| out vec4 sk_FragColor; | |
| int intMin = -2147483648; | |
| int intMinMinusOne = -2147483649; | |
| int intMax = 2147483647; | |
| int intMaxPlusOne = 2147483648; | |
| void main() { | |
| sk_FragColor.x = float(intMin); | |
| sk_FragColor.x = float(intMax); | |
| sk_FragColor.x = float(intMinMinusOne); | |
| sk_FragColor.x = float(intMaxPlusOne); | |
| } |