blob: b045b9755e1e63def2718a52b9edf2b2bc9b4047 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSLFragmentProcessor.h"
#include "GrFragmentProcessor.h"
#include "GrProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLUniformHandler.h"
void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
this->onSetData(pdman, processor);
}
void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor, EmitArgs& args) {
this->internalEmitChild(childIndex, inputColor, args.fOutputColor, args);
}
void GrGLSLFragmentProcessor::emitChild(int childIndex, const char* inputColor,
SkString* outputColor, EmitArgs& args) {
SkASSERT(outputColor);
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
outputColor->append(fragBuilder->getMangleString());
fragBuilder->codeAppendf("half4 %s;", outputColor->c_str());
this->internalEmitChild(childIndex, inputColor, outputColor->c_str(), args);
}
void GrGLSLFragmentProcessor::internalEmitChild(int childIndex, const char* inputColor,
const char* outputColor, EmitArgs& args) {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated
// Prepare a mangled input color variable if the default is not used,
// inputName remains the empty string if no variable is needed.
SkString inputName;
if (inputColor&& strcmp("half4(1.0)", inputColor) != 0 && strcmp("half4(1)", inputColor) != 0) {
// The input name is based off of the current mangle string, and
// since this is called after onBeforeChildProcEmitCode(), it will be
// unique to the child processor (exactly what we want for its input).
inputName.appendf("_childInput%s", fragBuilder->getMangleString().c_str());
fragBuilder->codeAppendf("half4 %s = %s;", inputName.c_str(), inputColor);
}
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
// emit the code for the child in its own scope
fragBuilder->codeAppend("{\n");
fragBuilder->codeAppendf("// Child Index %d (mangle: %s): %s\n", childIndex,
fragBuilder->getMangleString().c_str(), childProc.name());
TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
// EmitArgs properly updates inputColor to half4(1) if it was null
EmitArgs childArgs(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
childProc,
outputColor,
inputName.size() > 0 ? inputName.c_str() : nullptr,
coordVars,
textureSamplers);
this->childProcessor(childIndex)->emitCode(childArgs);
fragBuilder->codeAppend("}\n");
fragBuilder->onAfterChildProcEmitCode();
}
//////////////////////////////////////////////////////////////////////////////
GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::next() {
if (fFPStack.empty()) {
return nullptr;
}
GrGLSLFragmentProcessor* back = fFPStack.back();
fFPStack.pop_back();
for (int i = back->numChildProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(back->childProcessor(i));
}
return back;
}