| |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrConditionalInUniform.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrConditionalInUniform.h" |
| |
| #include "src/core/SkUtils.h" |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/SkSLCPP.h" |
| #include "src/sksl/SkSLUtil.h" |
| class GrGLSLConditionalInUniform : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLConditionalInUniform() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrConditionalInUniform& _outer = args.fFp.cast<GrConditionalInUniform>(); |
| (void) _outer; |
| auto test = _outer.test; |
| (void) test; |
| auto color = _outer.color; |
| (void) color; |
| if (test) { |
| colorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "color"); |
| } |
| fragBuilder->codeAppendf( |
| R"SkSL(if (%s) { |
| return %s; |
| } else { |
| return half4(1.0); |
| } |
| )SkSL" |
| , (_outer.test ? "true" : "false"), colorVar.isValid() ? args.fUniformHandler->getUniformCStr(colorVar) : "half4(0)"); |
| } |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { |
| const GrConditionalInUniform& _outer = _proc.cast<GrConditionalInUniform>(); |
| { |
| if (colorVar.isValid()) { |
| const SkPMColor4f& colorValue = _outer.color; |
| if (colorPrev != colorValue) { |
| colorPrev = colorValue; |
| pdman.set4fv(colorVar, 1, colorValue.vec()); |
| } |
| } |
| } |
| } |
| SkPMColor4f colorPrev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN}; |
| UniformHandle colorVar; |
| }; |
| std::unique_ptr<GrGLSLFragmentProcessor> GrConditionalInUniform::onMakeProgramImpl() const { |
| return std::make_unique<GrGLSLConditionalInUniform>(); |
| } |
| void GrConditionalInUniform::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { |
| b->addBool(test, "test"); |
| } |
| bool GrConditionalInUniform::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrConditionalInUniform& that = other.cast<GrConditionalInUniform>(); |
| (void) that; |
| if (test != that.test) return false; |
| if (color != that.color) return false; |
| return true; |
| } |
| GrConditionalInUniform::GrConditionalInUniform(const GrConditionalInUniform& src) |
| : INHERITED(kGrConditionalInUniform_ClassID, src.optimizationFlags()) |
| , test(src.test) |
| , color(src.color) { |
| this->cloneAndRegisterAllChildProcessors(src); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrConditionalInUniform::clone() const { |
| return std::make_unique<GrConditionalInUniform>(*this); |
| } |
| #if GR_TEST_UTILS |
| SkString GrConditionalInUniform::onDumpInfo() const { |
| return SkStringPrintf("(test=%s, color=half4(%f, %f, %f, %f))", (test ? "true" : "false"), color.fR, color.fG, color.fB, color.fA); |
| } |
| #endif |