out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
uniform float unknownInput; | |
vec4 main() { | |
bool _0_ok = true; | |
_0_ok = _0_ok && mat3(unknownInput) == mat3(mat2(1.0)); | |
_0_ok = _0_ok && mat3(9.0, 0.0, 0.0, 0.0, 9.0, 0.0, 0.0, 0.0, unknownInput) == mat3(mat2(9.0)); | |
return _0_ok ? colorGreen : colorRed; | |
} |