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* Copyright 2015 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkImageShader_DEFINED
#define SkImageShader_DEFINED
#include "include/core/SkImage.h"
#include "src/shaders/SkBitmapProcShader.h"
#include "src/shaders/SkShaderBase.h"
// private subclass of SkStageUpdater
class SkImageStageUpdater;
class SkImageShader : public SkShaderBase {
static sk_sp<SkShader> Make(sk_sp<SkImage>,
SkTileMode tmx,
SkTileMode tmy,
const SkMatrix* localMatrix,
bool clampAsIfUnpremul = false);
bool isOpaque() const override;
std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override;
SkTileMode tmx,
SkTileMode tmy,
const SkMatrix* localMatrix,
bool clampAsIfUnpremul);
void flatten(SkWriteBuffer&) const override;
Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override;
SkImage* onIsAImage(SkMatrix*, SkTileMode*) const override;
bool onAppendStages(const SkStageRec&) const override;
SkStageUpdater* onAppendUpdatableStages(const SkStageRec&) const override;
bool doStages(const SkStageRec&, SkImageStageUpdater* = nullptr) const;
sk_sp<SkImage> fImage;
const SkTileMode fTileModeX;
const SkTileMode fTileModeY;
const bool fClampAsIfUnpremul;
friend class SkShaderBase;
typedef SkShaderBase INHERITED;