| |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrUniformArrays.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrUniformArrays.h" |
| |
| #include "src/core/SkUtils.h" |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/SkSLCPP.h" |
| #include "src/sksl/SkSLUtil.h" |
| class GrGLSLUniformArrays : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLUniformArrays() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrUniformArrays& _outer = args.fFp.cast<GrUniformArrays>(); |
| (void) _outer; |
| scalarArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf_GrSLType, "scalarArray", 4); |
| pointArrayVar = args.fUniformHandler->addUniformArray(&_outer, kFragment_GrShaderFlag, kHalf2_GrSLType, "pointArray", 2); |
| fragBuilder->codeAppendf( |
| R"SkSL(return half4(((%s[0] * %s[0].x + %s[1] * %s[0].y) + %s[2] * %s[1].x) + %s[3] * %s[1].y); |
| )SkSL" |
| , args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar), args.fUniformHandler->getUniformCStr(scalarArrayVar), args.fUniformHandler->getUniformCStr(pointArrayVar)); |
| } |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { |
| } |
| UniformHandle scalarArrayVar; |
| UniformHandle pointArrayVar; |
| }; |
| std::unique_ptr<GrGLSLFragmentProcessor> GrUniformArrays::onMakeProgramImpl() const { |
| return std::make_unique<GrGLSLUniformArrays>(); |
| } |
| void GrUniformArrays::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { |
| } |
| bool GrUniformArrays::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrUniformArrays& that = other.cast<GrUniformArrays>(); |
| (void) that; |
| return true; |
| } |
| GrUniformArrays::GrUniformArrays(const GrUniformArrays& src) |
| : INHERITED(kGrUniformArrays_ClassID, src.optimizationFlags()) { |
| this->cloneAndRegisterAllChildProcessors(src); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrUniformArrays::clone() const { |
| return std::make_unique<GrUniformArrays>(*this); |
| } |
| #if GR_TEST_UTILS |
| SkString GrUniformArrays::onDumpInfo() const { |
| return SkString(); |
| } |
| #endif |