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skia
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skia
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be82005209c06840f0d5b13156d160a3e0efe702
/
.
/
tests
/
sksl
/
inliner
/
ForBodyMustBeInlinedIntoAScope.glsl
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out
vec4 sk_FragColor
;
uniform vec4 colorGreen
;
vec4 main
()
{
vec4 result
;
for
(
int
x
=
0
;
x
<
4
;
++
x
)
{
vec4 _0_value
=
colorGreen
;
result
=
_0_value
;
}
return
result
;
}