| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef FlushFinishTracker_DEFINED |
| #define FlushFinishTracker_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/GpuTypes.h" |
| |
| #include <functional> |
| |
| class GrDirectContext; |
| |
| #if defined(SK_GRAPHITE) |
| namespace skgpu::graphite { class Context; } |
| #endif |
| |
| namespace sk_gpu_test { |
| |
| class FlushFinishTracker : public SkRefCnt { |
| public: |
| static void FlushFinished(void* finishedContext) { |
| auto tracker = static_cast<FlushFinishTracker*>(finishedContext); |
| tracker->setFinished(); |
| tracker->unref(); |
| } |
| |
| static void FlushFinishedResult(void* finishedContext, skgpu::CallbackResult) { |
| FlushFinished(finishedContext); |
| } |
| |
| FlushFinishTracker(GrDirectContext* context) : fContext(context) {} |
| #if defined(SK_GRAPHITE) |
| FlushFinishTracker(skgpu::graphite::Context* context) : fGraphiteContext(context) {} |
| #endif |
| |
| void setFinished() { fIsFinished = true; } |
| |
| void waitTillFinished(std::function<void()> tick = {}); |
| |
| private: |
| GrDirectContext* fContext = nullptr; |
| #if defined(SK_GRAPHITE) |
| skgpu::graphite::Context* fGraphiteContext = nullptr; |
| #endif |
| |
| // Currently we don't have the this bool be atomic cause all current uses of this class happen |
| // on a single thread. In other words we call flush, checkAsyncWorkCompletion, and |
| // waitTillFinished all on the same thread. If we ever want to support the flushing and waiting |
| // to happen on different threads then we should make this atomic. |
| bool fIsFinished = false; |
| }; |
| |
| } //namespace sk_gpu_test |
| |
| #endif |