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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_SharedContext_DEFINED
#define skgpu_graphite_SharedContext_DEFINED
#include <memory>
#include "include/core/SkRefCnt.h"
#include "include/core/SkSize.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "src/gpu/graphite/GlobalCache.h"
#include "src/gpu/graphite/ShaderCodeDictionary.h"
namespace skgpu {
class SingleOwner;
}
namespace skgpu::graphite {
class BackendTexture;
class Caps;
class CommandBuffer;
class RendererProvider;
class ResourceProvider;
class TextureInfo;
class SharedContext : public SkRefCnt {
public:
~SharedContext() override;
/**
* Gets the capabilities of the draw target.
*/
const Caps* caps() const { return fCaps.get(); }
BackendApi backend() const { return fBackend; }
Protected isProtected() const;
GlobalCache* globalCache() { return &fGlobalCache; }
const GlobalCache* globalCache() const { return &fGlobalCache; }
const RendererProvider* rendererProvider() const { return fRendererProvider.get(); }
ShaderCodeDictionary* shaderCodeDictionary() { return &fShaderDictionary; }
const ShaderCodeDictionary* shaderCodeDictionary() const { return &fShaderDictionary; }
virtual std::unique_ptr<ResourceProvider> makeResourceProvider(SingleOwner*,
uint32_t recorderID,
size_t resourceBudget) = 0;
// Called by Context::isContextLost(). Returns true if the backend-specific SharedContext has
// gotten into an unrecoverable, lost state.
virtual bool isDeviceLost() const { return false; }
protected:
SharedContext(std::unique_ptr<const Caps>, BackendApi);
private:
friend class Context; // for setRendererProvider()
// Must be created out-of-band to allow RenderSteps to use a QueueManager.
void setRendererProvider(std::unique_ptr<RendererProvider> rendererProvider);
std::unique_ptr<const Caps> fCaps; // Provided by backend subclass
BackendApi fBackend;
GlobalCache fGlobalCache;
std::unique_ptr<RendererProvider> fRendererProvider;
ShaderCodeDictionary fShaderDictionary;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_SharedContext_DEFINED