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/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGpuBuffer_DEFINED
#define GrGpuBuffer_DEFINED
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/gpu/ganesh/GrBuffer.h"
#include "src/gpu/ganesh/GrGpuResource.h"
#include <cstddef>
#include <string_view>
class GrGpu;
namespace skgpu {
class ScratchKey;
}
class GrGpuBuffer : public GrGpuResource, public GrBuffer {
public:
/**
* Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with
* "static" and "stream" patterns are disqualified by nature from being cached and reused.)
*/
static void ComputeScratchKeyForDynamicBuffer(size_t size, GrGpuBufferType, skgpu::ScratchKey*);
GrAccessPattern accessPattern() const { return fAccessPattern; }
size_t size() const final { return fSizeInBytes; }
void ref() const final { GrGpuResource::ref(); }
void unref() const final { GrGpuResource::unref(); }
/**
* Maps the buffer to be read or written by the CPU.
*
* It is an error to draw from the buffer while it is mapped or transfer to/from the buffer. It
* may fail if the backend doesn't support mapping the buffer. Once a buffer is mapped,
* subsequent calls to map() trivially succeed. No matter how many times map() is called,
* umap() will unmap the buffer on the first call if it is mapped.
*
* If the buffer is of type GrGpuBufferType::kXferGpuToCpu then it is mapped for reading only.
* Otherwise it is mapped writing only. Writing to a buffer that is mapped for reading or vice
* versa produces undefined results. If the buffer is mapped for writing then the buffer's
* previous contents are invalidated.
*
* @return a pointer to the data or nullptr if the map fails.
*/
void* map();
/**
* Unmaps the buffer if it is mapped.
*
* The pointer returned by the previous map call will no longer be valid.
*/
void unmap();
/**
* Queries whether the buffer has been mapped.
*
* @return true if the buffer is mapped, false otherwise.
*/
bool isMapped() const;
bool isCpuBuffer() const final { return false; }
/**
* Overwrites the buffer with zero bytes. Always fails for GrGpuBufferType::kXferGpuToCpu
* buffers. The buffer must not currently be mapped.
*/
bool clearToZero();
/**
* Updates the buffer data.
*
* The size of the buffer will be preserved. The src data will be
* placed at offset. If preserve is false then any remaining content
* before/after the range [offset, offset+size) becomes undefined.
* Preserving updates will fail if the size and offset are not aligned
* to GrCaps::bufferUpdateDataPreserveAlignment().
*
* The buffer must not be mapped.
*
* Fails for GrGpuBufferType::kXferGpuToCpu.
*
* Note that buffer updates do not go through GrContext and therefore are
* not serialized with other operations.
*
* @return returns true if the update succeeds, false otherwise.
*/
bool updateData(const void* src, size_t offset, size_t size, bool preserve);
GrGpuBufferType intendedType() const { return fIntendedType; }
protected:
GrGpuBuffer(GrGpu*,
size_t sizeInBytes,
GrGpuBufferType,
GrAccessPattern,
std::string_view label);
enum class MapType {
/** Maps for reading. The effect of writes is undefined. */
kRead,
/**
* Maps for writing. The existing contents are discarded and the initial contents of the
* buffer. Reads (even after overwriting initial contents) should be avoided for performance
* reasons as the memory may not be cached.
*/
kWriteDiscard,
};
void* fMapPtr;
private:
/** Currently MapType is determined entirely by the buffer type, as documented in map(). */
MapType mapType() const {
return this->intendedType() == GrGpuBufferType::kXferGpuToCpu ? MapType::kRead
: MapType::kWriteDiscard;
}
virtual void onMap(MapType) = 0;
virtual void onUnmap(MapType) = 0;
virtual bool onClearToZero() = 0;
virtual bool onUpdateData(const void* src, size_t offset, size_t size, bool preserve) = 0;
size_t onGpuMemorySize() const override { return fSizeInBytes; }
void onSetLabel() override{}
const char* getResourceType() const override { return "Buffer Object"; }
void computeScratchKey(skgpu::ScratchKey* key) const override;
size_t fSizeInBytes;
GrAccessPattern fAccessPattern;
GrGpuBufferType fIntendedType;
};
#endif