blob: 29c2e35d980b026751255fbdf66923fc77fad781 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
bool shouldLoop_bh4(vec4 v) {
return v.x < 0.5;
}
vec4 grow_h4h4(vec4 v) {
return v + vec4(0.125);
}
vec4 main() {
for (sk_FragColor = vec4(0.0625);shouldLoop_bh4(sk_FragColor); sk_FragColor = grow_h4h4(sk_FragColor)) {
}
return colorGreen;
}