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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkArenaAlloc.h"
#include "SkBlendModePriv.h"
#include "SkComposeShader.h"
#include "SkColorFilter.h"
#include "SkColorData.h"
#include "SkColorShader.h"
#include "SkRasterPipeline.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
#include "SkString.h"
sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src) {
switch (mode) {
case SkBlendMode::kClear: return Color(0);
case SkBlendMode::kDst: return dst;
case SkBlendMode::kSrc: return src;
default: break;
}
return sk_sp<SkShader>(new SkShader_Blend(mode, std::move(dst), std::move(src)));
}
sk_sp<SkShader> SkShaders::Lerp(float weight, sk_sp<SkShader> dst, sk_sp<SkShader> src) {
if (SkScalarIsNaN(weight)) {
return nullptr;
}
if (dst == src) {
return dst;
}
if (weight <= 0) {
return dst;
} else if (weight >= 1) {
return src;
}
return sk_sp<SkShader>(new SkShader_Lerp(weight, std::move(dst), std::move(src)));
}
sk_sp<SkShader> SkShaders::Lerp(sk_sp<SkShader> red, sk_sp<SkShader> dst, sk_sp<SkShader> src) {
if (!red) {
return nullptr;
}
if (dst == src) {
return dst;
}
return sk_sp<SkShader>(new SkShader_LerpRed(std::move(red), std::move(dst), std::move(src)));
}
///////////////////////////////////////////////////////////////////////////////
static bool append_shader_or_paint(const SkStageRec& rec, SkShader* shader) {
if (shader) {
if (!as_SB(shader)->appendStages(rec)) {
return false;
}
} else {
rec.fPipeline->append_constant_color(rec.fAlloc, rec.fPaint.getColor4f().premul().vec());
}
return true;
}
// Returns the output of e0, and leaves the output of e1 in r,g,b,a
static float* append_two_shaders(const SkStageRec& rec, SkShader* s0, SkShader* s1) {
struct Storage {
float fRes0[4 * SkRasterPipeline_kMaxStride];
};
auto storage = rec.fAlloc->make<Storage>();
if (!append_shader_or_paint(rec, s0)) {
return nullptr;
}
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0);
if (!append_shader_or_paint(rec, s1)) {
return nullptr;
}
return storage->fRes0;
}
///////////////////////////////////////////////////////////////////////////////
sk_sp<SkFlattenable> SkShader_Blend::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkShader> dst(buffer.readShader());
sk_sp<SkShader> src(buffer.readShader());
unsigned mode = buffer.read32();
// check for valid mode before we cast to the enum type
if (!buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) {
return nullptr;
}
return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src));
}
void SkShader_Blend::flatten(SkWriteBuffer& buffer) const {
buffer.writeFlattenable(fDst.get());
buffer.writeFlattenable(fSrc.get());
buffer.write32((int)fMode);
}
bool SkShader_Blend::onAppendStages(const SkStageRec& rec) const {
float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get());
if (!res0) {
return false;
}
rec.fPipeline->append(SkRasterPipeline::load_dst, res0);
SkBlendMode_AppendStages(fMode, rec.fPipeline);
return true;
}
sk_sp<SkFlattenable> SkShader_Lerp::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkShader> dst(buffer.readShader());
sk_sp<SkShader> src(buffer.readShader());
float t = buffer.readScalar();
return buffer.isValid() ? SkShaders::Lerp(t, std::move(dst), std::move(src)) : nullptr;
}
void SkShader_Lerp::flatten(SkWriteBuffer& buffer) const {
buffer.writeFlattenable(fDst.get());
buffer.writeFlattenable(fSrc.get());
buffer.writeScalar(fWeight);
}
bool SkShader_Lerp::onAppendStages(const SkStageRec& rec) const {
float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get());
if (!res0) {
return false;
}
rec.fPipeline->append(SkRasterPipeline::load_dst, res0);
rec.fPipeline->append(SkRasterPipeline::lerp_1_float, &fWeight);
return true;
}
sk_sp<SkFlattenable> SkShader_LerpRed::CreateProc(SkReadBuffer& buffer) {
sk_sp<SkShader> dst(buffer.readShader());
sk_sp<SkShader> src(buffer.readShader());
sk_sp<SkShader> red(buffer.readShader());
return buffer.isValid() ?
SkShaders::Lerp(std::move(red), std::move(dst), std::move(src)) : nullptr;
}
void SkShader_LerpRed::flatten(SkWriteBuffer& buffer) const {
buffer.writeFlattenable(fDst.get());
buffer.writeFlattenable(fSrc.get());
buffer.writeFlattenable(fRed.get());
}
bool SkShader_LerpRed::onAppendStages(const SkStageRec& rec) const {
struct Storage {
float fRed[4 * SkRasterPipeline_kMaxStride];
};
auto storage = rec.fAlloc->make<Storage>();
if (!as_SB(fRed)->appendStages(rec)) {
return false;
}
// actually, we just need the first (red) channel, but for now we store rgba
rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRed);
float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get());
if (!res0) {
return false;
}
rec.fPipeline->append(SkRasterPipeline::load_dst, res0);
rec.fPipeline->append(SkRasterPipeline::lerp_native, &storage->fRed[0]);
return true;
}
#if SK_SUPPORT_GPU
#include "effects/generated/GrConstColorProcessor.h"
#include "effects/GrXfermodeFragmentProcessor.h"
#include "GrRecordingContext.h"
#include "effects/generated/GrComposeLerpEffect.h"
#include "effects/generated/GrComposeLerpRedEffect.h"
static std::unique_ptr<GrFragmentProcessor> as_fp(const GrFPArgs& args, SkShader* shader) {
return shader ? as_SB(shader)->asFragmentProcessor(args) : nullptr;
}
std::unique_ptr<GrFragmentProcessor> SkShader_Blend::asFragmentProcessor(const GrFPArgs& args) const {
auto fpA = as_fp(args, fDst.get());
auto fpB = as_fp(args, fSrc.get());
if (!fpA || !fpB) {
return nullptr;
}
return GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(fpB),
std::move(fpA), fMode);
}
std::unique_ptr<GrFragmentProcessor> SkShader_Lerp::asFragmentProcessor(const GrFPArgs& args) const {
auto fpA = as_fp(args, fDst.get());
auto fpB = as_fp(args, fSrc.get());
return GrComposeLerpEffect::Make(std::move(fpA), std::move(fpB), fWeight);
}
std::unique_ptr<GrFragmentProcessor> SkShader_LerpRed::asFragmentProcessor(const GrFPArgs& args) const {
auto fpA = as_fp(args, fDst.get());
auto fpB = as_fp(args, fSrc.get());
auto red = as_SB(fRed)->asFragmentProcessor(args);
if (!red) {
return nullptr;
}
return GrComposeLerpRedEffect::Make(std::move(fpA), std::move(fpB), std::move(red));
}
#endif