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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkStrikeCache_DEFINED
#define SkStrikeCache_DEFINED
#include <unordered_map>
#include <unordered_set>
#include "SkDescriptor.h"
#include "SkStrike.h"
#include "SkSpinlock.h"
#include "SkTemplates.h"
class SkStrike;
class SkTraceMemoryDump;
#ifndef SK_DEFAULT_FONT_CACHE_COUNT_LIMIT
#define SK_DEFAULT_FONT_CACHE_COUNT_LIMIT 2048
#endif
#ifndef SK_DEFAULT_FONT_CACHE_LIMIT
#define SK_DEFAULT_FONT_CACHE_LIMIT (2 * 1024 * 1024)
#endif
#ifndef SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT
#define SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT 256
#endif
///////////////////////////////////////////////////////////////////////////////
class SkStrikePinner {
public:
virtual ~SkStrikePinner() = default;
virtual bool canDelete() = 0;
};
class SkStrikeCache {
class Node;
public:
SkStrikeCache() = default;
~SkStrikeCache();
class ExclusiveStrikePtr {
public:
explicit ExclusiveStrikePtr(Node*);
ExclusiveStrikePtr();
ExclusiveStrikePtr(const ExclusiveStrikePtr&) = delete;
ExclusiveStrikePtr& operator = (const ExclusiveStrikePtr&) = delete;
ExclusiveStrikePtr(ExclusiveStrikePtr&&);
ExclusiveStrikePtr& operator = (ExclusiveStrikePtr&&);
~ExclusiveStrikePtr();
SkStrike* get() const;
SkStrike* operator -> () const;
SkStrike& operator * () const;
explicit operator bool () const;
friend bool operator == (const ExclusiveStrikePtr&, const ExclusiveStrikePtr&);
friend bool operator == (const ExclusiveStrikePtr&, decltype(nullptr));
friend bool operator == (decltype(nullptr), const ExclusiveStrikePtr&);
private:
Node* fNode;
};
static SkStrikeCache* GlobalStrikeCache();
static ExclusiveStrikePtr FindStrikeExclusive(const SkDescriptor&);
ExclusiveStrikePtr findStrikeExclusive(const SkDescriptor&);
Node* findAndDetachStrike(const SkDescriptor&);
static ExclusiveStrikePtr CreateStrikeExclusive(
const SkDescriptor& desc,
std::unique_ptr<SkScalerContext> scaler,
SkFontMetrics* maybeMetrics = nullptr,
std::unique_ptr<SkStrikePinner> = nullptr);
ExclusiveStrikePtr createStrikeExclusive(
const SkDescriptor& desc,
std::unique_ptr<SkScalerContext> scaler,
SkFontMetrics* maybeMetrics = nullptr,
std::unique_ptr<SkStrikePinner> = nullptr);
Node* createStrike(
const SkDescriptor& desc,
std::unique_ptr<SkScalerContext> scaler,
SkFontMetrics* maybeMetrics = nullptr,
std::unique_ptr<SkStrikePinner> = nullptr);
static ExclusiveStrikePtr FindOrCreateStrikeExclusive(
const SkDescriptor& desc,
const SkScalerContextEffects& effects,
const SkTypeface& typeface);
ExclusiveStrikePtr findOrCreateStrikeExclusive(
const SkDescriptor& desc,
const SkScalerContextEffects& effects,
const SkTypeface& typeface);
Node* findOrCreateStrike(
const SkDescriptor& desc,
const SkScalerContextEffects& effects,
const SkTypeface& typeface);
// Routines to find suitable data when working in a remote cache situation. These are
// suitable as substitutes for similar calls in SkScalerContext.
bool desperationSearchForImage(const SkDescriptor& desc,
SkGlyph* glyph,
SkStrike* targetCache);
bool desperationSearchForPath(const SkDescriptor& desc, SkGlyphID glyphID, SkPath* path);
static ExclusiveStrikePtr FindOrCreateStrikeExclusive(
const SkFont& font,
const SkPaint& paint,
const SkSurfaceProps& surfaceProps,
SkScalerContextFlags scalerContextFlags,
const SkMatrix& deviceMatrix);
Node* findOrCreateStrike(
const SkFont& font,
const SkPaint& paint,
const SkSurfaceProps& surfaceProps,
SkScalerContextFlags scalerContextFlags,
const SkMatrix& deviceMatrix);
// cons up a default paint, which is only needed for patheffects/maskfilter
static ExclusiveStrikePtr FindOrCreateStrikeWithNoDeviceExclusive(const SkFont&);
static ExclusiveStrikePtr FindOrCreateStrikeWithNoDeviceExclusive(const SkFont& font,
const SkPaint& paint);
static std::unique_ptr<SkScalerContext> CreateScalerContext(
const SkDescriptor&, const SkScalerContextEffects&, const SkTypeface&);
static void PurgeAll();
static void ValidateGlyphCacheDataSize();
static void Dump();
// Dump memory usage statistics of all the attaches caches in the process using the
// SkTraceMemoryDump interface.
static void DumpMemoryStatistics(SkTraceMemoryDump* dump);
// call when a glyphcache is available for caching (i.e. not in use)
void attachNode(Node* node);
void purgeAll(); // does not change budget
int getCacheCountLimit() const;
int setCacheCountLimit(int limit);
int getCacheCountUsed() const;
size_t getCacheSizeLimit() const;
size_t setCacheSizeLimit(size_t limit);
size_t getTotalMemoryUsed() const;
int getCachePointSizeLimit() const;
int setCachePointSizeLimit(int limit);
#ifdef SK_DEBUG
// A simple accounting of what each glyph cache reports and the strike cache total.
void validate() const;
// Make sure that each glyph cache's memory tracking and actual memory used are in sync.
void validateGlyphCacheDataSize() const;
#else
void validate() const {}
void validateGlyphCacheDataSize() const {}
#endif
private:
// The following methods can only be called when mutex is already held.
Node* internalGetHead() const { return fHead; }
Node* internalGetTail() const { return fTail; }
void internalDetachCache(Node*);
void internalAttachToHead(Node*);
// Checkout budgets, modulated by the specified min-bytes-needed-to-purge,
// and attempt to purge caches to match.
// Returns number of bytes freed.
size_t internalPurge(size_t minBytesNeeded = 0);
void forEachStrike(std::function<void(const SkStrike&)> visitor) const;
mutable SkSpinlock fLock;
Node* fHead{nullptr};
Node* fTail{nullptr};
size_t fTotalMemoryUsed{0};
size_t fCacheSizeLimit{SK_DEFAULT_FONT_CACHE_LIMIT};
int32_t fCacheCountLimit{SK_DEFAULT_FONT_CACHE_COUNT_LIMIT};
int32_t fCacheCount{0};
int32_t fPointSizeLimit{SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT};
};
using SkExclusiveStrikePtr = SkStrikeCache::ExclusiveStrikePtr;
#endif // SkStrikeCache_DEFINED