| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| vec4 main() { | |
| int y = 0; | |
| int _0_x = y; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| ++_0_x; | |
| y = _0_x; | |
| int _1_x = y; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| ++_1_x; | |
| y = _1_x; | |
| return colorGreen; | |
| } |