| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_Surface_Graphite_DEFINED |
| #define skgpu_graphite_Surface_Graphite_DEFINED |
| |
| #include "src/image/SkSurface_Base.h" |
| |
| #include "include/gpu/GpuTypes.h" |
| #include "src/gpu/SkBackingFit.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| #include "src/gpu/graphite/TextureProxyView.h" |
| |
| namespace skgpu::graphite { |
| |
| class Context; |
| class Device; |
| class Image; |
| class Recorder; |
| class TextureProxy; |
| |
| class Surface final : public SkSurface_Base { |
| public: |
| // Convenience factory to create a Device, instantiate its target proxy and return as a Surface. |
| static sk_sp<Surface> Make(Recorder* recorder, |
| const SkImageInfo& info, |
| std::string_view label, |
| Budgeted budgeted, |
| Mipmapped mipmapped = Mipmapped::kNo, |
| SkBackingFit backingFit = SkBackingFit::kExact, |
| const SkSurfaceProps* props = nullptr) { |
| return Make(recorder, info, std::move(label), budgeted, mipmapped, backingFit, props, |
| LoadOp::kClear, /*registerWithRecorder=*/true); |
| } |
| // Make a surface that is not registered with the provided recorder. This surface should be |
| // short-lived and it must be flushed manually for its draw commands to be recorded. Most |
| // scratch surfaces will be budgeted, but if the underlying texture is being returned as a |
| // client-owned image, that may not be the case. |
| static sk_sp<Surface> MakeScratch(Recorder* recorder, |
| const SkImageInfo& info, |
| std::string_view label, |
| Budgeted budgeted = Budgeted::kYes, |
| Mipmapped mipmapped = Mipmapped::kNo, |
| SkBackingFit backingFit = SkBackingFit::kApprox) { |
| return Make(recorder, info, std::move(label), budgeted, mipmapped, backingFit, |
| /*props=*/nullptr, LoadOp::kDiscard, /*registerWithRecorder=*/false); |
| } |
| |
| Surface(sk_sp<Device>); |
| ~Surface() override; |
| |
| // From SkSurface.h |
| SkImageInfo imageInfo() const override; |
| |
| // From SkSurface_Base.h |
| SkSurface_Base::Type type() const override { return SkSurface_Base::Type::kGraphite; } |
| |
| Recorder* onGetRecorder() const override; |
| SkCanvas* onNewCanvas() override; |
| sk_sp<SkSurface> onNewSurface(const SkImageInfo&) override; |
| sk_sp<SkImage> onNewImageSnapshot(const SkIRect* subset) override; |
| void onWritePixels(const SkPixmap&, int x, int y) override; |
| void onAsyncRescaleAndReadPixels(const SkImageInfo& info, |
| SkIRect srcRect, |
| RescaleGamma rescaleGamma, |
| RescaleMode rescaleMode, |
| ReadPixelsCallback callback, |
| ReadPixelsContext context) override; |
| void onAsyncRescaleAndReadPixelsYUV420(SkYUVColorSpace yuvColorSpace, |
| bool readAlpha, |
| sk_sp<SkColorSpace> dstColorSpace, |
| SkIRect srcRect, |
| SkISize dstSize, |
| RescaleGamma rescaleGamma, |
| RescaleMode, |
| ReadPixelsCallback callback, |
| ReadPixelsContext context) override; |
| bool onCopyOnWrite(ContentChangeMode) override; |
| sk_sp<const SkCapabilities> onCapabilities() override; |
| |
| TextureProxyView readSurfaceView() const; |
| sk_sp<Image> asImage() const; |
| sk_sp<Image> makeImageCopy(const SkIRect* subset, Mipmapped) const; |
| TextureProxy* backingTextureProxy() const; |
| |
| private: |
| // Regular and scratch surfaces differ by initial clear and if they are registered or not, |
| // otherwise are constructed the same. |
| static sk_sp<Surface> Make(Recorder* recorder, |
| const SkImageInfo&, |
| std::string_view label, |
| Budgeted, |
| Mipmapped, |
| SkBackingFit, |
| const SkSurfaceProps* props, |
| LoadOp initialLoadOp, |
| bool registerWithRecorder); |
| |
| sk_sp<Device> fDevice; |
| sk_sp<Image> fImageView; // the image object returned by asImage() |
| |
| friend void Flush(SkSurface*); |
| }; |
| |
| // TODO: The long-term for the public API around surfaces and flushing/submitting will likely |
| // be replaced with explicit control over Recorders and submitting Recordings to the Context |
| // directly. For now, internal tools often rely on surface/canvas flushing to control what's |
| // being timed (nanobench or viewer's stats layer), so we flush any pending draws to a DrawPass. |
| // While this won't measure actual conversion of the task list to backend command buffers, that |
| // should be fairly negligible since most of the work is handled in DrawPass::Make(). |
| // Additionally flushing pending work here ensures we don't batch across or clear prior recorded |
| // work when looping in a benchmark, as the controlling code expects. |
| void Flush(sk_sp<SkSurface> surface); |
| void Flush(SkSurface* surface); |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_Surface_Graphite_DEFINED |