| |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrChildProcessorSampleMatrixMultipleUniforms.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrChildProcessorSampleMatrixMultipleUniforms.h" |
| |
| #include "src/core/SkUtils.h" |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/sksl/SkSLCPP.h" |
| #include "src/sksl/SkSLUtil.h" |
| class GrGLSLChildProcessorSampleMatrixMultipleUniforms : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLChildProcessorSampleMatrixMultipleUniforms() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrChildProcessorSampleMatrixMultipleUniforms& _outer = args.fFp.cast<GrChildProcessorSampleMatrixMultipleUniforms>(); |
| (void) _outer; |
| auto matrixA = _outer.matrixA; |
| (void) matrixA; |
| auto matrixB = _outer.matrixB; |
| (void) matrixB; |
| matrixAVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixA"); |
| matrixBVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag, kFloat3x3_GrSLType, "matrixB"); |
| SkString _matrix0(args.fUniformHandler->getUniformCStr(matrixAVar)); |
| SkString _sample0 = this->invokeChildWithMatrix(0, args, _matrix0.c_str()); |
| SkString _matrix1(args.fUniformHandler->getUniformCStr(matrixBVar)); |
| SkString _sample1 = this->invokeChildWithMatrix(0, args, _matrix1.c_str()); |
| fragBuilder->codeAppendf( |
| R"SkSL(return %s + %s; |
| )SkSL" |
| , _sample0.c_str(), _sample1.c_str()); |
| } |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override { |
| const GrChildProcessorSampleMatrixMultipleUniforms& _outer = _proc.cast<GrChildProcessorSampleMatrixMultipleUniforms>(); |
| { |
| static_assert(1 == 1); pdman.setSkMatrix(matrixAVar, (_outer.matrixA)); |
| static_assert(1 == 1); pdman.setSkMatrix(matrixBVar, (_outer.matrixB)); |
| } |
| } |
| UniformHandle matrixAVar; |
| UniformHandle matrixBVar; |
| }; |
| std::unique_ptr<GrGLSLFragmentProcessor> GrChildProcessorSampleMatrixMultipleUniforms::onMakeProgramImpl() const { |
| return std::make_unique<GrGLSLChildProcessorSampleMatrixMultipleUniforms>(); |
| } |
| void GrChildProcessorSampleMatrixMultipleUniforms::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { |
| } |
| bool GrChildProcessorSampleMatrixMultipleUniforms::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrChildProcessorSampleMatrixMultipleUniforms& that = other.cast<GrChildProcessorSampleMatrixMultipleUniforms>(); |
| (void) that; |
| if (matrixA != that.matrixA) return false; |
| if (matrixB != that.matrixB) return false; |
| return true; |
| } |
| GrChildProcessorSampleMatrixMultipleUniforms::GrChildProcessorSampleMatrixMultipleUniforms(const GrChildProcessorSampleMatrixMultipleUniforms& src) |
| : INHERITED(kGrChildProcessorSampleMatrixMultipleUniforms_ClassID, src.optimizationFlags()) |
| , matrixA(src.matrixA) |
| , matrixB(src.matrixB) { |
| this->cloneAndRegisterAllChildProcessors(src); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrChildProcessorSampleMatrixMultipleUniforms::clone() const { |
| return std::make_unique<GrChildProcessorSampleMatrixMultipleUniforms>(*this); |
| } |
| #if GR_TEST_UTILS |
| SkString GrChildProcessorSampleMatrixMultipleUniforms::onDumpInfo() const { |
| return SkStringPrintf("(matrixA=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f), matrixB=float3x3(%f, %f, %f, %f, %f, %f, %f, %f, %f))", matrixA.rc(0, 0), matrixA.rc(1, 0), matrixA.rc(2, 0), matrixA.rc(0, 1), matrixA.rc(1, 1), matrixA.rc(2, 1), matrixA.rc(0, 2), matrixA.rc(1, 2), matrixA.rc(2, 2), matrixB.rc(0, 0), matrixB.rc(1, 0), matrixB.rc(2, 0), matrixB.rc(0, 1), matrixB.rc(1, 1), matrixB.rc(2, 1), matrixB.rc(0, 2), matrixB.rc(1, 2), matrixB.rc(2, 2)); |
| } |
| #endif |