| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/SkGr.h" |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPixelRef.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkSurfaceProps.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/gpu/GrBackendSurface.h" |
| #include "include/gpu/GrRecordingContext.h" |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/SkIDChangeListener.h" |
| #include "include/private/base/SkTPin.h" |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| #include "src/core/SkBlenderBase.h" |
| #include "src/core/SkMessageBus.h" |
| #include "src/core/SkPaintPriv.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/gpu/DitherUtils.h" |
| #include "src/gpu/ResourceKey.h" |
| #include "src/gpu/Swizzle.h" |
| #include "src/gpu/ganesh/GrCaps.h" |
| #include "src/gpu/ganesh/GrColorInfo.h" |
| #include "src/gpu/ganesh/GrColorSpaceXform.h" |
| #include "src/gpu/ganesh/GrFPArgs.h" |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" |
| #include "src/gpu/ganesh/GrFragmentProcessors.h" |
| #include "src/gpu/ganesh/GrPaint.h" |
| #include "src/gpu/ganesh/GrProxyProvider.h" |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" |
| #include "src/gpu/ganesh/GrSurfaceProxyView.h" |
| #include "src/gpu/ganesh/GrTextureProxy.h" |
| #include "src/gpu/ganesh/GrXferProcessor.h" |
| #include "src/gpu/ganesh/effects/GrSkSLFP.h" |
| #include "src/gpu/ganesh/effects/GrTextureEffect.h" |
| #include "src/shaders/SkShaderBase.h" |
| |
| #include <optional> |
| #include <utility> |
| |
| class SkBlender; |
| class SkColorSpace; |
| enum SkColorType : int; |
| |
| void GrMakeKeyFromImageID(skgpu::UniqueKey* key, uint32_t imageID, const SkIRect& imageBounds) { |
| SkASSERT(key); |
| SkASSERT(imageID); |
| SkASSERT(!imageBounds.isEmpty()); |
| static const skgpu::UniqueKey::Domain kImageIDDomain = skgpu::UniqueKey::GenerateDomain(); |
| skgpu::UniqueKey::Builder builder(key, kImageIDDomain, 5, "Image"); |
| builder[0] = imageID; |
| builder[1] = imageBounds.fLeft; |
| builder[2] = imageBounds.fTop; |
| builder[3] = imageBounds.fRight; |
| builder[4] = imageBounds.fBottom; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkIDChangeListener> GrMakeUniqueKeyInvalidationListener(skgpu::UniqueKey* key, |
| uint32_t contextID) { |
| class Listener : public SkIDChangeListener { |
| public: |
| Listener(const skgpu::UniqueKey& key, uint32_t contextUniqueID) |
| : fMsg(key, contextUniqueID) {} |
| |
| void changed() override { |
| SkMessageBus<skgpu::UniqueKeyInvalidatedMessage, uint32_t>::Post(fMsg); |
| } |
| |
| private: |
| skgpu::UniqueKeyInvalidatedMessage fMsg; |
| }; |
| |
| auto listener = sk_make_sp<Listener>(*key, contextID); |
| |
| // We stick a SkData on the key that calls invalidateListener in its destructor. |
| auto invalidateListener = [](const void* ptr, void* /*context*/) { |
| auto listener = reinterpret_cast<const sk_sp<Listener>*>(ptr); |
| (*listener)->markShouldDeregister(); |
| delete listener; |
| }; |
| auto data = SkData::MakeWithProc(new sk_sp<Listener>(listener), |
| sizeof(sk_sp<Listener>), |
| invalidateListener, |
| nullptr); |
| SkASSERT(!key->getCustomData()); |
| key->setCustomData(std::move(data)); |
| return listener; |
| } |
| |
| sk_sp<GrSurfaceProxy> GrCopyBaseMipMapToTextureProxy(GrRecordingContext* ctx, |
| sk_sp<GrSurfaceProxy> baseProxy, |
| GrSurfaceOrigin origin, |
| std::string_view label, |
| skgpu::Budgeted budgeted) { |
| SkASSERT(baseProxy); |
| |
| // We don't allow this for promise proxies i.e. if they need mips they need to give them |
| // to us upfront. |
| if (baseProxy->isPromiseProxy()) { |
| return nullptr; |
| } |
| if (!ctx->priv().caps()->isFormatCopyable(baseProxy->backendFormat())) { |
| return nullptr; |
| } |
| auto copy = GrSurfaceProxy::Copy(ctx, |
| std::move(baseProxy), |
| origin, |
| skgpu::Mipmapped::kYes, |
| SkBackingFit::kExact, |
| budgeted, |
| label); |
| if (!copy) { |
| return nullptr; |
| } |
| SkASSERT(copy->asTextureProxy()); |
| return copy; |
| } |
| |
| GrSurfaceProxyView GrCopyBaseMipMapToView(GrRecordingContext* context, |
| GrSurfaceProxyView src, |
| skgpu::Budgeted budgeted) { |
| auto origin = src.origin(); |
| auto swizzle = src.swizzle(); |
| auto proxy = src.refProxy(); |
| return {GrCopyBaseMipMapToTextureProxy( |
| context, proxy, origin, /*label=*/"CopyBaseMipMapToView", budgeted), |
| origin, |
| swizzle}; |
| } |
| |
| static skgpu::Mipmapped adjust_mipmapped(skgpu::Mipmapped mipmapped, |
| const SkBitmap& bitmap, |
| const GrCaps* caps) { |
| if (!caps->mipmapSupport() || bitmap.dimensions().area() <= 1) { |
| return skgpu::Mipmapped::kNo; |
| } |
| return mipmapped; |
| } |
| |
| static GrColorType choose_bmp_texture_colortype(const GrCaps* caps, const SkBitmap& bitmap) { |
| GrColorType ct = SkColorTypeToGrColorType(bitmap.info().colorType()); |
| if (caps->getDefaultBackendFormat(ct, GrRenderable::kNo).isValid()) { |
| return ct; |
| } |
| return GrColorType::kRGBA_8888; |
| } |
| |
| static sk_sp<GrTextureProxy> make_bmp_proxy(GrProxyProvider* proxyProvider, |
| const SkBitmap& bitmap, |
| GrColorType ct, |
| skgpu::Mipmapped mipmapped, |
| SkBackingFit fit, |
| skgpu::Budgeted budgeted) { |
| SkBitmap bmpToUpload; |
| if (ct != SkColorTypeToGrColorType(bitmap.info().colorType())) { |
| SkColorType skCT = GrColorTypeToSkColorType(ct); |
| if (!bmpToUpload.tryAllocPixels(bitmap.info().makeColorType(skCT)) || |
| !bitmap.readPixels(bmpToUpload.pixmap())) { |
| return {}; |
| } |
| bmpToUpload.setImmutable(); |
| } else { |
| bmpToUpload = bitmap; |
| } |
| auto proxy = proxyProvider->createProxyFromBitmap(bmpToUpload, mipmapped, fit, budgeted); |
| SkASSERT(!proxy || mipmapped == skgpu::Mipmapped::kNo || |
| proxy->mipmapped() == skgpu::Mipmapped::kYes); |
| return proxy; |
| } |
| |
| std::tuple<GrSurfaceProxyView, GrColorType> GrMakeCachedBitmapProxyView( |
| GrRecordingContext* rContext, |
| const SkBitmap& bitmap, |
| std::string_view label, |
| skgpu::Mipmapped mipmapped) { |
| if (!bitmap.peekPixels(nullptr)) { |
| return {}; |
| } |
| |
| GrProxyProvider* proxyProvider = rContext->priv().proxyProvider(); |
| const GrCaps* caps = rContext->priv().caps(); |
| |
| skgpu::UniqueKey key; |
| SkIPoint origin = bitmap.pixelRefOrigin(); |
| SkIRect subset = SkIRect::MakePtSize(origin, bitmap.dimensions()); |
| GrMakeKeyFromImageID(&key, bitmap.pixelRef()->getGenerationID(), subset); |
| |
| mipmapped = adjust_mipmapped(mipmapped, bitmap, caps); |
| GrColorType ct = choose_bmp_texture_colortype(caps, bitmap); |
| |
| auto installKey = [&](GrTextureProxy* proxy) { |
| auto listener = GrMakeUniqueKeyInvalidationListener(&key, proxyProvider->contextID()); |
| bitmap.pixelRef()->addGenIDChangeListener(std::move(listener)); |
| proxyProvider->assignUniqueKeyToProxy(key, proxy); |
| }; |
| |
| sk_sp<GrTextureProxy> proxy = proxyProvider->findOrCreateProxyByUniqueKey(key); |
| if (!proxy) { |
| proxy = make_bmp_proxy( |
| proxyProvider, bitmap, ct, mipmapped, SkBackingFit::kExact, skgpu::Budgeted::kYes); |
| if (!proxy) { |
| return {}; |
| } |
| SkASSERT(mipmapped == skgpu::Mipmapped::kNo || |
| proxy->mipmapped() == skgpu::Mipmapped::kYes); |
| installKey(proxy.get()); |
| } |
| |
| skgpu::Swizzle swizzle = caps->getReadSwizzle(proxy->backendFormat(), ct); |
| if (mipmapped == skgpu::Mipmapped::kNo || proxy->mipmapped() == skgpu::Mipmapped::kYes) { |
| return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; |
| } |
| |
| // We need a mipped proxy, but we found a proxy earlier that wasn't mipped. Thus we generate |
| // a new mipped surface and copy the original proxy into the base layer. We will then let |
| // the gpu generate the rest of the mips. |
| auto mippedProxy = GrCopyBaseMipMapToTextureProxy( |
| rContext, proxy, kTopLeft_GrSurfaceOrigin, /*label=*/"MakeCachedBitmapProxyView"); |
| if (!mippedProxy) { |
| // We failed to make a mipped proxy with the base copied into it. This could have |
| // been from failure to make the proxy or failure to do the copy. Thus we will fall |
| // back to just using the non mipped proxy; See skbug.com/7094. |
| return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; |
| } |
| // In this case we are stealing the key from the original proxy which should only happen |
| // when we have just generated mipmaps for an originally unmipped proxy/texture. This |
| // means that all future uses of the key will access the mipmapped version. The texture |
| // backing the unmipped version will remain in the resource cache until the last texture |
| // proxy referencing it is deleted at which time it too will be deleted or recycled. |
| SkASSERT(proxy->getUniqueKey() == key); |
| proxyProvider->removeUniqueKeyFromProxy(proxy.get()); |
| installKey(mippedProxy->asTextureProxy()); |
| return {{std::move(mippedProxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; |
| } |
| |
| std::tuple<GrSurfaceProxyView, GrColorType> GrMakeUncachedBitmapProxyView( |
| GrRecordingContext* rContext, |
| const SkBitmap& bitmap, |
| skgpu::Mipmapped mipmapped, |
| SkBackingFit fit, |
| skgpu::Budgeted budgeted) { |
| GrProxyProvider* proxyProvider = rContext->priv().proxyProvider(); |
| const GrCaps* caps = rContext->priv().caps(); |
| |
| mipmapped = adjust_mipmapped(mipmapped, bitmap, caps); |
| GrColorType ct = choose_bmp_texture_colortype(caps, bitmap); |
| |
| if (auto proxy = make_bmp_proxy(proxyProvider, bitmap, ct, mipmapped, fit, budgeted)) { |
| skgpu::Swizzle swizzle = caps->getReadSwizzle(proxy->backendFormat(), ct); |
| SkASSERT(mipmapped == skgpu::Mipmapped::kNo || |
| proxy->mipmapped() == skgpu::Mipmapped::kYes); |
| return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; |
| } |
| return {}; |
| } |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkPMColor4f SkColorToPMColor4f(SkColor c, const GrColorInfo& colorInfo) { |
| SkColor4f color = SkColor4f::FromColor(c); |
| if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) { |
| color = xform->apply(color); |
| } |
| return color.premul(); |
| } |
| |
| SkColor4f SkColor4fPrepForDst(SkColor4f color, const GrColorInfo& colorInfo) { |
| if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) { |
| color = xform->apply(color); |
| } |
| return color; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static inline bool blender_requires_shader(const SkBlender* blender) { |
| SkASSERT(blender); |
| std::optional<SkBlendMode> mode = as_BB(blender)->asBlendMode(); |
| return !mode.has_value() || *mode != SkBlendMode::kDst; |
| } |
| |
| |
| #ifndef SK_IGNORE_GPU_DITHER |
| static std::unique_ptr<GrFragmentProcessor> make_dither_effect( |
| GrRecordingContext* rContext, |
| std::unique_ptr<GrFragmentProcessor> inputFP, |
| float range, |
| const GrCaps* caps) { |
| if (range == 0 || inputFP == nullptr) { |
| return inputFP; |
| } |
| |
| if (caps->avoidDithering()) { |
| return inputFP; |
| } |
| |
| // We used to use integer math on sk_FragCoord, when supported, and a fallback using floating |
| // point (on a 4x4 rather than 8x8 grid). Now we precompute a 8x8 table in a texture because |
| // it was shown to be significantly faster on several devices. Test was done with the following |
| // running in viewer with the stats layer enabled and looking at total frame time: |
| // SkRandom r; |
| // for (int i = 0; i < N; ++i) { |
| // SkColor c[2] = {r.nextU(), r.nextU()}; |
| // SkPoint pts[2] = {{r.nextRangeScalar(0, 500), r.nextRangeScalar(0, 500)}, |
| // {r.nextRangeScalar(0, 500), r.nextRangeScalar(0, 500)}}; |
| // SkPaint p; |
| // p.setDither(true); |
| // p.setShader(SkGradientShader::MakeLinear(pts, c, nullptr, 2, SkTileMode::kRepeat)); |
| // canvas->drawPaint(p); |
| // } |
| // Device GPU N no dither int math dither table dither |
| // Linux desktop QuadroP1000 5000 304ms 400ms (1.31x) 383ms (1.26x) |
| // TecnoSpark3Pro PowerVRGE8320 200 299ms 820ms (2.74x) 592ms (1.98x) |
| // Pixel 4 Adreno640 500 110ms 221ms (2.01x) 214ms (1.95x) |
| // Galaxy S20 FE Mali-G77 MP11 600 165ms 360ms (2.18x) 260ms (1.58x) |
| static const SkBitmap gLUT = skgpu::MakeDitherLUT(); |
| auto [tex, ct] = GrMakeCachedBitmapProxyView( |
| rContext, gLUT, /*label=*/"MakeDitherEffect", skgpu::Mipmapped::kNo); |
| if (!tex) { |
| return inputFP; |
| } |
| SkASSERT(ct == GrColorType::kAlpha_8); |
| GrSamplerState sampler(GrSamplerState::WrapMode::kRepeat, SkFilterMode::kNearest); |
| auto te = GrTextureEffect::Make( |
| std::move(tex), kPremul_SkAlphaType, SkMatrix::I(), sampler, *caps); |
| static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "uniform half range;" |
| "uniform shader inputFP;" |
| "uniform shader table;" |
| "half4 main(float2 xy) {" |
| "half4 color = inputFP.eval(xy);" |
| "half value = table.eval(sk_FragCoord.xy).a - 0.5;" // undo the bias in the table |
| // For each color channel, add the random offset to the channel value and then clamp |
| // between 0 and alpha to keep the color premultiplied. |
| "return half4(clamp(color.rgb + value * range, 0.0, color.a), color.a);" |
| "}" |
| ); |
| return GrSkSLFP::Make(effect, "Dither", /*inputFP=*/nullptr, |
| GrSkSLFP::OptFlags::kPreservesOpaqueInput, |
| "range", range, |
| "inputFP", std::move(inputFP), |
| "table", GrSkSLFP::IgnoreOptFlags(std::move(te))); |
| } |
| #endif |
| |
| static inline bool skpaint_to_grpaint_impl( |
| GrRecordingContext* context, |
| const GrColorInfo& dstColorInfo, |
| const SkPaint& skPaint, |
| const SkMatrix& ctm, |
| std::optional<std::unique_ptr<GrFragmentProcessor>> shaderFP, |
| SkBlender* primColorBlender, |
| const SkSurfaceProps& surfaceProps, |
| GrPaint* grPaint) { |
| // Convert SkPaint color to 4f format in the destination color space |
| SkColor4f origColor = SkColor4fPrepForDst(skPaint.getColor4f(), dstColorInfo); |
| |
| GrFPArgs fpArgs(context, &dstColorInfo, surfaceProps, GrFPArgs::Scope::kDefault); |
| |
| // Setup the initial color considering the shader, the SkPaint color, and the presence or not |
| // of per-vertex colors. |
| std::unique_ptr<GrFragmentProcessor> paintFP; |
| const bool gpProvidesShader = shaderFP.has_value() && !*shaderFP; |
| if (!primColorBlender || blender_requires_shader(primColorBlender)) { |
| if (shaderFP.has_value()) { |
| paintFP = std::move(*shaderFP); |
| } else { |
| if (const SkShaderBase* shader = as_SB(skPaint.getShader())) { |
| paintFP = GrFragmentProcessors::Make(shader, fpArgs, ctm); |
| if (paintFP == nullptr) { |
| return false; |
| } |
| } |
| } |
| } |
| |
| // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is |
| // a known constant value. In that case we can simply apply a color filter during this |
| // conversion without converting the color filter to a GrFragmentProcessor. |
| bool applyColorFilterToPaintColor = false; |
| if (paintFP) { |
| if (primColorBlender) { |
| // There is a blend between the primitive color and the shader color. The shader sees |
| // the opaque paint color. The shader's output is blended using the provided mode by |
| // the primitive color. The blended color is then modulated by the paint's alpha. |
| |
| // The geometry processor will insert the primitive color to start the color chain, so |
| // the GrPaint color will be ignored. |
| |
| SkPMColor4f shaderInput = origColor.makeOpaque().premul(); |
| paintFP = GrFragmentProcessor::OverrideInput(std::move(paintFP), shaderInput); |
| paintFP = GrFragmentProcessors::Make(as_BB(primColorBlender), |
| /*srcFP=*/std::move(paintFP), |
| /*dstFP=*/nullptr, |
| fpArgs); |
| if (!paintFP) { |
| return false; |
| } |
| |
| // We can ignore origColor here - alpha is unchanged by gamma |
| float paintAlpha = skPaint.getColor4f().fA; |
| if (1.0f != paintAlpha) { |
| // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all |
| // color channels. It's value should be treated as the same in ANY color space. |
| paintFP = GrFragmentProcessor::ModulateRGBA( |
| std::move(paintFP), {paintAlpha, paintAlpha, paintAlpha, paintAlpha}); |
| } |
| } else { |
| float paintAlpha = skPaint.getColor4f().fA; |
| if (paintAlpha != 1.0f) { |
| // This invokes the shader's FP tree with an opaque version of the paint color, |
| // then multiplies the final result by the incoming (paint) alpha. |
| // We're actually putting the *unpremul* paint color on the GrPaint. This is okay, |
| // because the shader is supposed to see the original (opaque) RGB from the paint. |
| // ApplyPaintAlpha then creates a valid premul color by applying the paint alpha. |
| // Think of this as equivalent to (but faster than) putting origColor.premul() on |
| // the GrPaint, and ApplyPaintAlpha unpremuling it before passing it to the child. |
| paintFP = GrFragmentProcessor::ApplyPaintAlpha(std::move(paintFP)); |
| grPaint->setColor4f({origColor.fR, origColor.fG, origColor.fB, origColor.fA}); |
| } else { |
| // paintFP will ignore its input color, so we must disable coverage-as-alpha. |
| // TODO(skbug:11942): The alternative would be to always use ApplyPaintAlpha, but |
| // we'd need to measure the cost of that shader math against the CAA benefit. |
| paintFP = GrFragmentProcessor::DisableCoverageAsAlpha(std::move(paintFP)); |
| grPaint->setColor4f(origColor.premul()); |
| } |
| } |
| } else { |
| if (primColorBlender) { |
| // The primitive itself has color (e.g. interpolated vertex color) and this is what |
| // the GP will output. Thus, we must get the paint color in separately below as a color |
| // FP. This could be made more efficient if the relevant GPs used GrPaint color and |
| // took the SkBlender to apply with primitive color. As it stands changing the SkPaint |
| // color will break batches. |
| grPaint->setColor4f(SK_PMColor4fWHITE); // won't be used. |
| if (blender_requires_shader(primColorBlender)) { |
| paintFP = GrFragmentProcessor::MakeColor(origColor.makeOpaque().premul()); |
| paintFP = GrFragmentProcessors::Make(as_BB(primColorBlender), |
| /*srcFP=*/std::move(paintFP), |
| /*dstFP=*/nullptr, |
| fpArgs); |
| if (!paintFP) { |
| return false; |
| } |
| } |
| |
| // The paint's *alpha* is applied after the paint/primitive color blend: |
| // We can ignore origColor here - alpha is unchanged by gamma |
| float paintAlpha = skPaint.getColor4f().fA; |
| if (paintAlpha != 1.0f) { |
| // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all |
| // color channels. It's value should be treated as the same in ANY color space. |
| paintFP = GrFragmentProcessor::ModulateRGBA( |
| std::move(paintFP), {paintAlpha, paintAlpha, paintAlpha, paintAlpha}); |
| } |
| } else { |
| // No shader, no primitive color. |
| grPaint->setColor4f(origColor.premul()); |
| // We can do this if there isn't a GP that is acting as the shader. |
| applyColorFilterToPaintColor = !gpProvidesShader; |
| } |
| } |
| |
| SkColorFilter* colorFilter = skPaint.getColorFilter(); |
| if (colorFilter) { |
| if (applyColorFilterToPaintColor) { |
| SkColorSpace* dstCS = dstColorInfo.colorSpace(); |
| grPaint->setColor4f(colorFilter->filterColor4f(origColor, dstCS, dstCS).premul()); |
| } else { |
| auto [success, fp] = GrFragmentProcessors::Make( |
| context, colorFilter, std::move(paintFP), dstColorInfo, surfaceProps); |
| if (!success) { |
| return false; |
| } |
| paintFP = std::move(fp); |
| } |
| } |
| |
| if (auto maskFilter = skPaint.getMaskFilter()) { |
| if (auto mfFP = GrFragmentProcessors::Make(maskFilter, fpArgs, ctm)) { |
| grPaint->setCoverageFragmentProcessor(std::move(mfFP)); |
| } |
| } |
| |
| #ifndef SK_IGNORE_GPU_DITHER |
| SkColorType ct = GrColorTypeToSkColorType(dstColorInfo.colorType()); |
| if (paintFP != nullptr && ( |
| surfaceProps.isAlwaysDither() || SkPaintPriv::ShouldDither(skPaint, ct))) { |
| float ditherRange = skgpu::DitherRangeForConfig(ct); |
| paintFP = make_dither_effect( |
| context, std::move(paintFP), ditherRange, context->priv().caps()); |
| } |
| #endif |
| |
| // Note that for the final blend onto the canvas, we should prefer to use the GrXferProcessor |
| // instead of a SkBlendModeBlender to perform the blend. The Xfer processor is able to perform |
| // coefficient-based blends directly, without readback. This will be much more efficient. |
| if (auto bm = skPaint.asBlendMode()) { |
| // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field |
| // on the GrPaint to also be null (also kSrcOver). |
| SkASSERT(!grPaint->getXPFactory()); |
| if (bm.value() != SkBlendMode::kSrcOver) { |
| grPaint->setXPFactory(GrXPFactory::FromBlendMode(bm.value())); |
| } |
| } else { |
| // Apply a custom blend against the surface color, and force the XP to kSrc so that the |
| // computed result is applied directly to the canvas while still honoring the alpha. |
| paintFP = GrFragmentProcessors::Make(as_BB(skPaint.getBlender()), |
| std::move(paintFP), |
| GrFragmentProcessor::SurfaceColor(), |
| fpArgs); |
| if (!paintFP) { |
| return false; |
| } |
| grPaint->setXPFactory(GrXPFactory::FromBlendMode(SkBlendMode::kSrc)); |
| } |
| |
| if (GrColorTypeClampType(dstColorInfo.colorType()) == GrClampType::kManual) { |
| if (paintFP != nullptr) { |
| paintFP = GrFragmentProcessor::ClampOutput(std::move(paintFP)); |
| } else { |
| auto color = grPaint->getColor4f(); |
| grPaint->setColor4f({SkTPin(color.fR, 0.f, 1.f), |
| SkTPin(color.fG, 0.f, 1.f), |
| SkTPin(color.fB, 0.f, 1.f), |
| SkTPin(color.fA, 0.f, 1.f)}); |
| } |
| } |
| |
| if (paintFP) { |
| grPaint->setColorFragmentProcessor(std::move(paintFP)); |
| } |
| |
| return true; |
| } |
| |
| bool SkPaintToGrPaint(GrRecordingContext* context, |
| const GrColorInfo& dstColorInfo, |
| const SkPaint& skPaint, |
| const SkMatrix& ctm, |
| const SkSurfaceProps& surfaceProps, |
| GrPaint* grPaint) { |
| return skpaint_to_grpaint_impl(context, |
| dstColorInfo, |
| skPaint, |
| ctm, |
| /*shaderFP=*/std::nullopt, |
| /*primColorBlender=*/nullptr, |
| surfaceProps, |
| grPaint); |
| } |
| |
| /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */ |
| bool SkPaintToGrPaintReplaceShader(GrRecordingContext* context, |
| const GrColorInfo& dstColorInfo, |
| const SkPaint& skPaint, |
| const SkMatrix& ctm, |
| std::unique_ptr<GrFragmentProcessor> shaderFP, |
| const SkSurfaceProps& surfaceProps, |
| GrPaint* grPaint) { |
| return skpaint_to_grpaint_impl(context, |
| dstColorInfo, |
| skPaint, |
| ctm, |
| std::move(shaderFP), |
| /*primColorBlender=*/nullptr, |
| surfaceProps, |
| grPaint); |
| } |
| |
| /** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must |
| be setup as a vertex attribute using the specified SkBlender. */ |
| bool SkPaintToGrPaintWithBlend(GrRecordingContext* context, |
| const GrColorInfo& dstColorInfo, |
| const SkPaint& skPaint, |
| const SkMatrix& ctm, |
| SkBlender* primColorBlender, |
| const SkSurfaceProps& surfaceProps, |
| GrPaint* grPaint) { |
| return skpaint_to_grpaint_impl(context, |
| dstColorInfo, |
| skPaint, |
| ctm, |
| /*shaderFP=*/std::nullopt, |
| primColorBlender, |
| surfaceProps, |
| grPaint); |
| } |