blob: 9d3bc2f798c2b5cd34c04d29bf419263d424c0b9 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skiagm_DEFINED
#define skiagm_DEFINED
#include "../tools/Registry.h"
#include "SkBitmap.h"
#include "SkCanvas.h"
#include "SkClipOpPriv.h"
#include "SkMacros.h"
#include "SkPaint.h"
#include "SkSize.h"
#include "SkString.h"
class SkAnimTimer;
class SkMetaData;
struct GrContextOptions;
#define DEF_GM(code) \
static skiagm::GM* SK_MACRO_APPEND_LINE(F_)(void*) { code; } \
static skiagm::GMRegistry SK_MACRO_APPEND_LINE(R_)(SK_MACRO_APPEND_LINE(F_));
// A Simple GM is a rendering test that does not store state between rendering calls or make use of
// the onOnceBeforeDraw() virtual; it consists of:
// * A name.
// * Prefered width and height.
// * Optionally, a background color (default is white).
// * A standalone function pointer that implements its onDraw method.
#define DEF_SIMPLE_GM(NAME, CANVAS, W, H) \
DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, SK_ColorWHITE, SkString(#NAME))
#define DEF_SIMPLE_GM_BG(NAME, CANVAS, W, H, BGCOLOR) \
DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, BGCOLOR, SkString(#NAME))
#define DEF_SIMPLE_GM_BG_NAME(NAME, CANVAS, W, H, BGCOLOR, NAME_STR) \
static void SK_MACRO_CONCAT(NAME, _GM)(SkCanvas * CANVAS); \
DEF_GM(return new skiagm::SimpleGM(BGCOLOR, NAME_STR, SkISize::Make(W, H), \
SK_MACRO_CONCAT(NAME, _GM));) \
void SK_MACRO_CONCAT(NAME, _GM)(SkCanvas * CANVAS)
// A Simple GpuGM makes direct GPU calls. Its onDraw hook that includes GPU objects as params, and
// is only invoked on GPU configs. Non-GPU configs automatically draw a GPU-only message and abort.
#define DEF_SIMPLE_GPU_GM(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H) \
DEF_SIMPLE_GPU_GM_BG(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H, SK_ColorWHITE)
#define DEF_SIMPLE_GPU_GM_BG(NAME, GR_CONTEXT, RENDER_TARGET_CONTEXT, CANVAS, W, H, BGCOLOR)\
static void SK_MACRO_CONCAT(NAME, _GM)(GrContext*, GrRenderTargetContext*, SkCanvas*); \
DEF_GM(return new skiagm::SimpleGpuGM(BGCOLOR, SkString(#NAME), SkISize::Make(W, H), \
SK_MACRO_CONCAT(NAME, _GM));) \
void SK_MACRO_CONCAT(NAME, _GM)( \
GrContext* GR_CONTEXT, GrRenderTargetContext* RENDER_TARGET_CONTEXT, SkCanvas* CANVAS)
namespace skiagm {
class GM {
public:
GM(SkColor backgroundColor = SK_ColorWHITE);
virtual ~GM();
enum Mode {
kGM_Mode,
kSample_Mode,
kBench_Mode,
};
void setMode(Mode mode) { fMode = mode; }
Mode getMode() const { return fMode; }
void draw(SkCanvas*);
void drawBackground(SkCanvas*);
void drawContent(SkCanvas*);
SkISize getISize() { return this->onISize(); }
const char* getName();
virtual bool runAsBench() const { return false; }
SkScalar width() {
return SkIntToScalar(this->getISize().width());
}
SkScalar height() {
return SkIntToScalar(this->getISize().height());
}
SkColor getBGColor() const { return fBGColor; }
void setBGColor(SkColor);
// helper: fill a rect in the specified color based on the GM's getISize bounds.
void drawSizeBounds(SkCanvas*, SkColor);
bool isCanvasDeferred() const { return fCanvasIsDeferred; }
void setCanvasIsDeferred(bool isDeferred) {
fCanvasIsDeferred = isDeferred;
}
bool animate(const SkAnimTimer&);
bool handleKey(SkUnichar uni) {
return this->onHandleKey(uni);
}
bool getControls(SkMetaData* controls) { return this->onGetControls(controls); }
void setControls(const SkMetaData& controls) { this->onSetControls(controls); }
virtual void modifyGrContextOptions(GrContextOptions* options) {}
/** draws a standard message that the GM is only intended to be used with the GPU.*/
static void DrawGpuOnlyMessage(SkCanvas*);
static void DrawFailureMessage(SkCanvas*, const char[], ...) SK_PRINTF_LIKE(2, 3);
protected:
virtual void onOnceBeforeDraw() {}
virtual void onDraw(SkCanvas*) = 0;
virtual SkISize onISize() = 0;
virtual SkString onShortName() = 0;
virtual bool onAnimate(const SkAnimTimer&) { return false; }
virtual bool onHandleKey(SkUnichar uni) { return false; }
virtual bool onGetControls(SkMetaData*) { return false; }
virtual void onSetControls(const SkMetaData&) {}
private:
Mode fMode;
SkString fShortName;
SkColor fBGColor;
bool fCanvasIsDeferred; // work-around problem in srcmode.cpp
bool fHaveCalledOnceBeforeDraw;
};
typedef GM*(*GMFactory)(void*) ;
typedef sk_tools::Registry<GMFactory> GMRegistry;
// A GpuGM replaces the onDraw method with one that also accepts GPU objects alongside the
// SkCanvas. Its onDraw is only invoked on GPU configs; on non-GPU configs it will automatically
// draw a GPU-only message and abort.
class GpuGM : public GM {
public:
GpuGM(SkColor backgroundColor = SK_ColorWHITE) : GM(backgroundColor) {}
private:
void onDraw(SkCanvas*) final;
virtual void onDraw(GrContext*, GrRenderTargetContext*, SkCanvas*) = 0;
};
// SimpleGM is intended for basic GMs that can define their entire implementation inside a
// single "draw" function pointer.
class SimpleGM : public GM {
public:
using DrawProc = void(*)(SkCanvas*);
SimpleGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc)
: GM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {}
private:
SkISize onISize() override { return fSize; }
SkString onShortName() override { return fName; }
void onDraw(SkCanvas* canvas) override { fDrawProc(canvas); }
const SkString fName;
const SkISize fSize;
const DrawProc fDrawProc;
};
class SimpleGpuGM : public GpuGM {
public:
using DrawProc = void(*)(GrContext*, GrRenderTargetContext*, SkCanvas*);
SimpleGpuGM(SkColor bgColor, const SkString& name, const SkISize& size, DrawProc drawProc)
: GpuGM(bgColor), fName(name), fSize(size), fDrawProc(drawProc) {}
private:
SkISize onISize() override { return fSize; }
SkString onShortName() override { return fName; }
void onDraw(GrContext* ctx, GrRenderTargetContext* rtc, SkCanvas* canvas) override {
fDrawProc(ctx, rtc, canvas);
}
const SkString fName;
const SkISize fSize;
const DrawProc fDrawProc;
};
}
void MarkGMGood(SkCanvas*, SkScalar x, SkScalar y);
void MarkGMBad (SkCanvas*, SkScalar x, SkScalar y);
#endif