blob: d0cb7bfe55fa1d3692edc0bb526cf4110cc5f22c [file] [log] [blame]
/* HELLO WORLD */
/**************************************************************************************************
*** This file was autogenerated from GrDSLHelloWorld.fp; do not modify.
**************************************************************************************************/
/* TODO(skia:11854): DSLCPPCodeGenerator is currently a work in progress. */
#include "GrDSLHelloWorld.h"
#include "src/core/SkUtils.h"
#include "src/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLDSLHelloWorld : public GrGLSLFragmentProcessor {
public:
GrGLSLDSLHelloWorld() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrDSLHelloWorld& _outer = args.fFp.cast<GrDSLHelloWorld>();
(void) _outer;
fragBuilder->codeAppendf(
R"SkSL(return half4(1.0);
)SkSL"
);
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
}
};
std::unique_ptr<GrGLSLFragmentProcessor> GrDSLHelloWorld::onMakeProgramImpl() const {
return std::make_unique<GrGLSLDSLHelloWorld>();
}
void GrDSLHelloWorld::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
}
bool GrDSLHelloWorld::onIsEqual(const GrFragmentProcessor& other) const {
const GrDSLHelloWorld& that = other.cast<GrDSLHelloWorld>();
(void) that;
return true;
}
GrDSLHelloWorld::GrDSLHelloWorld(const GrDSLHelloWorld& src)
: INHERITED(kGrDSLHelloWorld_ClassID, src.optimizationFlags()) {
this->cloneAndRegisterAllChildProcessors(src);
}
std::unique_ptr<GrFragmentProcessor> GrDSLHelloWorld::clone() const {
return std::make_unique<GrDSLHelloWorld>(*this);
}
#if GR_TEST_UTILS
SkString GrDSLHelloWorld::onDumpInfo() const {
return SkString();
}
#endif