| <!-- This runs the GMs and unit tests which have been compiled to WASM. When this completes, |
| either window._error will be set or window._testsDone will be true and window._results will be an |
| array of the test names and what they drew. |
| --> |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <title>WASM Runner of GMs and Unit Tests</title> |
| <meta charset="utf-8" /> |
| <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> |
| <script src="/static/wasm_gm_tests.js" type="text/javascript" charset="utf-8"></script> |
| <style type="text/css" media="screen"> |
| #status_text { |
| min-width: 900px; |
| min-height: 500px; |
| } |
| </style> |
| </head> |
| <body> |
| <main> |
| <button id=start_tests>Start Tests</button> |
| <br> |
| <pre id=status_text></pre> |
| |
| <canvas id=gm_canvas></canvas> |
| </main> |
| <script type="text/javascript" charset="utf-8"> |
| const loadTestsPromise = InitWasmGMTests({ |
| locateFile: (file) => '/static/'+file, |
| }); |
| |
| const loadKnownHashesPromise = fetch('/static/hashes.txt').then((resp) => resp.text()); |
| |
| const resourceNames = []; |
| const loadResourceListing = fetch('/static/resource_listing.json').then((resp) => resp.json()) |
| .then((json) => { |
| console.debug('should fetch resources', json); |
| const loadingPromises = []; |
| for (const resource of json) { |
| resourceNames.push(resource); |
| const url = `/static/resources/${resource}`; |
| loadingPromises.push(fetch(url).then((resp) => resp.arrayBuffer())); |
| } |
| return Promise.all(loadingPromises).catch((e) => { |
| console.error(e); |
| window._error = `Failed getting resources: ${JSON.stringify(e)}`; |
| }); |
| }); |
| |
| let attemptedPOSTs = 0; |
| let successfulPOSTs = 0; |
| Promise.all([loadTestsPromise, loadKnownHashesPromise, loadResourceListing]).then(([GM, hashes, resourceBuffers]) => { |
| GM.Init(); |
| LoadResources(GM, resourceNames, resourceBuffers); |
| LoadKnownHashes(GM, hashes); |
| document.getElementById('start_tests').addEventListener('click', async () => { |
| window._testsProgress = 0; |
| window._log = 'Starting\n'; |
| window._failed = []; |
| await RunTests(GM); |
| if (window._error) { |
| console.log(window._error); |
| return; |
| } |
| await RunGMs(GM); |
| if (attemptedPOSTs !== successfulPOSTs) { |
| window._error = `Failed to POST all the PNG files (expected ${attemptedPOSTs}, finished ${successfulPOSTs})`; |
| } else { |
| window._testsDone = true; |
| } |
| }); |
| window._testsReady = true; |
| }); |
| |
| const statusElement = document.getElementById('status_text'); |
| function log(line) { |
| console.log(line); |
| line += '\n'; |
| statusElement.innerText += line; |
| window._log += line; |
| } |
| |
| function LoadResources(GM, resourceNames, resourceBuffers) { |
| for (let i = 0; i < resourceNames.length; i++) { |
| const name = resourceNames[i]; |
| const buffer = resourceBuffers[i]; |
| GM.LoadResource(name, buffer); |
| } |
| } |
| |
| // There's a global set of known hashes that we preload with the md5 hashes that are already |
| // uploaded to Gold. This saves us some time to encode them and write them to disk. |
| function LoadKnownHashes(GM, hashes) { |
| log(`Loading ${hashes.length} hashes`); |
| console.time('load_hashes'); |
| for (const hash of hashes.split('\n')) { |
| if (hash.length < 5) { // be sure not to add empty lines |
| continue; |
| } |
| GM.LoadKnownDigest(hash); |
| } |
| console.timeEnd('load_hashes'); |
| log('hashes loaded'); |
| } |
| |
| const gmSkipList = new Set([ |
| 'exoticformats', // Uses SkFILEStream to load resource. |
| ]); |
| |
| async function RunGMs(GM) { |
| const canvas = document.getElementById('gm_canvas'); |
| const ctx = GM.GetWebGLContext(canvas, 2); |
| const grcontext = GM.MakeGrContext(ctx); |
| if (!grcontext) { |
| window._error = 'Could not make GrContext for gms'; |
| return; |
| } |
| window._results = []; |
| // We run these tests in batches so as not to lock up the main thread, which makes it easier |
| // to read the progress as well as making the page more responsive when debugging. |
| await new Promise((resolve, reject) => { |
| const names = GM.ListGMs(); |
| names.sort(); |
| // When debugging locally, it can be handy to skip to a certain GM by using |
| // names.indexOf here instead of 0. |
| let testIdx = 0; |
| const nextBatch = async () => { |
| for (let i = 0; i < 10 && testIdx < names.length; i++) { |
| testIdx++; |
| const name = names[testIdx]; |
| if (!name) { |
| testIdx = names.length; |
| break; |
| } |
| if (gmSkipList.has(name)) { |
| continue; |
| } |
| log(`Starting GM ${name}`); |
| const pngAndMetadata = GM.RunGM(grcontext, name); |
| if (!pngAndMetadata || !pngAndMetadata.hash) { |
| log(' No output (was skipped)'); |
| continue; // Was skipped |
| } |
| log(` drew ${pngAndMetadata.hash}`); |
| window._results.push({ |
| name: name, |
| digest: pngAndMetadata.hash, |
| }); |
| if (pngAndMetadata.png) { |
| await postPNG(pngAndMetadata.hash, pngAndMetadata.png); |
| } |
| window._testsProgress++; |
| } |
| if (testIdx >= names.length) { |
| resolve(); |
| return; |
| } |
| setTimeout(nextBatch); |
| }; |
| setTimeout(nextBatch); |
| }); |
| grcontext.delete(); |
| } |
| |
| async function postPNG(hash, data) { |
| attemptedPOSTs += 1; |
| await fetch('/write_png', { |
| method: 'POST', |
| body: data, |
| headers: { |
| 'Content-type': 'image/png', |
| 'X-MD5-Hash': hash, // this will be used server side to create the name of the png. |
| } |
| }).then((resp) => { |
| if (resp.ok) { |
| successfulPOSTs += 1; |
| } else { |
| console.error('not ok response', resp); |
| log('not ok response ' + resp.toString()); |
| } |
| }).catch((e) => { |
| console.error('Could not post PNG', e); |
| log('Could not post PNG ' + resp.toString()); |
| }); |
| } |
| |
| const testSkipList = new Set([ |
| // These tests all crash https://bugs.chromium.org/p/skia/issues/detail?id=10869 |
| |
| |
| // note, to catch these crashes, you must compile a debug build, |
| // run with --manual_mode and open the developer console, |
| // and enable pause on exceptions in the sources tab, or the browser will just close |
| // the instant this test crashes. |
| |
| // These tests fail when doing a dlopen call |
| // 'To use dlopen, you need to use Emscripten's linking support' |
| // Some of these appear to hit the default case instead of the GLES case in GrContextFactory.cpp |
| // which isn't expected to work. If they had a GLES context, they'd probably pass. |
| 'AsyncReadPixelsContextShutdown', |
| 'GrContextFactory_abandon', |
| 'GrContext_abandonContext', |
| 'GrContext_oomed', |
| 'GrDDLImage_MakeSubset', |
| 'InitialTextureClear', |
| 'PinnedImageTest', |
| 'PromiseImageTextureShutdown', |
| |
| // These tests time out |
| 'SkTraceMemoryDump_ownedGLRenderTarget', |
| 'GrStyledShape', |
| |
| // wasm doesn't have threading |
| 'GrContextFactory_executorAndTaskGroup', |
| 'GrContextFactory_sharedContexts', |
| 'RefCnt', |
| 'SkRuntimeEffectThreaded', |
| 'SkStrikeMultiThread', |
| 'String_Threaded', |
| |
| // These tests are crashing for unknown reasons |
| 'AdvancedBlendTest', |
| 'Data', |
| 'ES2BlendWithNoTexture', |
| 'TextureBindingsResetTest', |
| |
| // keys invalid |
| 'GrPathKeys', |
| |
| // Creates only 35 of 36 expected fragment processor factories |
| 'ProcessorCloneTest', |
| 'ProcessorOptimizationValidationTest', |
| 'ProcessorRefTest', |
| 'Programs', |
| |
| // Apparently fail only on release builds / bots |
| 'FlushFinishedProcTest', |
| 'WritePixelsNonTextureMSAA_Gpu', |
| |
| // These SkSL tests fail on the Quadro P400s in the Golo |
| 'SkSLCommaSideEffects_Ganesh', |
| 'SkSLMatrixScalarNoOpFolding_Ganesh', |
| 'SkSLPreserveSideEffects_Ganesh', |
| 'SkSLStructFieldNoFolding_Ganesh', |
| |
| // These tests use files on disk, which is not supported for WASM |
| 'Stream', |
| 'StreamBuffer', |
| 'StreamPeek', |
| 'FILEStreamWithOffset', |
| ]); |
| |
| async function RunTests(GM) { |
| const canvas = document.getElementById('gm_canvas'); |
| const ctx = GM.GetWebGLContext(canvas, 2); |
| // This sets up the GL context for all tests. |
| const grcontext = GM.MakeGrContext(ctx); |
| if (!grcontext) { |
| window._error = 'Could not make GrContext for tests'; |
| return; |
| } |
| // We run these tests in batches so as not to lock up the main thread, which makes it easier |
| // to read the progress as well as making the page more responsive when debugging. |
| await new Promise((resolve, reject) => { |
| const names = GM.ListTests(); |
| names.sort(); |
| console.log(names); |
| // When debugging locally, it can be handy to skip to a certain test by using |
| // names.indexOf here instead of 0. |
| let testIdx = 0; |
| const nextBatch = () => { |
| for (let i = 0; i < 10 && testIdx < names.length; i++) { |
| testIdx++; |
| const name = names[testIdx]; |
| if (!name) { |
| testIdx = names.length; |
| break; |
| } |
| if (testSkipList.has(name)) { |
| continue; |
| } |
| log(`Running test ${name}`); |
| try { |
| const result = GM.RunTest(name); |
| log(' ' + result.result, result.msg || ''); |
| if (result.result !== 'passed' && result.result !== 'skipped') { |
| window._failed.push(name); |
| } |
| } catch (e) { |
| log(`${name} crashed with ${e.toString()} ${e.stack}`); |
| window._error = e.toString(); |
| reject(); |
| return; |
| } |
| window._testsProgress++; |
| } |
| if (testIdx >= names.length) { |
| resolve(); |
| return; |
| } |
| setTimeout(nextBatch); |
| }; |
| setTimeout(nextBatch); |
| }); |
| |
| grcontext.delete(); |
| } |
| </script> |
| </body> |
| </html> |