| |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrChildProcessorSampleWithColor.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrChildProcessorSampleWithColor.h" |
| |
| #include "src/core/SkUtils.h" |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/SkSLCPP.h" |
| #include "src/sksl/SkSLUtil.h" |
| class GrGLSLChildProcessorSampleWithColor : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLChildProcessorSampleWithColor() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrChildProcessorSampleWithColor& _outer = args.fFp.cast<GrChildProcessorSampleWithColor>(); |
| (void) _outer; |
| CVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kHalf4_GrSLType, "C"); |
| M0Var = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "M0"); |
| M1Var = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "M1"); |
| SkString _input0(args.fUniformHandler->getUniformCStr(CVar)); |
| SkString _sample0 = this->invokeChild(0, _input0.c_str(), args); |
| SkString _input1(args.fUniformHandler->getUniformCStr(CVar)); |
| SkString _coords1 = SkStringPrintf("%s / 2.0", args.fSampleCoord); |
| SkString _sample1 = this->invokeChild(1, _input1.c_str(), args, _coords1.c_str()); |
| SkString _input2(args.fUniformHandler->getUniformCStr(CVar)); |
| SkString _sample2 = this->invokeChildWithMatrix(2, _input2.c_str(), args); |
| SkString _input3(args.fUniformHandler->getUniformCStr(CVar)); |
| SkString _sample3 = this->invokeChildWithMatrix(3, _input3.c_str(), args); |
| SkString _input4(args.fUniformHandler->getUniformCStr(CVar)); |
| SkString _matrix4(args.fUniformHandler->getUniformCStr(M0Var)); |
| SkString _sample4 = this->invokeChildWithMatrix(4, _input4.c_str(), args, _matrix4.c_str()); |
| SkString _input5(args.fUniformHandler->getUniformCStr(CVar)); |
| SkString _matrix5(args.fUniformHandler->getUniformCStr(M1Var)); |
| SkString _sample5 = this->invokeChildWithMatrix(4, _input5.c_str(), args, _matrix5.c_str()); |
| fragBuilder->codeAppendf( |
| R"SkSL(return ((((%s + %s) + %s) + %s) + %s) + %s; |
| )SkSL" |
| , _sample0.c_str(), _sample1.c_str(), _sample2.c_str(), _sample3.c_str(), _sample4.c_str(), _sample5.c_str()); |
| } |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { |
| } |
| UniformHandle CVar; |
| UniformHandle M0Var; |
| UniformHandle M1Var; |
| }; |
| std::unique_ptr<GrGLSLFragmentProcessor> GrChildProcessorSampleWithColor::onMakeProgramImpl() const { |
| return std::make_unique<GrGLSLChildProcessorSampleWithColor>(); |
| } |
| void GrChildProcessorSampleWithColor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { |
| } |
| bool GrChildProcessorSampleWithColor::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrChildProcessorSampleWithColor& that = other.cast<GrChildProcessorSampleWithColor>(); |
| (void) that; |
| return true; |
| } |
| GrChildProcessorSampleWithColor::GrChildProcessorSampleWithColor(const GrChildProcessorSampleWithColor& src) |
| : INHERITED(kGrChildProcessorSampleWithColor_ClassID, src.optimizationFlags()) { |
| this->cloneAndRegisterAllChildProcessors(src); |
| this->setUsesSampleCoordsDirectly(); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleWithColor::clone() const { |
| return std::make_unique<GrChildProcessorSampleWithColor>(*this); |
| } |
| #if GR_TEST_UTILS |
| SkString GrChildProcessorSampleWithColor::onDumpInfo() const { |
| return SkString(); |
| } |
| #endif |