| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/FactoryFunctions.h" |
| |
| #include "include/private/base/SkTArray.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkKnownRuntimeEffects.h" |
| #include "src/gpu/Blend.h" |
| #include "src/gpu/graphite/FactoryFunctionsPriv.h" |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/PaintOptionsPriv.h" |
| #include "src/gpu/graphite/PaintParams.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #include "src/gpu/graphite/Precompile.h" |
| #include "src/gpu/graphite/PrecompileBasePriv.h" |
| #include "src/gpu/graphite/ReadSwizzle.h" |
| #include "src/gpu/graphite/Renderer.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| namespace skgpu::graphite { |
| |
| namespace { |
| |
| #ifdef SK_DEBUG |
| |
| bool precompilebase_is_valid_as_child(const PrecompileBase *child) { |
| if (!child) { |
| return true; |
| } |
| |
| switch (child->type()) { |
| case PrecompileBase::Type::kShader: |
| case PrecompileBase::Type::kColorFilter: |
| case PrecompileBase::Type::kBlender: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| #endif // SK_DEBUG |
| |
| // If all the options are null the span is considered empty |
| bool is_empty(SkSpan<const sk_sp<PrecompileColorFilter>> options) { |
| if (options.empty()) { |
| return true; |
| } |
| |
| for (const auto& o : options) { |
| if (o) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| } // anonymous namespace |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileBlendModeBlender : public PrecompileBlender { |
| public: |
| PrecompileBlendModeBlender(SkBlendMode blendMode) : fBlendMode(blendMode) {} |
| |
| std::optional<SkBlendMode> asBlendMode() const final { return fBlendMode; } |
| |
| private: |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination == 0); // The blend mode blender only ever has one combination |
| |
| AddModeBlend(keyContext, builder, gatherer, fBlendMode); |
| } |
| |
| |
| SkBlendMode fBlendMode; |
| }; |
| |
| sk_sp<PrecompileBlender> PrecompileBlender::Mode(SkBlendMode blendMode) { |
| return sk_make_sp<PrecompileBlendModeBlender>(blendMode); |
| } |
| |
| sk_sp<PrecompileBlender> PrecompileBlenders::Arithmetic() { |
| const SkRuntimeEffect* arithmeticEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kArithmetic); |
| |
| return MakePrecompileBlender(sk_ref_sp(arithmeticEffect)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileEmptyShader : public PrecompileShader { |
| public: |
| PrecompileEmptyShader() {} |
| |
| private: |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| |
| SkASSERT(desiredCombination == 0); // The empty shader only ever has one combination |
| |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| } |
| |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::Empty() { |
| return sk_make_sp<PrecompileEmptyShader>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompilePerlinNoiseShader : public PrecompileShader { |
| public: |
| PrecompilePerlinNoiseShader() {} |
| |
| private: |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| |
| SkASSERT(desiredCombination == 0); // The Perlin noise shader only ever has one combination |
| |
| // TODO: update PerlinNoiseShaderBlock so the NoiseData is optional |
| static const PerlinNoiseShaderBlock::PerlinNoiseData kIgnoredNoiseData( |
| PerlinNoiseShaderBlock::Type::kFractalNoise, { 0.0f, 0.0f }, 2, {1, 1}); |
| |
| PerlinNoiseShaderBlock::AddBlock(keyContext, builder, gatherer, kIgnoredNoiseData); |
| } |
| |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::MakeFractalNoise() { |
| return sk_make_sp<PrecompilePerlinNoiseShader>(); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShaders::MakeTurbulence() { |
| return sk_make_sp<PrecompilePerlinNoiseShader>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileColorShader : public PrecompileShader { |
| public: |
| PrecompileColorShader() {} |
| |
| bool isConstant(int desiredCombination) const override { |
| SkASSERT(desiredCombination == 0); // The color shader only ever has one combination |
| return true; |
| } |
| |
| private: |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| |
| SkASSERT(desiredCombination == 0); // The color shader only ever has one combination |
| |
| // The white PMColor is just a placeholder for the actual paint params color |
| SolidColorShaderBlock::AddBlock(keyContext, builder, gatherer, SK_PMColor4fWHITE); |
| } |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::Color() { |
| return sk_make_sp<PrecompileColorShader>(); |
| } |
| |
| // The colorSpace is safe to ignore - it is just applied to the color and doesn't modify the |
| // generated program. |
| sk_sp<PrecompileShader> PrecompileShaders::Color(sk_sp<SkColorSpace>) { |
| return sk_make_sp<PrecompileColorShader>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileBlendShader : public PrecompileShader { |
| public: |
| PrecompileBlendShader(SkSpan<const sk_sp<PrecompileBlender>> runtimeBlendEffects, |
| SkSpan<const sk_sp<PrecompileShader>> dsts, |
| SkSpan<const sk_sp<PrecompileShader>> srcs, |
| bool needsPorterDuffBased, |
| bool needsSeparableMode) |
| : fRuntimeBlendEffects(runtimeBlendEffects.begin(), runtimeBlendEffects.end()) |
| , fDstOptions(dsts.begin(), dsts.end()) |
| , fSrcOptions(srcs.begin(), srcs.end()) { |
| |
| fNumBlenderCombos = 0; |
| for (const auto& rt : fRuntimeBlendEffects) { |
| fNumBlenderCombos += rt->numCombinations(); |
| } |
| if (needsPorterDuffBased) { |
| ++fNumBlenderCombos; |
| } |
| if (needsSeparableMode) { |
| ++fNumBlenderCombos; |
| } |
| |
| SkASSERT(fNumBlenderCombos >= 1); |
| |
| fNumDstCombos = 0; |
| for (const auto& d : fDstOptions) { |
| fNumDstCombos += d->numCombinations(); |
| } |
| |
| fNumSrcCombos = 0; |
| for (const auto& s : fSrcOptions) { |
| fNumSrcCombos += s->numCombinations(); |
| } |
| |
| if (needsPorterDuffBased) { |
| fPorterDuffIndex = 0; |
| if (needsSeparableMode) { |
| fSeparableModeIndex = 1; |
| if (!fRuntimeBlendEffects.empty()) { |
| fBlenderIndex = 2; |
| } |
| } else if (!fRuntimeBlendEffects.empty()) { |
| fBlenderIndex = 1; |
| } |
| } else if (needsSeparableMode) { |
| fSeparableModeIndex = 0; |
| if (!fRuntimeBlendEffects.empty()) { |
| fBlenderIndex = 1; |
| } |
| } else { |
| SkASSERT(!fRuntimeBlendEffects.empty()); |
| fBlenderIndex = 0; |
| } |
| } |
| |
| private: |
| int numChildCombinations() const override { |
| return fNumBlenderCombos * fNumDstCombos * fNumSrcCombos; |
| } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| const int desiredDstCombination = desiredCombination % fNumDstCombos; |
| int remainingCombinations = desiredCombination / fNumDstCombos; |
| |
| const int desiredSrcCombination = remainingCombinations % fNumSrcCombos; |
| remainingCombinations /= fNumSrcCombos; |
| |
| int desiredBlendCombination = remainingCombinations; |
| SkASSERT(desiredBlendCombination < fNumBlenderCombos); |
| |
| if (desiredBlendCombination == fPorterDuffIndex || |
| desiredBlendCombination == fSeparableModeIndex) { |
| BlendShaderBlock::BeginBlock(keyContext, builder, gatherer); |
| |
| } else { |
| const SkRuntimeEffect* blendEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kBlend); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, |
| { sk_ref_sp(blendEffect) }); |
| SkASSERT(desiredBlendCombination >= fBlenderIndex); |
| desiredBlendCombination -= fBlenderIndex; |
| } |
| |
| AddToKey<PrecompileShader>(keyContext, builder, gatherer, fSrcOptions, |
| desiredSrcCombination); |
| AddToKey<PrecompileShader>(keyContext, builder, gatherer, fDstOptions, |
| desiredDstCombination); |
| |
| if (desiredBlendCombination == fPorterDuffIndex) { |
| CoeffBlenderBlock::AddBlock(keyContext, builder, gatherer, |
| { 0.0f, 0.0f, 0.0f, 0.0f }); // coeffs aren't used |
| } else if (desiredBlendCombination == fSeparableModeIndex) { |
| BlendModeBlenderBlock::AddBlock(keyContext, builder, gatherer, |
| SkBlendMode::kOverlay); // the blendmode is unused |
| } else { |
| AddToKey<PrecompileBlender>(keyContext, builder, gatherer, fRuntimeBlendEffects, |
| desiredBlendCombination); |
| } |
| |
| builder->endBlock(); // BlendShaderBlock or RuntimeEffectBlock |
| } |
| |
| std::vector<sk_sp<PrecompileBlender>> fRuntimeBlendEffects; |
| std::vector<sk_sp<PrecompileShader>> fDstOptions; |
| std::vector<sk_sp<PrecompileShader>> fSrcOptions; |
| |
| int fNumBlenderCombos; |
| int fNumDstCombos; |
| int fNumSrcCombos; |
| |
| int fPorterDuffIndex = -1; |
| int fSeparableModeIndex = -1; |
| int fBlenderIndex = -1; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::Blend( |
| SkSpan<const sk_sp<PrecompileBlender>> blenders, |
| SkSpan<const sk_sp<PrecompileShader>> dsts, |
| SkSpan<const sk_sp<PrecompileShader>> srcs) { |
| std::vector<sk_sp<PrecompileBlender>> tmp; |
| tmp.reserve(blenders.size()); |
| |
| bool needsPorterDuffBased = false; |
| bool needsBlendModeBased = false; |
| |
| for (const auto& b : blenders) { |
| if (!b) { |
| needsPorterDuffBased = true; // fall back to kSrcOver |
| } else if (b->asBlendMode().has_value()) { |
| SkBlendMode bm = b->asBlendMode().value(); |
| |
| SkSpan<const float> coeffs = skgpu::GetPorterDuffBlendConstants(bm); |
| if (!coeffs.empty()) { |
| needsPorterDuffBased = true; |
| } else { |
| needsBlendModeBased = true; |
| } |
| } else { |
| tmp.push_back(b); |
| } |
| } |
| |
| if (!needsPorterDuffBased && !needsBlendModeBased && tmp.empty()) { |
| needsPorterDuffBased = true; // fallback to kSrcOver |
| } |
| |
| return sk_make_sp<PrecompileBlendShader>(SkSpan<const sk_sp<PrecompileBlender>>(tmp), |
| dsts, srcs, |
| needsPorterDuffBased, needsBlendModeBased); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShaders::Blend( |
| SkSpan<SkBlendMode> blendModes, |
| SkSpan<const sk_sp<PrecompileShader>> dsts, |
| SkSpan<const sk_sp<PrecompileShader>> srcs) { |
| |
| bool needsPorterDuffBased = false; |
| bool needsBlendModeBased = false; |
| |
| for (SkBlendMode bm : blendModes) { |
| SkSpan<const float> porterDuffConstants = skgpu::GetPorterDuffBlendConstants(bm); |
| if (!porterDuffConstants.empty()) { |
| needsPorterDuffBased = true; |
| } else { |
| needsBlendModeBased = true; |
| } |
| } |
| |
| if (!needsPorterDuffBased && !needsBlendModeBased) { |
| needsPorterDuffBased = true; // fallback to kSrcOver |
| } |
| |
| return sk_make_sp<PrecompileBlendShader>(SkSpan<const sk_sp<PrecompileBlender>>(), |
| dsts, srcs, |
| needsPorterDuffBased, needsBlendModeBased); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileCoordClampShader : public PrecompileShader { |
| public: |
| PrecompileCoordClampShader(SkSpan<const sk_sp<PrecompileShader>> shaders) |
| : fShaders(shaders.begin(), shaders.end()) { |
| fNumShaderCombos = 0; |
| for (const auto& s : fShaders) { |
| fNumShaderCombos += s->numCombinations(); |
| } |
| } |
| |
| private: |
| int numChildCombinations() const override { |
| return fNumShaderCombos; |
| } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < fNumShaderCombos); |
| |
| constexpr SkRect kIgnored { 0, 0, 256, 256 }; // ignored bc we're precompiling |
| |
| // TODO: update CoordClampShaderBlock so this is optional |
| CoordClampShaderBlock::CoordClampData data(kIgnored); |
| |
| CoordClampShaderBlock::BeginBlock(keyContext, builder, gatherer, data); |
| AddToKey<PrecompileShader>(keyContext, builder, gatherer, fShaders, desiredCombination); |
| builder->endBlock(); |
| } |
| |
| std::vector<sk_sp<PrecompileShader>> fShaders; |
| int fNumShaderCombos; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::CoordClamp(SkSpan<const sk_sp<PrecompileShader>> input) { |
| return sk_make_sp<PrecompileCoordClampShader>(input); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| // TODO: Investigate the YUV-image use case |
| class PrecompileImageShader : public PrecompileShader { |
| public: |
| PrecompileImageShader(SkEnumBitMask<PrecompileImageShaderFlags> flags) : fFlags(flags) {} |
| |
| private: |
| // The ImageShader has 3 potential sampling/tiling variants: hardware-tiled, shader-tiled and |
| // cubic sampling (which always uses shader-tiling) |
| inline static constexpr int kNumSamplingTilingCombos = 3; |
| inline static constexpr int kCubicSampled = 2; |
| inline static constexpr int kHWTiled = 1; |
| inline static constexpr int kShaderTiled = 0; |
| |
| // There are also 2 potential alpha combinations: alpha-only and not-alpha-only |
| inline static constexpr int kNumAlphaCombinations = 2; |
| inline static constexpr int kAlphaOnly = 1; |
| inline static constexpr int kNonAlphaOnly = 0; |
| |
| int numIntrinsicCombinations() const override { |
| int numSamplingTilingCombos = |
| (fFlags & PrecompileImageShaderFlags::kExcludeCubic) ? 2 : kNumSamplingTilingCombos; |
| |
| if (fFlags & PrecompileImageShaderFlags::kExcludeAlpha) { |
| // RawImageShaders don't blend alpha-only images w/ the paint color |
| return numSamplingTilingCombos; |
| } |
| return numSamplingTilingCombos * kNumAlphaCombinations; |
| } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numIntrinsicCombinations()); |
| |
| int desiredAlphaCombo, desiredSamplingTilingCombo; |
| |
| if (fFlags & PrecompileImageShaderFlags::kExcludeAlpha) { |
| desiredAlphaCombo = kNonAlphaOnly; |
| desiredSamplingTilingCombo = desiredCombination; |
| } else { |
| desiredAlphaCombo = desiredCombination % kNumAlphaCombinations; |
| desiredSamplingTilingCombo = desiredCombination / kNumAlphaCombinations; |
| } |
| SkDEBUGCODE(int numSamplingTilingCombos = |
| (fFlags & PrecompileImageShaderFlags::kExcludeCubic) ? 2 : kNumSamplingTilingCombos;) |
| SkASSERT(desiredSamplingTilingCombo < numSamplingTilingCombos); |
| |
| static constexpr SkSamplingOptions kDefaultCubicSampling(SkCubicResampler::Mitchell()); |
| static constexpr SkSamplingOptions kDefaultSampling; |
| constexpr ReadSwizzle kIgnoredSwizzle = ReadSwizzle::kRGBA; |
| |
| // ImageShaderBlock will use hardware tiling when the subset covers the entire image, so we |
| // create subset + image size combinations where subset == imgSize (for a shader that uses |
| // hardware tiling) and subset < imgSize (for a shader that does shader-based tiling). |
| static constexpr SkRect kSubset = SkRect::MakeWH(1.0f, 1.0f); |
| static constexpr SkISize kHWTileableSize = SkISize::Make(1, 1); |
| static constexpr SkISize kShaderTileableSize = SkISize::Make(2, 2); |
| |
| ImageShaderBlock::ImageData imgData( |
| desiredSamplingTilingCombo == kCubicSampled ? kDefaultCubicSampling |
| : kDefaultSampling, |
| SkTileMode::kClamp, SkTileMode::kClamp, |
| desiredSamplingTilingCombo == kHWTiled ? kHWTileableSize : kShaderTileableSize, |
| kSubset, kIgnoredSwizzle); |
| |
| if (desiredAlphaCombo == kAlphaOnly) { |
| SkASSERT(!(fFlags & PrecompileImageShaderFlags::kExcludeAlpha)); |
| |
| Blend(keyContext, builder, gatherer, |
| /* addBlendToKey= */ [&] () -> void { |
| AddKnownModeBlend(keyContext, builder, gatherer, SkBlendMode::kDstIn); |
| }, |
| /* addSrcToKey= */ [&] () -> void { |
| ImageShaderBlock::AddBlock(keyContext, builder, gatherer, imgData); |
| }, |
| /* addDstToKey= */ [&]() -> void { |
| RGBPaintColorBlock::AddBlock(keyContext, builder, gatherer); |
| }); |
| } else { |
| ImageShaderBlock::AddBlock(keyContext, builder, gatherer, imgData); |
| } |
| } |
| |
| SkEnumBitMask<PrecompileImageShaderFlags> fFlags; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::Image() { |
| return PrecompileShaders::LocalMatrix( |
| { sk_make_sp<PrecompileImageShader>(PrecompileImageShaderFlags::kNone) }); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShaders::RawImage() { |
| // Raw images do not perform color space conversion, but in Graphite, this is represented as |
| // an identity color space xform, not as a distinct shader |
| return PrecompileShaders::LocalMatrix( |
| { sk_make_sp<PrecompileImageShader>(PrecompileImageShaderFlags::kExcludeAlpha) }); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::Image( |
| SkEnumBitMask<PrecompileImageShaderFlags> flags) { |
| return PrecompileShaders::LocalMatrix({ sk_make_sp<PrecompileImageShader>(flags) }); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::RawImage( |
| SkEnumBitMask<PrecompileImageShaderFlags> flags) { |
| return PrecompileShaders::LocalMatrix( |
| { sk_make_sp<PrecompileImageShader>(flags | |
| PrecompileImageShaderFlags::kExcludeAlpha) }); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileYUVImageShader : public PrecompileShader { |
| public: |
| PrecompileYUVImageShader() {} |
| |
| private: |
| // non-cubic and cubic sampling |
| inline static constexpr int kNumIntrinsicCombinations = 2; |
| |
| int numIntrinsicCombinations() const override { return kNumIntrinsicCombinations; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < kNumIntrinsicCombinations); |
| |
| static constexpr SkSamplingOptions kDefaultCubicSampling(SkCubicResampler::Mitchell()); |
| static constexpr SkSamplingOptions kDefaultSampling; |
| |
| YUVImageShaderBlock::ImageData imgData(desiredCombination == 1 ? kDefaultCubicSampling |
| : kDefaultSampling, |
| SkTileMode::kClamp, SkTileMode::kClamp, |
| SkISize::MakeEmpty(), SkRect::MakeEmpty()); |
| |
| YUVImageShaderBlock::AddBlock(keyContext, builder, gatherer, imgData); |
| } |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::YUVImage() { |
| return sk_make_sp<PrecompileYUVImageShader>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| // The PictureShader ultimately turns into an SkImageShader optionally wrapped in a |
| // LocalMatrixShader. The PrecompileImageShader already captures that use case so just reuse it. |
| // Note that this means each precompile PictureShader will add 24 combinations: |
| // 2 (pictureshader LM) x 2 (imageShader LM) x 6 (imageShader variations) |
| sk_sp<PrecompileShader> PrecompileShaders::Picture() { |
| // Note: We don't need to consider the PrecompileYUVImageShader since the image |
| // being drawn was created internally by Skia (as non-YUV). |
| return PrecompileShadersPriv::LocalMatrixBothVariants({ PrecompileShaders::Image() }); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::Picture(bool withLM) { |
| sk_sp<PrecompileShader> s = PrecompileShaders::Image(); |
| if (withLM) { |
| return PrecompileShaders::LocalMatrix({ std::move(s) }); |
| } |
| return s; |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileGradientShader : public PrecompileShader { |
| public: |
| PrecompileGradientShader(SkShaderBase::GradientType type) : fType(type) {} |
| |
| private: |
| /* |
| * The gradients currently have two specializations based on the number of stops. |
| */ |
| inline static constexpr int kNumStopVariants = 2; |
| inline static constexpr int kStopVariants[kNumStopVariants] = { 4, 8 }; |
| |
| int numIntrinsicCombinations() const override { |
| return kNumStopVariants; |
| } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| const int intrinsicCombination = desiredCombination / this->numChildCombinations(); |
| SkDEBUGCODE(int childCombination = desiredCombination % this->numChildCombinations();) |
| SkASSERT(intrinsicCombination < kNumStopVariants); |
| SkASSERT(childCombination == 0); |
| |
| GradientShaderBlocks::GradientData gradData(fType, kStopVariants[intrinsicCombination]); |
| |
| constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType; |
| ColorSpaceTransformBlock::ColorSpaceTransformData csData(sk_srgb_singleton(), kAlphaType, |
| sk_srgb_singleton(), kAlphaType); |
| |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| GradientShaderBlocks::AddBlock(keyContext, builder, gatherer, gradData); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, csData); |
| }); |
| } |
| |
| SkShaderBase::GradientType fType; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::LinearGradient() { |
| sk_sp<PrecompileShader> s = |
| sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kLinear); |
| return PrecompileShaders::LocalMatrix({ std::move(s) }); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShaders::RadialGradient() { |
| sk_sp<PrecompileShader> s = |
| sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kRadial); |
| return PrecompileShaders::LocalMatrix({ std::move(s) }); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShaders::SweepGradient() { |
| sk_sp<PrecompileShader> s = |
| sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kSweep); |
| return PrecompileShaders::LocalMatrix({ std::move(s) }); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShaders::TwoPointConicalGradient() { |
| sk_sp<PrecompileShader> s = |
| sk_make_sp<PrecompileGradientShader>(SkShaderBase::GradientType::kConical); |
| return PrecompileShaders::LocalMatrix({ std::move(s) }); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| // In the main Skia API the SkLocalMatrixShader is optimized away when the LM is the identity |
| // or omitted. The PrecompileLocalMatrixShader captures this by adding two intrinsic options. |
| // One with the LMShader wrapping the child and one without the LMShader. |
| class PrecompileLocalMatrixShader : public PrecompileShader { |
| public: |
| enum class Flags { |
| kNone, |
| kIncludeWithOutVariant, |
| }; |
| |
| PrecompileLocalMatrixShader(SkSpan<const sk_sp<PrecompileShader>> wrapped, |
| Flags flags = Flags::kNone) |
| : fWrapped(wrapped.begin(), wrapped.end()) |
| , fFlags(flags) { |
| fNumWrappedCombos = 0; |
| for (const auto& s : fWrapped) { |
| fNumWrappedCombos += s->numCombinations(); |
| } |
| } |
| |
| bool isConstant(int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| /* |
| * Regardless of whether the LocalMatrixShader elides itself or not, we always want |
| * the Constantness of the wrapped shader. |
| */ |
| int desiredWrappedCombination = desiredCombination / kNumIntrinsicCombinations; |
| SkASSERT(desiredWrappedCombination < fNumWrappedCombos); |
| |
| auto wrapped = PrecompileBase::SelectOption(SkSpan(fWrapped), desiredWrappedCombination); |
| if (wrapped.first) { |
| return wrapped.first->isConstant(wrapped.second); |
| } |
| |
| return false; |
| } |
| |
| private: |
| // The LocalMatrixShader has two potential variants: with and without the LocalMatrixShader |
| inline static constexpr int kNumIntrinsicCombinations = 2; |
| inline static constexpr int kWithLocalMatrix = 1; |
| inline static constexpr int kWithoutLocalMatrix = 0; |
| |
| bool isALocalMatrixShader() const override { return true; } |
| |
| int numIntrinsicCombinations() const override { |
| if (fFlags != Flags::kIncludeWithOutVariant) { |
| return 1; // just kWithLocalMatrix |
| } |
| return kNumIntrinsicCombinations; |
| } |
| |
| int numChildCombinations() const override { return fNumWrappedCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| int desiredLMCombination, desiredWrappedCombination; |
| |
| if (fFlags != Flags::kIncludeWithOutVariant) { |
| desiredLMCombination = kWithLocalMatrix; |
| desiredWrappedCombination = desiredCombination; |
| } else { |
| desiredLMCombination = desiredCombination % kNumIntrinsicCombinations; |
| desiredWrappedCombination = desiredCombination / kNumIntrinsicCombinations; |
| } |
| SkASSERT(desiredWrappedCombination < fNumWrappedCombos); |
| |
| if (desiredLMCombination == kWithLocalMatrix) { |
| LocalMatrixShaderBlock::LMShaderData kIgnoredLMShaderData(SkMatrix::I()); |
| |
| LocalMatrixShaderBlock::BeginBlock(keyContext, builder, gatherer, kIgnoredLMShaderData); |
| } |
| |
| AddToKey<PrecompileShader>(keyContext, builder, gatherer, fWrapped, |
| desiredWrappedCombination); |
| |
| if (desiredLMCombination == kWithLocalMatrix) { |
| builder->endBlock(); |
| } |
| } |
| |
| std::vector<sk_sp<PrecompileShader>> fWrapped; |
| int fNumWrappedCombos; |
| Flags fFlags; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::LocalMatrix( |
| SkSpan<const sk_sp<PrecompileShader>> wrapped) { |
| return sk_make_sp<PrecompileLocalMatrixShader>(std::move(wrapped)); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::LocalMatrixBothVariants( |
| SkSpan<const sk_sp<PrecompileShader>> wrapped) { |
| return sk_make_sp<PrecompileLocalMatrixShader>( |
| std::move(wrapped), |
| PrecompileLocalMatrixShader::Flags::kIncludeWithOutVariant); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileColorFilterShader : public PrecompileShader { |
| public: |
| PrecompileColorFilterShader(SkSpan<const sk_sp<PrecompileShader>> shaders, |
| SkSpan<const sk_sp<PrecompileColorFilter>> colorFilters) |
| : fShaders(shaders.begin(), shaders.end()) |
| , fColorFilters(colorFilters.begin(), colorFilters.end()) { |
| fNumShaderCombos = 0; |
| for (const auto& s : fShaders) { |
| fNumShaderCombos += s->numCombinations(); |
| } |
| fNumColorFilterCombos = 0; |
| for (const auto& cf : fColorFilters) { |
| fNumColorFilterCombos += cf->numCombinations(); |
| } |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumShaderCombos * fNumColorFilterCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| int desiredShaderCombination = desiredCombination % fNumShaderCombos; |
| int desiredColorFilterCombination = desiredCombination / fNumShaderCombos; |
| SkASSERT(desiredColorFilterCombination < fNumColorFilterCombos); |
| |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| AddToKey<PrecompileShader>(keyContext, builder, gatherer, fShaders, |
| desiredShaderCombination); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| AddToKey<PrecompileColorFilter>(keyContext, builder, gatherer, fColorFilters, |
| desiredColorFilterCombination); |
| }); |
| } |
| |
| std::vector<sk_sp<PrecompileShader>> fShaders; |
| std::vector<sk_sp<PrecompileColorFilter>> fColorFilters; |
| int fNumShaderCombos; |
| int fNumColorFilterCombos; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::ColorFilter( |
| SkSpan<const sk_sp<PrecompileShader>> shaders, |
| SkSpan<const sk_sp<PrecompileColorFilter>> colorFilters) { |
| return sk_make_sp<PrecompileColorFilterShader>(std::move(shaders), std::move(colorFilters)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileWorkingColorSpaceShader : public PrecompileShader { |
| public: |
| PrecompileWorkingColorSpaceShader(SkSpan<const sk_sp<PrecompileShader>> shaders, |
| SkSpan<const sk_sp<SkColorSpace>> colorSpaces) |
| : fShaders(shaders.begin(), shaders.end()) |
| , fColorSpaces(colorSpaces.begin(), colorSpaces.end()) { |
| fNumShaderCombos = 0; |
| for (const auto& s : fShaders) { |
| fNumShaderCombos += s->numCombinations(); |
| } |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumShaderCombos * fColorSpaces.size(); } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| int desiredShaderCombination = desiredCombination % fNumShaderCombos; |
| int desiredColorSpaceCombination = desiredCombination / fNumShaderCombos; |
| SkASSERT(desiredColorSpaceCombination < (int) fColorSpaces.size()); |
| |
| const SkColorInfo& dstInfo = keyContext.dstColorInfo(); |
| const SkAlphaType dstAT = dstInfo.alphaType(); |
| sk_sp<SkColorSpace> dstCS = dstInfo.refColorSpace(); |
| if (!dstCS) { |
| dstCS = SkColorSpace::MakeSRGB(); |
| } |
| |
| sk_sp<SkColorSpace> workingCS = fColorSpaces[desiredColorSpaceCombination]; |
| SkColorInfo workingInfo(dstInfo.colorType(), dstAT, workingCS); |
| KeyContextWithColorInfo workingContext(keyContext, workingInfo); |
| |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| AddToKey<PrecompileShader>(keyContext, builder, gatherer, fShaders, |
| desiredShaderCombination); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| ColorSpaceTransformBlock::ColorSpaceTransformData data( |
| workingCS.get(), dstAT, dstCS.get(), dstAT); |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, data); |
| }); |
| } |
| |
| std::vector<sk_sp<PrecompileShader>> fShaders; |
| std::vector<sk_sp<SkColorSpace>> fColorSpaces; |
| int fNumShaderCombos; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShaders::WorkingColorSpace( |
| SkSpan<const sk_sp<PrecompileShader>> shaders, |
| SkSpan<const sk_sp<SkColorSpace>> colorSpaces) { |
| return sk_make_sp<PrecompileWorkingColorSpaceShader>(std::move(shaders), |
| std::move(colorSpaces)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| // In Graphite this acts as a non-elidable LocalMatrixShader |
| class PrecompileCTMShader : public PrecompileShader { |
| public: |
| PrecompileCTMShader(SkSpan<const sk_sp<PrecompileShader>> wrapped) |
| : fWrapped(wrapped.begin(), wrapped.end()) { |
| fNumWrappedCombos = 0; |
| for (const auto& s : fWrapped) { |
| fNumWrappedCombos += s->numCombinations(); |
| } |
| } |
| |
| bool isConstant(int desiredCombination) const override { |
| SkASSERT(desiredCombination < fNumWrappedCombos); |
| |
| auto wrapped = PrecompileBase::SelectOption(SkSpan(fWrapped), desiredCombination); |
| if (wrapped.first) { |
| return wrapped.first->isConstant(wrapped.second); |
| } |
| |
| return false; |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumWrappedCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < fNumWrappedCombos); |
| |
| LocalMatrixShaderBlock::LMShaderData kIgnoredLMShaderData(SkMatrix::I()); |
| |
| LocalMatrixShaderBlock::BeginBlock(keyContext, builder, gatherer, kIgnoredLMShaderData); |
| |
| AddToKey<PrecompileShader>(keyContext, builder, gatherer, fWrapped, desiredCombination); |
| |
| builder->endBlock(); |
| } |
| |
| std::vector<sk_sp<PrecompileShader>> fWrapped; |
| int fNumWrappedCombos; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::CTM(SkSpan<const sk_sp<PrecompileShader>> wrapped) { |
| return sk_make_sp<PrecompileCTMShader>(std::move(wrapped)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileBlurShader : public PrecompileShader { |
| public: |
| PrecompileBlurShader(sk_sp<PrecompileShader> wrapped) |
| : fWrapped(std::move(wrapped)) { |
| fNumWrappedCombos = fWrapped->numCombinations(); |
| } |
| |
| private: |
| // 6 known 1D blur effects + 6 known 2D blur effects |
| inline static constexpr int kNumIntrinsicCombinations = 12; |
| |
| int numIntrinsicCombinations() const override { return kNumIntrinsicCombinations; } |
| |
| int numChildCombinations() const override { return fNumWrappedCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| using namespace SkKnownRuntimeEffects; |
| |
| int desiredBlurCombination = desiredCombination % kNumIntrinsicCombinations; |
| int desiredWrappedCombination = desiredCombination / kNumIntrinsicCombinations; |
| SkASSERT(desiredWrappedCombination < fNumWrappedCombos); |
| |
| static const StableKey kIDs[kNumIntrinsicCombinations] = { |
| StableKey::k1DBlur4, StableKey::k1DBlur8, StableKey::k1DBlur12, |
| StableKey::k1DBlur16, StableKey::k1DBlur20, StableKey::k1DBlur28, |
| |
| StableKey::k2DBlur4, StableKey::k2DBlur8, StableKey::k2DBlur12, |
| StableKey::k2DBlur16, StableKey::k2DBlur20, StableKey::k2DBlur28, |
| }; |
| |
| const SkRuntimeEffect* fEffect = GetKnownRuntimeEffect(kIDs[desiredBlurCombination]); |
| |
| KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, { sk_ref_sp(fEffect) }); |
| fWrapped->priv().addToKey(childContext, builder, gatherer, desiredWrappedCombination); |
| builder->endBlock(); |
| } |
| |
| sk_sp<PrecompileShader> fWrapped; |
| int fNumWrappedCombos; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::Blur(sk_sp<PrecompileShader> wrapped) { |
| return sk_make_sp<PrecompileBlurShader>(std::move(wrapped)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileMatrixConvolutionShader : public PrecompileShader { |
| public: |
| PrecompileMatrixConvolutionShader(sk_sp<PrecompileShader> wrapped) |
| : fWrapped(std::move(wrapped)) { |
| fNumWrappedCombos = fWrapped->numCombinations(); |
| |
| // When the matrix convolution ImageFilter uses a texture we know it will only ever |
| // be SkFilterMode::kNearest and SkTileMode::kClamp. |
| // TODO: add a PrecompileImageShaderFlags to further limit the raw image shader |
| // combinations. Right now we're getting two combinations for the raw shader |
| // (sk_image_shader and sk_hw_image_shader). |
| fRawImageShader = |
| PrecompileShadersPriv::RawImage(PrecompileImageShaderFlags::kExcludeCubic); |
| fNumRawImageShaderCombos = fRawImageShader->numCombinations(); |
| } |
| |
| private: |
| int numIntrinsicCombinations() const override { |
| // The uniform version only has one option but the two texture-based versions will |
| // have as many combinations as the raw image shader. |
| return 1 + 2 * fNumRawImageShaderCombos; |
| } |
| |
| int numChildCombinations() const override { return fNumWrappedCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| |
| int desiredTextureCombination = 0; |
| |
| const int desiredWrappedCombination = desiredCombination % fNumWrappedCombos; |
| int remainingCombinations = desiredCombination / fNumWrappedCombos; |
| |
| SkKnownRuntimeEffects::StableKey stableKey = SkKnownRuntimeEffects::StableKey::kInvalid; |
| if (remainingCombinations == 0) { |
| stableKey = SkKnownRuntimeEffects::StableKey::kMatrixConvUniforms; |
| } else { |
| static constexpr SkKnownRuntimeEffects::StableKey kTextureBasedStableKeys[] = { |
| SkKnownRuntimeEffects::StableKey::kMatrixConvTexSm, |
| SkKnownRuntimeEffects::StableKey::kMatrixConvTexLg, |
| }; |
| |
| --remainingCombinations; |
| stableKey = kTextureBasedStableKeys[remainingCombinations % 2]; |
| desiredTextureCombination = remainingCombinations / 2; |
| SkASSERT(desiredTextureCombination < fNumRawImageShaderCombos); |
| } |
| |
| const SkRuntimeEffect* fEffect = GetKnownRuntimeEffect(stableKey); |
| |
| KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, { sk_ref_sp(fEffect) }); |
| fWrapped->priv().addToKey(childContext, builder, gatherer, desiredWrappedCombination); |
| if (stableKey != SkKnownRuntimeEffects::StableKey::kMatrixConvUniforms) { |
| fRawImageShader->priv().addToKey(childContext, builder, gatherer, |
| desiredTextureCombination); |
| } |
| builder->endBlock(); |
| } |
| |
| sk_sp<PrecompileShader> fWrapped; |
| int fNumWrappedCombos; |
| sk_sp<PrecompileShader> fRawImageShader; |
| int fNumRawImageShaderCombos; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::MatrixConvolution( |
| sk_sp<skgpu::graphite::PrecompileShader> wrapped) { |
| return sk_make_sp<PrecompileMatrixConvolutionShader>(std::move(wrapped)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileMorphologyShader : public PrecompileShader { |
| public: |
| PrecompileMorphologyShader(sk_sp<PrecompileShader> wrapped, |
| SkKnownRuntimeEffects::StableKey stableKey) |
| : fWrapped(std::move(wrapped)) |
| , fStableKey(stableKey) { |
| fNumWrappedCombos = fWrapped->numCombinations(); |
| SkASSERT(stableKey == SkKnownRuntimeEffects::StableKey::kLinearMorphology || |
| stableKey == SkKnownRuntimeEffects::StableKey::kSparseMorphology); |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumWrappedCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < fNumWrappedCombos); |
| |
| const SkRuntimeEffect* effect = GetKnownRuntimeEffect(fStableKey); |
| |
| KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, { sk_ref_sp(effect) }); |
| fWrapped->priv().addToKey(childContext, builder, gatherer, desiredCombination); |
| builder->endBlock(); |
| } |
| |
| sk_sp<PrecompileShader> fWrapped; |
| int fNumWrappedCombos; |
| SkKnownRuntimeEffects::StableKey fStableKey; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::LinearMorphology(sk_sp<PrecompileShader> wrapped) { |
| return sk_make_sp<PrecompileMorphologyShader>( |
| std::move(wrapped), |
| SkKnownRuntimeEffects::StableKey::kLinearMorphology); |
| } |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::SparseMorphology(sk_sp<PrecompileShader> wrapped) { |
| return sk_make_sp<PrecompileMorphologyShader>( |
| std::move(wrapped), |
| SkKnownRuntimeEffects::StableKey::kSparseMorphology); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileDisplacementShader : public PrecompileShader { |
| public: |
| PrecompileDisplacementShader(sk_sp<PrecompileShader> displacement, |
| sk_sp<PrecompileShader> color) |
| : fDisplacement(std::move(displacement)) |
| , fColor(std::move(color)) { |
| fNumDisplacementCombos = fDisplacement->numCombinations(); |
| fNumColorCombos = fColor->numCombinations(); |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumDisplacementCombos * fNumColorCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numChildCombinations()); |
| |
| const int desiredDisplacementCombination = desiredCombination % fNumDisplacementCombos; |
| const int desiredColorCombination = desiredCombination / fNumDisplacementCombos; |
| SkASSERT(desiredColorCombination < fNumColorCombos); |
| |
| const SkRuntimeEffect* fEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kDisplacement); |
| |
| KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, { sk_ref_sp(fEffect) }); |
| fDisplacement->priv().addToKey(childContext, builder, gatherer, |
| desiredDisplacementCombination); |
| fColor->priv().addToKey(childContext, builder, gatherer, |
| desiredColorCombination); |
| builder->endBlock(); |
| } |
| |
| sk_sp<PrecompileShader> fDisplacement; |
| int fNumDisplacementCombos; |
| sk_sp<PrecompileShader> fColor; |
| int fNumColorCombos; |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| sk_sp<PrecompileShader> PrecompileShadersPriv::Displacement(sk_sp<PrecompileShader> displacement, |
| sk_sp<PrecompileShader> color) { |
| return sk_make_sp<PrecompileDisplacementShader>(std::move(displacement), std::move(color)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileLightingShader : public PrecompileShader { |
| public: |
| PrecompileLightingShader(sk_sp<PrecompileShader> wrapped) |
| : fWrapped(std::move(wrapped)) { |
| fNumWrappedCombos = fWrapped->numCombinations(); |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumWrappedCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < fNumWrappedCombos); |
| |
| const SkRuntimeEffect* normalEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kNormal); |
| const SkRuntimeEffect* lightingEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kLighting); |
| |
| KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, |
| { sk_ref_sp(lightingEffect) }); |
| RuntimeEffectBlock::BeginBlock(childContext, builder, gatherer, |
| { sk_ref_sp(normalEffect) }); |
| fWrapped->priv().addToKey(childContext, builder, gatherer, desiredCombination); |
| builder->endBlock(); |
| builder->endBlock(); |
| } |
| |
| sk_sp<PrecompileShader> fWrapped; |
| int fNumWrappedCombos; |
| }; |
| |
| sk_sp<PrecompileShader> PrecompileShadersPriv::Lighting(sk_sp<PrecompileShader> wrapped) { |
| return sk_make_sp<PrecompileLightingShader>(std::move(wrapped)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileBlendFilterImageFilter : public PrecompileImageFilter { |
| public: |
| PrecompileBlendFilterImageFilter(sk_sp<PrecompileBlender> blender, |
| SkSpan<sk_sp<PrecompileImageFilter>> inputs) |
| : PrecompileImageFilter(std::move(inputs)) |
| , fBlender(std::move(blender)) { |
| } |
| |
| private: |
| void onCreatePipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| |
| PaintOptions paintOptions; |
| |
| sk_sp<PrecompileShader> imageShader = PrecompileShadersPriv::Image( |
| PrecompileImageShaderFlags::kExcludeAlpha | |
| PrecompileImageShaderFlags::kExcludeCubic); |
| |
| sk_sp<PrecompileShader> blendShader = PrecompileShaders::Blend( |
| SkSpan<const sk_sp<PrecompileBlender>>(&fBlender, 1), |
| { imageShader }, |
| { imageShader }); |
| |
| paintOptions.setShaders({ std::move(blendShader) }); |
| |
| paintOptions.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| |
| sk_sp<PrecompileBlender> fBlender; |
| }; |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::Arithmetic( |
| sk_sp<PrecompileImageFilter> background, |
| sk_sp<PrecompileImageFilter> foreground) { |
| return Blend(PrecompileBlenders::Arithmetic(), std::move(background), std::move(foreground)); |
| } |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::Blend( |
| SkBlendMode bm, |
| sk_sp<PrecompileImageFilter> background, |
| sk_sp<PrecompileImageFilter> foreground) { |
| return Blend(PrecompileBlender::Mode(bm), std::move(background), std::move(foreground)); |
| } |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::Blend( |
| sk_sp<PrecompileBlender> blender, |
| sk_sp<PrecompileImageFilter> background, |
| sk_sp<PrecompileImageFilter> foreground) { |
| |
| if (!blender) { |
| blender = PrecompileBlender::Mode(SkBlendMode::kSrcOver); |
| } |
| |
| if (std::optional<SkBlendMode> bm = blender->asBlendMode()) { |
| if (bm == SkBlendMode::kSrc) { |
| return foreground; |
| } else if (bm == SkBlendMode::kDst) { |
| return background; |
| } else if (bm == SkBlendMode::kClear) { |
| return nullptr; // TODO: actually return PrecompileImageFilters::Empty |
| } |
| } |
| |
| sk_sp<PrecompileImageFilter> inputs[2] = { std::move(background), std::move(foreground) }; |
| return sk_make_sp<PrecompileBlendFilterImageFilter>(std::move(blender), inputs); |
| } |
| |
| namespace { |
| |
| void create_blur_imagefilter_pipelines(const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) { |
| |
| PaintOptions blurPaintOptions; |
| |
| // For blur imagefilters we know we don't have alpha-only textures and don't need cubic |
| // filtering. |
| sk_sp<PrecompileShader> imageShader = PrecompileShadersPriv::Image( |
| PrecompileImageShaderFlags::kExcludeAlpha | PrecompileImageShaderFlags::kExcludeCubic); |
| |
| static const SkBlendMode kBlurBlendModes[] = { SkBlendMode::kSrc }; |
| blurPaintOptions.setShaders({ PrecompileShadersPriv::Blur(imageShader) }); |
| blurPaintOptions.setBlendModes(kBlurBlendModes); |
| |
| blurPaintOptions.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| |
| } // anonymous namespace |
| |
| class PrecompileBlurImageFilter : public PrecompileImageFilter { |
| public: |
| PrecompileBlurImageFilter(SkSpan<sk_sp<PrecompileImageFilter>> inputs) |
| : PrecompileImageFilter(std::move(inputs)) { |
| } |
| |
| private: |
| void onCreatePipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| |
| create_blur_imagefilter_pipelines(keyContext, gatherer, processCombination); |
| } |
| }; |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::Blur( |
| sk_sp<PrecompileImageFilter> input) { |
| return sk_make_sp<PrecompileBlurImageFilter>(SkSpan(&input, 1)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileColorFilterImageFilter : public PrecompileImageFilter { |
| public: |
| PrecompileColorFilterImageFilter(sk_sp<PrecompileColorFilter> colorFilter, |
| sk_sp<PrecompileImageFilter> input) |
| : PrecompileImageFilter(SkSpan(&input, 1)) |
| , fColorFilter(std::move(colorFilter)) { |
| } |
| |
| private: |
| sk_sp<PrecompileColorFilter> isColorFilterNode() const override { |
| return fColorFilter; |
| } |
| |
| void onCreatePipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| PaintOptions paintOptions; |
| |
| sk_sp<PrecompileShader> imageShader = PrecompileShadersPriv::Image( |
| PrecompileImageShaderFlags::kExcludeAlpha | |
| PrecompileImageShaderFlags::kExcludeCubic); |
| |
| static const SkBlendMode kBlendModes[] = { SkBlendMode::kDstOut }; |
| paintOptions.setShaders({ std::move(imageShader) }); |
| paintOptions.setColorFilters({ fColorFilter }); |
| paintOptions.setBlendModes(kBlendModes); |
| |
| paintOptions.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| |
| sk_sp<PrecompileColorFilter> fColorFilter; |
| }; |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::ColorFilter( |
| sk_sp<PrecompileColorFilter> colorFilter, |
| sk_sp<PrecompileImageFilter> input) { |
| if (colorFilter && input) { |
| sk_sp<PrecompileColorFilter> inputCF = input->isColorFilterNode(); |
| if (inputCF) { |
| colorFilter = colorFilter->makeComposed(std::move(inputCF)); |
| input = sk_ref_sp(input->getInput(0)); |
| } |
| } |
| |
| sk_sp<PrecompileImageFilter> filter = std::move(input); |
| if (colorFilter) { |
| filter = sk_make_sp<PrecompileColorFilterImageFilter>(std::move(colorFilter), |
| std::move(filter)); |
| } |
| return filter; |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileDisplacementMapImageFilter : public PrecompileImageFilter { |
| public: |
| PrecompileDisplacementMapImageFilter(SkSpan<sk_sp<PrecompileImageFilter>> inputs) |
| : PrecompileImageFilter(std::move(inputs)) { |
| } |
| |
| private: |
| void onCreatePipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| |
| PaintOptions displacement; |
| |
| // For displacement imagefilters we know we don't have alpha-only textures and don't need |
| // cubic filtering. |
| sk_sp<PrecompileShader> imageShader = PrecompileShadersPriv::Image( |
| PrecompileImageShaderFlags::kExcludeAlpha | |
| PrecompileImageShaderFlags::kExcludeCubic); |
| |
| displacement.setShaders({ PrecompileShadersPriv::Displacement(imageShader, imageShader) }); |
| |
| displacement.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| }; |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::DisplacementMap( |
| sk_sp<PrecompileImageFilter> input) { |
| return sk_make_sp<PrecompileDisplacementMapImageFilter>(SkSpan(&input, 1)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileLightingImageFilter : public PrecompileImageFilter { |
| public: |
| PrecompileLightingImageFilter(SkSpan<sk_sp<PrecompileImageFilter>> inputs) |
| : PrecompileImageFilter(std::move(inputs)) { |
| } |
| |
| private: |
| void onCreatePipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| |
| sk_sp<PrecompileShader> imageShader = PrecompileShadersPriv::Image( |
| PrecompileImageShaderFlags::kExcludeAlpha | |
| PrecompileImageShaderFlags::kExcludeCubic); |
| |
| PaintOptions lighting; |
| lighting.setShaders({ PrecompileShadersPriv::Lighting(std::move(imageShader)) }); |
| |
| lighting.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| }; |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::Lighting( |
| sk_sp<PrecompileImageFilter> input) { |
| return sk_make_sp<PrecompileLightingImageFilter>(SkSpan(&input, 1)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileMatrixConvolutionImageFilter : public PrecompileImageFilter { |
| public: |
| PrecompileMatrixConvolutionImageFilter(SkSpan<sk_sp<PrecompileImageFilter>> inputs) |
| : PrecompileImageFilter(std::move(inputs)) { |
| } |
| |
| private: |
| void onCreatePipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| |
| PaintOptions matrixConv; |
| |
| // For matrix convolution imagefilters we know we don't have alpha-only textures and don't |
| // need cubic filtering. |
| sk_sp<PrecompileShader> imageShader = PrecompileShadersPriv::Image( |
| PrecompileImageShaderFlags::kExcludeAlpha | |
| PrecompileImageShaderFlags::kExcludeCubic); |
| |
| matrixConv.setShaders({ PrecompileShadersPriv::MatrixConvolution(imageShader) }); |
| |
| matrixConv.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| }; |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::MatrixConvolution( |
| sk_sp<PrecompileImageFilter> input) { |
| return sk_make_sp<PrecompileMatrixConvolutionImageFilter>(SkSpan(&input, 1)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileMorphologyImageFilter : public PrecompileImageFilter { |
| public: |
| PrecompileMorphologyImageFilter(SkSpan<sk_sp<PrecompileImageFilter>> inputs) |
| : PrecompileImageFilter(std::move(inputs)) { |
| } |
| |
| private: |
| void onCreatePipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| |
| // For morphology imagefilters we know we don't have alpha-only textures and don't need |
| // cubic filtering. |
| sk_sp<PrecompileShader> imageShader = PrecompileShadersPriv::Image( |
| PrecompileImageShaderFlags::kExcludeAlpha | PrecompileImageShaderFlags::kExcludeCubic); |
| |
| { |
| PaintOptions sparse; |
| |
| static const SkBlendMode kBlendModes[] = { SkBlendMode::kSrc }; |
| sparse.setShaders({ PrecompileShadersPriv::SparseMorphology(imageShader) }); |
| sparse.setBlendModes(kBlendModes); |
| |
| sparse.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| |
| { |
| PaintOptions linear; |
| |
| static const SkBlendMode kBlendModes[] = { SkBlendMode::kSrcOver }; |
| linear.setShaders({ PrecompileShadersPriv::LinearMorphology(std::move(imageShader)) }); |
| linear.setBlendModes(kBlendModes); |
| |
| linear.priv().buildCombinations(keyContext, |
| gatherer, |
| DrawTypeFlags::kSimpleShape, |
| /* withPrimitiveBlender= */ false, |
| Coverage::kSingleChannel, |
| processCombination); |
| } |
| } |
| }; |
| |
| sk_sp<PrecompileImageFilter> PrecompileImageFilters::Morphology( |
| sk_sp<PrecompileImageFilter> input) { |
| return sk_make_sp<PrecompileMorphologyImageFilter>(SkSpan(&input, 1)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| // TODO(b/342413572): the analytic blurmasks are triggered off of the simple DrawType thus |
| // over-generate when a simple draw doesn't have a blur mask. |
| class PrecompileBlurMaskFilter : public PrecompileMaskFilter { |
| public: |
| PrecompileBlurMaskFilter() {} |
| |
| private: |
| void createPipelines( |
| const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptions::ProcessCombination& processCombination) const override { |
| create_blur_imagefilter_pipelines(keyContext, gatherer, processCombination); |
| } |
| }; |
| |
| sk_sp<PrecompileMaskFilter> PrecompileMaskFilters::Blur() { |
| return sk_make_sp<PrecompileBlurMaskFilter>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileBlendModeColorFilter : public PrecompileColorFilter { |
| public: |
| PrecompileBlendModeColorFilter() {} |
| |
| private: |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination == 0); |
| |
| // Here, kSrcOver and the white color are just a stand-ins for some later blend mode |
| // and color. |
| AddBlendModeColorFilter(keyContext, builder, gatherer, |
| SkBlendMode::kSrcOver, SK_PMColor4fWHITE); |
| } |
| }; |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Blend() { |
| return sk_make_sp<PrecompileBlendModeColorFilter>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileColorSpaceXformColorFilter : public PrecompileColorFilter { |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination == 0); |
| |
| constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType; |
| ColorSpaceTransformBlock::ColorSpaceTransformData csData(sk_srgb_singleton(), kAlphaType, |
| sk_srgb_singleton(), kAlphaType); |
| |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, csData); |
| } |
| }; |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::LinearToSRGBGamma() { |
| return sk_make_sp<PrecompileColorSpaceXformColorFilter>(); |
| } |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::SRGBToLinearGamma() { |
| return sk_make_sp<PrecompileColorSpaceXformColorFilter>(); |
| } |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFiltersPriv::ColorSpaceXform() { |
| return sk_make_sp<PrecompileColorSpaceXformColorFilter>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::HighContrast() { |
| const SkRuntimeEffect* highContrastEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kHighContrast); |
| |
| sk_sp<PrecompileColorFilter> cf = MakePrecompileColorFilter(sk_ref_sp(highContrastEffect)); |
| if (!cf) { |
| return nullptr; |
| } |
| return PrecompileColorFiltersPriv::WithWorkingFormat({ std::move(cf) }); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Luma() { |
| const SkRuntimeEffect* lumaEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kLuma); |
| |
| return MakePrecompileColorFilter(sk_ref_sp(lumaEffect)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Overdraw() { |
| const SkRuntimeEffect* overdrawEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kOverdraw); |
| |
| return MakePrecompileColorFilter(sk_ref_sp(overdrawEffect)); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileComposeColorFilter : public PrecompileColorFilter { |
| public: |
| PrecompileComposeColorFilter(SkSpan<const sk_sp<PrecompileColorFilter>> outerOptions, |
| SkSpan<const sk_sp<PrecompileColorFilter>> innerOptions) |
| : fOuterOptions(outerOptions.begin(), outerOptions.end()) |
| , fInnerOptions(innerOptions.begin(), innerOptions.end()) { |
| |
| fNumOuterCombos = 0; |
| for (const auto& outerOption : fOuterOptions) { |
| fNumOuterCombos += outerOption ? outerOption->numCombinations() : 1; |
| } |
| |
| fNumInnerCombos = 0; |
| for (const auto& innerOption : fInnerOptions) { |
| fNumInnerCombos += innerOption ? innerOption->numCombinations() : 1; |
| } |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumOuterCombos * fNumInnerCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| const int desiredOuterCombination = desiredCombination % fNumOuterCombos; |
| int remainingCombinations = desiredCombination / fNumOuterCombos; |
| |
| const int desiredInnerCombination = remainingCombinations % fNumInnerCombos; |
| remainingCombinations /= fNumInnerCombos; |
| |
| SkASSERT(!remainingCombinations); |
| |
| sk_sp<PrecompileColorFilter> inner, outer; |
| int innerChildOptions, outerChildOptions; |
| |
| std::tie(outer, outerChildOptions) = SelectOption<PrecompileColorFilter>( |
| fOuterOptions, desiredOuterCombination); |
| std::tie(inner, innerChildOptions) = SelectOption<PrecompileColorFilter>( |
| fInnerOptions, desiredInnerCombination); |
| |
| if (!inner && !outer) { |
| // A "passthrough" color filter returns the input color as-is. |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| } else if (!inner) { |
| outer->priv().addToKey(keyContext, builder, gatherer, outerChildOptions); |
| } else if (!outer) { |
| inner->priv().addToKey(keyContext, builder, gatherer, innerChildOptions); |
| } else { |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| inner->priv().addToKey(keyContext, builder, gatherer, innerChildOptions); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| outer->priv().addToKey(keyContext, builder, gatherer, outerChildOptions); |
| }); |
| } |
| } |
| |
| std::vector<sk_sp<PrecompileColorFilter>> fOuterOptions; |
| std::vector<sk_sp<PrecompileColorFilter>> fInnerOptions; |
| |
| int fNumOuterCombos; |
| int fNumInnerCombos; |
| }; |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Compose( |
| SkSpan<const sk_sp<PrecompileColorFilter>> outerOptions, |
| SkSpan<const sk_sp<PrecompileColorFilter>> innerOptions) { |
| if (is_empty(outerOptions) && is_empty(innerOptions)) { |
| return nullptr; |
| } |
| |
| return sk_make_sp<PrecompileComposeColorFilter>(outerOptions, innerOptions); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileGaussianColorFilter : public PrecompileColorFilter { |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination == 0); |
| |
| builder->addBlock(BuiltInCodeSnippetID::kGaussianColorFilter); |
| } |
| }; |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFiltersPriv::Gaussian() { |
| return sk_make_sp<PrecompileGaussianColorFilter>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileMatrixColorFilter : public PrecompileColorFilter { |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination == 0); |
| |
| static constexpr float kIdentity[20] = { 1, 0, 0, 0, 0, |
| 0, 1, 0, 0, 0, |
| 0, 0, 1, 0, 0, |
| 0, 0, 0, 1, 0 }; |
| |
| MatrixColorFilterBlock::MatrixColorFilterData matrixCFData(kIdentity, /* inHSLA= */ false); |
| |
| MatrixColorFilterBlock::AddBlock(keyContext, builder, gatherer, matrixCFData); |
| } |
| }; |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Matrix() { |
| return sk_make_sp<PrecompileMatrixColorFilter>(); |
| } |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::HSLAMatrix() { |
| return sk_make_sp<PrecompileMatrixColorFilter>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Lerp( |
| SkSpan<const sk_sp<PrecompileColorFilter>> dstOptions, |
| SkSpan<const sk_sp<PrecompileColorFilter>> srcOptions) { |
| |
| if (dstOptions.empty() && srcOptions.empty()) { |
| return nullptr; |
| } |
| |
| const SkRuntimeEffect* lerpEffect = |
| GetKnownRuntimeEffect(SkKnownRuntimeEffects::StableKey::kLerp); |
| |
| // Since the RuntimeEffect Precompile objects behave differently we have to manually create |
| // all the combinations here (b/332690425). |
| skia_private::TArray<std::array<const PrecompileChildPtr, 2>> combos; |
| combos.reserve(dstOptions.size() * srcOptions.size()); |
| for (const sk_sp<PrecompileColorFilter>& d : dstOptions) { |
| for (const sk_sp<PrecompileColorFilter>& s : srcOptions) { |
| combos.push_back({ d, s }); |
| } |
| } |
| skia_private::TArray<SkSpan<const PrecompileChildPtr>> comboSpans; |
| comboSpans.reserve(combos.size()); |
| for (const std::array<const PrecompileChildPtr, 2>& combo : combos) { |
| comboSpans.push_back({ combo }); |
| } |
| |
| return MakePrecompileColorFilter(sk_ref_sp(lerpEffect), comboSpans); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileTableColorFilter : public PrecompileColorFilter { |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination == 0); |
| |
| TableColorFilterBlock::TableColorFilterData data(/* proxy= */ nullptr); |
| |
| TableColorFilterBlock::AddBlock(keyContext, builder, gatherer, data); |
| } |
| }; |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Table() { |
| return sk_make_sp<PrecompileTableColorFilter>(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| sk_sp<PrecompileColorFilter> PrecompileColorFilters::Lighting() { |
| return PrecompileColorFilters::Matrix(); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileWithWorkingFormatColorFilter : public PrecompileColorFilter { |
| public: |
| PrecompileWithWorkingFormatColorFilter(SkSpan<const sk_sp<PrecompileColorFilter>> childOptions) |
| : fChildOptions(childOptions.begin(), childOptions.end()) { |
| |
| fNumChildCombos = 0; |
| for (const auto& childOption : fChildOptions) { |
| fNumChildCombos += childOption->numCombinations(); |
| } |
| } |
| |
| private: |
| int numChildCombinations() const override { return fNumChildCombos; } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| SkASSERT(desiredCombination < fNumChildCombos); |
| |
| constexpr SkAlphaType kAlphaType = kPremul_SkAlphaType; |
| ColorSpaceTransformBlock::ColorSpaceTransformData csData(sk_srgb_singleton(), kAlphaType, |
| sk_srgb_singleton(), kAlphaType); |
| |
| // Use two nested compose blocks to chain (dst->working), child, and (working->dst) together |
| // while appearing as one block to the parent node. |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| // Inner compose |
| Compose(keyContext, builder, gatherer, |
| /* addInnerToKey= */ [&]() -> void { |
| // Innermost (inner of inner compose) |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, |
| csData); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| // Middle (outer of inner compose) |
| AddToKey<PrecompileColorFilter>(keyContext, builder, gatherer, |
| fChildOptions, desiredCombination); |
| }); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| // Outermost (outer of outer compose) |
| ColorSpaceTransformBlock::AddBlock(keyContext, builder, gatherer, csData); |
| }); |
| } |
| |
| std::vector<sk_sp<PrecompileColorFilter>> fChildOptions; |
| |
| int fNumChildCombos; |
| }; |
| |
| sk_sp<PrecompileColorFilter> PrecompileColorFiltersPriv::WithWorkingFormat( |
| SkSpan<const sk_sp<PrecompileColorFilter>> childOptions) { |
| return sk_make_sp<PrecompileWithWorkingFormatColorFilter>(childOptions); |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| //-------------------------------------------------------------------------------------------------- |
| PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileShader> s) : fChild(std::move(s)) {} |
| PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileColorFilter> cf) |
| : fChild(std::move(cf)) { |
| } |
| PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileBlender> b) : fChild(std::move(b)) {} |
| |
| PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileBase> child) |
| : fChild(std::move(child)) { |
| SkASSERT(precompilebase_is_valid_as_child(fChild.get())); |
| } |
| |
| std::optional<SkRuntimeEffect::ChildType> PrecompileChildPtr::type() const { |
| if (fChild) { |
| switch (fChild->type()) { |
| case PrecompileBase::Type::kShader: |
| return SkRuntimeEffect::ChildType::kShader; |
| case PrecompileBase::Type::kColorFilter: |
| return SkRuntimeEffect::ChildType::kColorFilter; |
| case PrecompileBase::Type::kBlender: |
| return SkRuntimeEffect::ChildType::kBlender; |
| default: |
| break; |
| } |
| } |
| return std::nullopt; |
| } |
| |
| PrecompileShader* PrecompileChildPtr::shader() const { |
| return (fChild && fChild->type() == PrecompileBase::Type::kShader) |
| ? static_cast<PrecompileShader*>(fChild.get()) |
| : nullptr; |
| } |
| |
| PrecompileColorFilter* PrecompileChildPtr::colorFilter() const { |
| return (fChild && fChild->type() == PrecompileBase::Type::kColorFilter) |
| ? static_cast<PrecompileColorFilter*>(fChild.get()) |
| : nullptr; |
| } |
| |
| PrecompileBlender* PrecompileChildPtr::blender() const { |
| return (fChild && fChild->type() == PrecompileBase::Type::kBlender) |
| ? static_cast<PrecompileBlender*>(fChild.get()) |
| : nullptr; |
| } |
| |
| //-------------------------------------------------------------------------------------------------- |
| namespace { |
| |
| int num_options_in_set(const std::vector<PrecompileChildPtr>& optionSet) { |
| int numOptions = 1; |
| for (const PrecompileChildPtr& childOption : optionSet) { |
| // A missing child will fall back to a passthrough object |
| if (childOption.base()) { |
| numOptions *= childOption.base()->numCombinations(); |
| } |
| } |
| |
| return numOptions; |
| } |
| |
| // This is the precompile correlate to KeyHelper.cpp's add_children_to_key |
| void add_children_to_key(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination, |
| const std::vector<PrecompileChildPtr>& optionSet, |
| SkSpan<const SkRuntimeEffect::Child> childInfo) { |
| using ChildType = SkRuntimeEffect::ChildType; |
| |
| SkASSERT(optionSet.size() == childInfo.size()); |
| |
| KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect); |
| |
| int remainingCombinations = desiredCombination; |
| |
| for (size_t index = 0; index < optionSet.size(); ++index) { |
| const PrecompileChildPtr& childOption = optionSet[index]; |
| |
| const int numChildCombos = childOption.base() ? childOption.base()->numCombinations() |
| : 1; |
| const int curCombo = remainingCombinations % numChildCombos; |
| remainingCombinations /= numChildCombos; |
| |
| std::optional<ChildType> type = childOption.type(); |
| if (type == ChildType::kShader) { |
| childOption.shader()->priv().addToKey(childContext, builder, gatherer, curCombo); |
| } else if (type == ChildType::kColorFilter) { |
| childOption.colorFilter()->priv().addToKey(childContext, builder, gatherer, curCombo); |
| } else if (type == ChildType::kBlender) { |
| childOption.blender()->priv().addToKey(childContext, builder, gatherer, curCombo); |
| } else { |
| SkASSERT(curCombo == 0); |
| |
| // We don't have a child effect. Substitute in a no-op effect. |
| switch (childInfo[index].type) { |
| case ChildType::kShader: |
| // A missing shader returns transparent black |
| SolidColorShaderBlock::AddBlock(childContext, builder, gatherer, |
| SK_PMColor4fTRANSPARENT); |
| break; |
| |
| case ChildType::kColorFilter: |
| // A "passthrough" shader returns the input color as-is. |
| builder->addBlock(BuiltInCodeSnippetID::kPriorOutput); |
| break; |
| |
| case ChildType::kBlender: |
| // A "passthrough" blender performs `blend_src_over(src, dest)`. |
| AddKnownModeBlend(childContext, builder, gatherer, SkBlendMode::kSrcOver); |
| break; |
| } |
| } |
| } |
| } |
| |
| } // anonymous namespace |
| |
| template<typename T> |
| class PrecompileRTEffect : public T { |
| public: |
| PrecompileRTEffect(sk_sp<SkRuntimeEffect> effect, |
| SkSpan<const PrecompileChildOptions> childOptions) |
| : fEffect(std::move(effect)) { |
| fChildOptions.reserve(childOptions.size()); |
| for (PrecompileChildOptions c : childOptions) { |
| fChildOptions.push_back({ c.begin(), c.end() }); |
| } |
| } |
| |
| private: |
| int numChildCombinations() const override { |
| int numOptions = 0; |
| for (const std::vector<PrecompileChildPtr>& optionSet : fChildOptions) { |
| numOptions += num_options_in_set(optionSet); |
| } |
| |
| return numOptions ? numOptions : 1; |
| } |
| |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const override { |
| |
| SkASSERT(desiredCombination < this->numCombinations()); |
| |
| SkSpan<const SkRuntimeEffect::Child> childInfo = fEffect->children(); |
| |
| RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, { fEffect }); |
| |
| for (const std::vector<PrecompileChildPtr>& optionSet : fChildOptions) { |
| int numOptionsInSet = num_options_in_set(optionSet); |
| |
| if (desiredCombination < numOptionsInSet) { |
| add_children_to_key(keyContext, builder, gatherer, desiredCombination, optionSet, |
| childInfo); |
| break; |
| } |
| |
| desiredCombination -= numOptionsInSet; |
| } |
| |
| builder->endBlock(); |
| } |
| |
| sk_sp<SkRuntimeEffect> fEffect; |
| std::vector<std::vector<PrecompileChildPtr>> fChildOptions; |
| }; |
| |
| sk_sp<PrecompileShader> MakePrecompileShader( |
| sk_sp<SkRuntimeEffect> effect, |
| SkSpan<const PrecompileChildOptions> childOptions) { |
| // TODO: check that 'effect' has the kAllowShader_Flag bit set and: |
| // for each entry in childOptions: |
| // all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect |
| return sk_make_sp<PrecompileRTEffect<PrecompileShader>>(std::move(effect), childOptions); |
| } |
| |
| sk_sp<PrecompileColorFilter> MakePrecompileColorFilter( |
| sk_sp<SkRuntimeEffect> effect, |
| SkSpan<const PrecompileChildOptions> childOptions) { |
| // TODO: check that 'effect' has the kAllowColorFilter_Flag bit set and: |
| // for each entry in childOptions: |
| // all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect |
| return sk_make_sp<PrecompileRTEffect<PrecompileColorFilter>>(std::move(effect), childOptions); |
| } |
| |
| sk_sp<PrecompileBlender> MakePrecompileBlender( |
| sk_sp<SkRuntimeEffect> effect, |
| SkSpan<const PrecompileChildOptions> childOptions) { |
| // TODO: check that 'effect' has the kAllowBlender_Flag bit set and: |
| // for each entry in childOptions: |
| // all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect |
| return sk_make_sp<PrecompileRTEffect<PrecompileBlender>>(std::move(effect), childOptions); |
| } |
| |
| } // namespace skgpu::graphite |
| |
| //-------------------------------------------------------------------------------------------------- |