| |
| out vec4 sk_FragColor; |
| uniform vec4 colorRed; |
| uniform vec4 colorGreen; |
| uniform float unknownInput; |
| vec4 main() { |
| int _0_unknown = int(unknownInput); |
| bool _1_ok = true; |
| int _2_x = 34; |
| _1_ok = _1_ok && _2_x == 34; |
| _2_x = 30; |
| _1_ok = _1_ok && _2_x == 30; |
| _2_x = 64; |
| _1_ok = _1_ok && _2_x == 64; |
| _2_x = 16; |
| _1_ok = _1_ok && _2_x == 16; |
| _2_x = 1; |
| _1_ok = _1_ok && _2_x == 1; |
| _2_x = -2; |
| _1_ok = _1_ok && _2_x == -2; |
| _2_x = 3; |
| _1_ok = _1_ok && _2_x == 3; |
| _2_x = -4; |
| _1_ok = _1_ok && _2_x == -4; |
| _2_x = 5; |
| _1_ok = _1_ok && _2_x == 5; |
| _2_x = -6; |
| _1_ok = _1_ok && _2_x == -6; |
| _2_x = 7; |
| _1_ok = _1_ok && _2_x == 7; |
| _2_x = -8; |
| _1_ok = _1_ok && _2_x == -8; |
| _2_x = 9; |
| _1_ok = _1_ok && _2_x == 9; |
| _2_x = -10; |
| _1_ok = _1_ok && _2_x == -10; |
| _2_x = 11; |
| _1_ok = _1_ok && _2_x == 11; |
| _2_x = -12; |
| _1_ok = _1_ok && _2_x == -12; |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && _2_x == _0_unknown; |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && _2_x == _0_unknown; |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && _2_x == _0_unknown; |
| _2_x = 0; |
| _1_ok = _1_ok && _2_x == 0; |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && _2_x == _0_unknown; |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && _2_x == _0_unknown; |
| _2_x = 0; |
| _1_ok = _1_ok && _2_x == 0; |
| _2_x = _0_unknown; |
| _1_ok = _1_ok && _2_x == _0_unknown; |
| _2_x = 0; |
| _1_ok = _1_ok && _2_x == 0; |
| _2_x += 1; |
| _1_ok = _1_ok && _2_x == 1; |
| _1_ok = _1_ok && _2_x == 1; |
| _2_x -= 2; |
| _1_ok = _1_ok && _2_x == -1; |
| _1_ok = _1_ok && _2_x == -1; |
| _1_ok = _1_ok && _2_x == -1; |
| _2_x *= 2; |
| _1_ok = _1_ok && _2_x == -2; |
| _1_ok = _1_ok && _2_x == -2; |
| _2_x /= 2; |
| _1_ok = _1_ok && _2_x == -1; |
| return _1_ok ? colorGreen : colorRed; |
| } |