| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| void tooBig_vi(inout int x) { | |
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| } | |
| vec4 main() { | |
| int x = 0; | |
| tooBig_vi(x); | |
| tooBig_vi(x); | |
| return colorGreen; | |
| } |