _3_c = color.z * color.w + color.x; | |
float c = _3_c; | |
return vec4(a, b, c * c, a * (b * c)); | |
} |