blob: f4a3397c19929073e1065d12d70ea903a714932e [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/**************************************************************************************************
*** This file was autogenerated from GrSingleIntervalGradientColorizer.fp; do not modify.
**************************************************************************************************/
#include "GrSingleIntervalGradientColorizer.h"
#include "include/gpu/GrTexture.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
#include "src/sksl/SkSLCPP.h"
#include "src/sksl/SkSLUtil.h"
class GrGLSLSingleIntervalGradientColorizer : public GrGLSLFragmentProcessor {
public:
GrGLSLSingleIntervalGradientColorizer() {}
void emitCode(EmitArgs& args) override {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrSingleIntervalGradientColorizer& _outer =
args.fFp.cast<GrSingleIntervalGradientColorizer>();
(void)_outer;
auto start = _outer.start;
(void)start;
auto end = _outer.end;
(void)end;
startVar =
args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "start");
endVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, "end");
fragBuilder->codeAppendf("half t = %s.x;\n%s = (1.0 - t) * %s + t * %s;\n",
args.fInputColor, args.fOutputColor,
args.fUniformHandler->getUniformCStr(startVar),
args.fUniformHandler->getUniformCStr(endVar));
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& _proc) override {
const GrSingleIntervalGradientColorizer& _outer =
_proc.cast<GrSingleIntervalGradientColorizer>();
{
const SkPMColor4f& startValue = _outer.start;
if (startPrev != startValue) {
startPrev = startValue;
pdman.set4fv(startVar, 1, startValue.vec());
}
const SkPMColor4f& endValue = _outer.end;
if (endPrev != endValue) {
endPrev = endValue;
pdman.set4fv(endVar, 1, endValue.vec());
}
}
}
SkPMColor4f startPrev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN};
SkPMColor4f endPrev = {SK_FloatNaN, SK_FloatNaN, SK_FloatNaN, SK_FloatNaN};
UniformHandle startVar;
UniformHandle endVar;
};
GrGLSLFragmentProcessor* GrSingleIntervalGradientColorizer::onCreateGLSLInstance() const {
return new GrGLSLSingleIntervalGradientColorizer();
}
void GrSingleIntervalGradientColorizer::onGetGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const {}
bool GrSingleIntervalGradientColorizer::onIsEqual(const GrFragmentProcessor& other) const {
const GrSingleIntervalGradientColorizer& that = other.cast<GrSingleIntervalGradientColorizer>();
(void)that;
if (start != that.start) return false;
if (end != that.end) return false;
return true;
}
GrSingleIntervalGradientColorizer::GrSingleIntervalGradientColorizer(
const GrSingleIntervalGradientColorizer& src)
: INHERITED(kGrSingleIntervalGradientColorizer_ClassID, src.optimizationFlags())
, start(src.start)
, end(src.end) {}
std::unique_ptr<GrFragmentProcessor> GrSingleIntervalGradientColorizer::clone() const {
return std::unique_ptr<GrFragmentProcessor>(new GrSingleIntervalGradientColorizer(*this));
}