out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
vec4 main() { | |
bool _0_a = true; | |
bool _1_b = false; | |
bool _2_c = true; | |
bool _3_d = false; | |
bool _4_e = true; | |
bool _5_f = false; | |
bool _6_g = true; | |
bool _7_h = false; | |
bool _8_i = true; | |
bool _9_j = false; | |
return ((((((((_0_a && !_1_b) && _2_c) && !_3_d) && _4_e) && !_5_f) && _6_g) && !_7_h) && _8_i) && !_9_j ? colorGreen : colorRed; | |
} |