out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
bool shouldLoop_bh4(vec4 v) { | |
return v.x < 0.5; | |
} | |
vec4 grow_h4h4(vec4 v) { | |
return v + vec4(0.125); | |
} | |
vec4 main() { | |
for (sk_FragColor = vec4(0.0625);shouldLoop_bh4(sk_FragColor); sk_FragColor = grow_h4h4(sk_FragColor)) { | |
} | |
return colorGreen; | |
} |