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skia
/
skia
/
be82005209c06840f0d5b13156d160a3e0efe702
/
.
/
tests
/
sksl
/
blend
/
BlendClear.glsl
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#version 400
out
vec4 sk_FragColor
;
uniform vec4 src
;
uniform vec4 dst
;
void
main
()
{
sk_FragColor
=
vec4
(
0.0
);
}