| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/Device.h" |
| |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/gpu/GrRecordingContext.h" |
| #include "include/private/base/SkTPin.h" |
| #include "src/core/SkDraw.h" |
| #include "src/core/SkMaskFilterBase.h" |
| #include "src/core/SkSamplingPriv.h" |
| #include "src/core/SkSpecialImage.h" |
| #include "src/gpu/TiledTextureUtils.h" |
| #include "src/gpu/ganesh/GrBlurUtils.h" |
| #include "src/gpu/ganesh/GrColorSpaceXform.h" |
| #include "src/gpu/ganesh/GrFPArgs.h" |
| #include "src/gpu/ganesh/GrFragmentProcessors.h" |
| #include "src/gpu/ganesh/GrOpsTypes.h" |
| #include "src/gpu/ganesh/GrStyle.h" |
| #include "src/gpu/ganesh/SkGr.h" |
| #include "src/gpu/ganesh/SurfaceDrawContext.h" |
| #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h" |
| #include "src/gpu/ganesh/effects/GrTextureEffect.h" |
| #include "src/gpu/ganesh/geometry/GrRect.h" |
| #include "src/gpu/ganesh/geometry/GrStyledShape.h" |
| #include "src/gpu/ganesh/image/GrImageUtils.h" |
| #include "src/gpu/ganesh/image/SkImage_Ganesh.h" |
| #include "src/gpu/ganesh/image/SkSpecialImage_Ganesh.h" |
| #include "src/image/SkImage_Base.h" |
| |
| using namespace skia_private; |
| |
| namespace { |
| |
| inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { |
| return textureIsAlphaOnly && paint.getShader(); |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Helper functions for dropping src rect subset with GrSamplerState::Filter::kLinear. |
| |
| static const SkScalar kColorBleedTolerance = 0.001f; |
| |
| bool has_aligned_samples(const SkRect& srcRect, const SkRect& transformedRect) { |
| // detect pixel disalignment |
| if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedRect.left()) < kColorBleedTolerance && |
| SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedRect.top()) < kColorBleedTolerance && |
| SkScalarAbs(transformedRect.width() - srcRect.width()) < kColorBleedTolerance && |
| SkScalarAbs(transformedRect.height() - srcRect.height()) < kColorBleedTolerance) { |
| return true; |
| } |
| return false; |
| } |
| |
| bool may_color_bleed(const SkRect& srcRect, |
| const SkRect& transformedRect, |
| const SkMatrix& m, |
| int numSamples) { |
| // Only gets called if has_aligned_samples returned false. |
| // So we can assume that sampling is axis aligned but not texel aligned. |
| SkASSERT(!has_aligned_samples(srcRect, transformedRect)); |
| SkRect innerSrcRect(srcRect), innerTransformedRect, outerTransformedRect(transformedRect); |
| if (numSamples > 1) { |
| innerSrcRect.inset(SK_Scalar1, SK_Scalar1); |
| } else { |
| innerSrcRect.inset(SK_ScalarHalf, SK_ScalarHalf); |
| } |
| m.mapRect(&innerTransformedRect, innerSrcRect); |
| |
| // The gap between outerTransformedRect and innerTransformedRect |
| // represents the projection of the source border area, which is |
| // problematic for color bleeding. We must check whether any |
| // destination pixels sample the border area. |
| outerTransformedRect.inset(kColorBleedTolerance, kColorBleedTolerance); |
| innerTransformedRect.outset(kColorBleedTolerance, kColorBleedTolerance); |
| SkIRect outer, inner; |
| outerTransformedRect.round(&outer); |
| innerTransformedRect.round(&inner); |
| // If the inner and outer rects round to the same result, it means the |
| // border does not overlap any pixel centers. Yay! |
| return inner != outer; |
| } |
| |
| bool can_ignore_linear_filtering_subset(const SkRect& srcSubset, |
| const SkMatrix& srcRectToDeviceSpace, |
| int numSamples) { |
| if (srcRectToDeviceSpace.rectStaysRect()) { |
| // sampling is axis-aligned |
| SkRect transformedRect; |
| srcRectToDeviceSpace.mapRect(&transformedRect, srcSubset); |
| |
| if (has_aligned_samples(srcSubset, transformedRect) || |
| !may_color_bleed(srcSubset, transformedRect, srcRectToDeviceSpace, numSamples)) { |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| // Helper functions for drawing an image with ganesh::SurfaceDrawContext |
| |
| /** |
| * Checks whether the paint is compatible with using SurfaceDrawContext::drawTexture. It is more |
| * efficient than the SkImage general case. |
| */ |
| bool can_use_draw_texture(const SkPaint& paint, const SkSamplingOptions& sampling) { |
| return (!paint.getColorFilter() && !paint.getShader() && !paint.getMaskFilter() && |
| !paint.getImageFilter() && !paint.getBlender() && !sampling.isAniso() && |
| !sampling.useCubic && sampling.mipmap == SkMipmapMode::kNone); |
| } |
| |
| SkPMColor4f texture_color(SkColor4f paintColor, float entryAlpha, GrColorType srcColorType, |
| const GrColorInfo& dstColorInfo) { |
| paintColor.fA *= entryAlpha; |
| if (GrColorTypeIsAlphaOnly(srcColorType)) { |
| return SkColor4fPrepForDst(paintColor, dstColorInfo).premul(); |
| } else { |
| float paintAlpha = SkTPin(paintColor.fA, 0.f, 1.f); |
| return { paintAlpha, paintAlpha, paintAlpha, paintAlpha }; |
| } |
| } |
| |
| // Assumes srcRect and dstRect have already been optimized to fit the proxy |
| void draw_texture(skgpu::ganesh::SurfaceDrawContext* sdc, |
| const GrClip* clip, |
| const SkMatrix& ctm, |
| const SkPaint& paint, |
| GrSamplerState::Filter filter, |
| const SkRect& srcRect, |
| const SkRect& dstRect, |
| const SkPoint dstClip[4], |
| GrQuadAAFlags aaFlags, |
| SkCanvas::SrcRectConstraint constraint, |
| GrSurfaceProxyView view, |
| const GrColorInfo& srcColorInfo) { |
| if (GrColorTypeIsAlphaOnly(srcColorInfo.colorType())) { |
| view.concatSwizzle(skgpu::Swizzle("aaaa")); |
| } |
| const GrColorInfo& dstInfo = sdc->colorInfo(); |
| auto textureXform = GrColorSpaceXform::Make(srcColorInfo, sdc->colorInfo()); |
| GrSurfaceProxy* proxy = view.proxy(); |
| // Must specify the strict constraint when the proxy is not functionally exact and the src |
| // rect would access pixels outside the proxy's content area without the constraint. |
| if (constraint != SkCanvas::kStrict_SrcRectConstraint && !proxy->isFunctionallyExact()) { |
| // Conservative estimate of how much a coord could be outset from src rect: |
| // 1/2 pixel for AA and 1/2 pixel for linear filtering |
| float buffer = 0.5f * (aaFlags != GrQuadAAFlags::kNone) + |
| GrTextureEffect::kLinearInset * (filter == GrSamplerState::Filter::kLinear); |
| SkRect safeBounds = proxy->getBoundsRect(); |
| safeBounds.inset(buffer, buffer); |
| if (!safeBounds.contains(srcRect)) { |
| constraint = SkCanvas::kStrict_SrcRectConstraint; |
| } |
| } |
| |
| SkPMColor4f color = texture_color(paint.getColor4f(), 1.f, srcColorInfo.colorType(), dstInfo); |
| if (dstClip) { |
| // Get source coords corresponding to dstClip |
| SkPoint srcQuad[4]; |
| GrMapRectPoints(dstRect, srcRect, dstClip, srcQuad, 4); |
| |
| sdc->drawTextureQuad(clip, |
| std::move(view), |
| srcColorInfo.colorType(), |
| srcColorInfo.alphaType(), |
| filter, |
| GrSamplerState::MipmapMode::kNone, |
| paint.getBlendMode_or(SkBlendMode::kSrcOver), |
| color, |
| srcQuad, |
| dstClip, |
| aaFlags, |
| constraint == SkCanvas::kStrict_SrcRectConstraint ? &srcRect : nullptr, |
| ctm, |
| std::move(textureXform)); |
| } else { |
| sdc->drawTexture(clip, |
| std::move(view), |
| srcColorInfo.alphaType(), |
| filter, |
| GrSamplerState::MipmapMode::kNone, |
| paint.getBlendMode_or(SkBlendMode::kSrcOver), |
| color, |
| srcRect, |
| dstRect, |
| aaFlags, |
| constraint, |
| ctm, |
| std::move(textureXform)); |
| } |
| } |
| |
| SkFilterMode downgrade_to_filter(const SkSamplingOptions& sampling) { |
| SkFilterMode filter = sampling.filter; |
| if (sampling.isAniso() || sampling.useCubic || sampling.mipmap != SkMipmapMode::kNone) { |
| // if we were "fancier" than just bilerp, only do bilerp |
| filter = SkFilterMode::kLinear; |
| } |
| return filter; |
| } |
| |
| } // anonymous namespace |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| namespace skgpu::ganesh { |
| |
| void Device::drawEdgeAAImage(const SkImage* image, |
| const SkRect& src, |
| const SkRect& dst, |
| const SkPoint dstClip[4], |
| SkCanvas::QuadAAFlags canvasAAFlags, |
| const SkMatrix& localToDevice, |
| const SkSamplingOptions& sampling, |
| const SkPaint& paint, |
| SkCanvas::SrcRectConstraint constraint, |
| const SkMatrix& srcToDst, |
| SkTileMode tm) { |
| GrRecordingContext* rContext = fContext.get(); |
| SurfaceDrawContext* sdc = fSurfaceDrawContext.get(); |
| const GrClip* clip = this->clip(); |
| |
| GrQuadAAFlags aaFlags = SkToGrQuadAAFlags(canvasAAFlags); |
| auto ib = as_IB(image); |
| if (tm == SkTileMode::kClamp && !ib->isYUVA() && can_use_draw_texture(paint, sampling)) { |
| // We've done enough checks above to allow us to pass ClampNearest() and not check for |
| // scaling adjustments. |
| auto [view, ct] = skgpu::ganesh::AsView(rContext, image, skgpu::Mipmapped::kNo); |
| if (!view) { |
| return; |
| } |
| GrColorInfo info(image->imageInfo().colorInfo()); |
| info = info.makeColorType(ct); |
| draw_texture(sdc, |
| clip, |
| localToDevice, |
| paint, |
| sampling.filter, |
| src, |
| dst, |
| dstClip, |
| aaFlags, |
| constraint, |
| std::move(view), |
| info); |
| return; |
| } |
| |
| const SkMaskFilter* mf = paint.getMaskFilter(); |
| |
| // The shader expects proper local coords, so we can't replace local coords with texture coords |
| // if the shader will be used. If we have a mask filter we will change the underlying geometry |
| // that is rendered. |
| bool canUseTextureCoordsAsLocalCoords = !use_shader(image->isAlphaOnly(), paint) && !mf; |
| |
| // Specifying the texture coords as local coordinates is an attempt to enable more GrDrawOp |
| // combining by not baking anything about the srcRect, dstRect, or ctm, into the texture |
| // FP. In the future this should be an opaque optimization enabled by the combination of |
| // GrDrawOp/GP and FP. |
| if (GrFragmentProcessors::IsSupported(mf)) { |
| mf = nullptr; |
| } |
| |
| bool restrictToSubset = SkCanvas::kStrict_SrcRectConstraint == constraint; |
| |
| // If we have to outset for AA then we will generate texture coords outside the src rect. The |
| // same happens for any mask filter that extends the bounds rendered in the dst. |
| // This is conservative as a mask filter does not have to expand the bounds rendered. |
| bool coordsAllInsideSrcRect = aaFlags == GrQuadAAFlags::kNone && !mf; |
| |
| // Check for optimization to drop the src rect constraint when using linear filtering. |
| // TODO: Just rely on image to handle this. |
| if (sampling.isAniso() && !sampling.useCubic && sampling.filter == SkFilterMode::kLinear && |
| restrictToSubset && sampling.mipmap == SkMipmapMode::kNone && coordsAllInsideSrcRect && |
| !ib->isYUVA()) { |
| SkMatrix combinedMatrix; |
| combinedMatrix.setConcat(localToDevice, srcToDst); |
| if (can_ignore_linear_filtering_subset(src, combinedMatrix, sdc->numSamples())) { |
| restrictToSubset = false; |
| } |
| } |
| |
| SkMatrix textureMatrix; |
| if (canUseTextureCoordsAsLocalCoords) { |
| textureMatrix = SkMatrix::I(); |
| } else { |
| if (!srcToDst.invert(&textureMatrix)) { |
| return; |
| } |
| } |
| const SkRect* subset = restrictToSubset ? &src : nullptr; |
| const SkRect* domain = coordsAllInsideSrcRect ? &src : nullptr; |
| SkTileMode tileModes[] = {tm, tm}; |
| std::unique_ptr<GrFragmentProcessor> fp = skgpu::ganesh::AsFragmentProcessor( |
| rContext, image, sampling, tileModes, textureMatrix, subset, domain); |
| fp = GrColorSpaceXformEffect::Make( |
| std::move(fp), image->imageInfo().colorInfo(), sdc->colorInfo()); |
| if (image->isAlphaOnly()) { |
| if (const auto* shader = as_SB(paint.getShader())) { |
| auto shaderFP = GrFragmentProcessors::Make(shader, |
| GrFPArgs(rContext, |
| &sdc->colorInfo(), |
| sdc->surfaceProps(), |
| GrFPArgs::Scope::kDefault), |
| localToDevice); |
| if (!shaderFP) { |
| return; |
| } |
| fp = GrBlendFragmentProcessor::Make<SkBlendMode::kDstIn>(std::move(fp), |
| std::move(shaderFP)); |
| } else { |
| // Multiply the input (paint) color by the texture (alpha) |
| fp = GrFragmentProcessor::MulInputByChildAlpha(std::move(fp)); |
| } |
| } |
| |
| GrPaint grPaint; |
| if (!SkPaintToGrPaintReplaceShader(rContext, |
| sdc->colorInfo(), |
| paint, |
| localToDevice, |
| std::move(fp), |
| sdc->surfaceProps(), |
| &grPaint)) { |
| return; |
| } |
| |
| if (!mf) { |
| // Can draw the image directly (any mask filter on the paint was converted to an FP already) |
| if (dstClip) { |
| SkPoint srcClipPoints[4]; |
| SkPoint* srcClip = nullptr; |
| if (canUseTextureCoordsAsLocalCoords) { |
| // Calculate texture coordinates that match the dst clip |
| GrMapRectPoints(dst, src, dstClip, srcClipPoints, 4); |
| srcClip = srcClipPoints; |
| } |
| sdc->fillQuadWithEdgeAA(clip, std::move(grPaint), aaFlags, localToDevice, |
| dstClip, srcClip); |
| } else { |
| // Provide explicit texture coords when possible, otherwise rely on texture matrix |
| sdc->fillRectWithEdgeAA(clip, std::move(grPaint), aaFlags, localToDevice, dst, |
| canUseTextureCoordsAsLocalCoords ? &src : nullptr); |
| } |
| } else { |
| // Must draw the mask filter as a GrStyledShape. For now, this loses the per-edge AA |
| // information since it always draws with AA, but that should not be noticeable since the |
| // mask filter is probably a blur. |
| GrStyledShape shape; |
| if (dstClip) { |
| // Represent it as an SkPath formed from the dstClip |
| SkPath path; |
| path.addPoly(dstClip, 4, true); |
| shape = GrStyledShape(path); |
| } else { |
| shape = GrStyledShape(dst); |
| } |
| |
| GrBlurUtils::DrawShapeWithMaskFilter( |
| rContext, sdc, clip, shape, std::move(grPaint), localToDevice, mf); |
| } |
| } |
| |
| void Device::drawSpecial(SkSpecialImage* special, |
| const SkMatrix& localToDevice, |
| const SkSamplingOptions& origSampling, |
| const SkPaint& paint, |
| SkCanvas::SrcRectConstraint constraint) { |
| SkASSERT(!paint.getMaskFilter() && !paint.getImageFilter()); |
| SkASSERT(special->isGaneshBacked()); |
| |
| SkRect src = SkRect::Make(special->subset()); |
| SkRect dst = SkRect::MakeWH(special->width(), special->height()); |
| SkMatrix srcToDst = SkMatrix::RectToRect(src, dst); |
| |
| SkSamplingOptions sampling = SkSamplingOptions(downgrade_to_filter(origSampling)); |
| GrAA aa = fSurfaceDrawContext->chooseAA(paint); |
| SkCanvas::QuadAAFlags aaFlags = (aa == GrAA::kYes) ? SkCanvas::kAll_QuadAAFlags |
| : SkCanvas::kNone_QuadAAFlags; |
| |
| GrSurfaceProxyView view = SkSpecialImages::AsView(this->recordingContext(), special); |
| if (!view) { |
| // This shouldn't happen since we shouldn't be mixing SkSpecialImage subclasses but |
| // returning early should avoid problems in release builds. |
| SkASSERT(false); |
| return; |
| } |
| |
| if (constraint == SkCanvas::kFast_SrcRectConstraint) { |
| // If 'fast' was requested, we assume the caller has done sufficient analysis to know the |
| // logical dimensions are safe (which is true for FilterResult, the only current caller that |
| // passes in 'fast'). Without exactify'ing the proxy, GrTextureEffect would re-introduce |
| // subset clamping. |
| view.proxy()->priv().exactify(); |
| } |
| |
| SkImage_Ganesh image(sk_ref_sp(special->getContext()), |
| special->uniqueID(), |
| std::move(view), |
| special->colorInfo()); |
| // In most cases this ought to hit draw_texture since there won't be a color filter, |
| // alpha-only texture+shader, or a high filter quality. |
| this->drawEdgeAAImage(&image, |
| src, |
| dst, |
| /* dstClip= */nullptr, |
| aaFlags, |
| localToDevice, |
| sampling, |
| paint, |
| constraint, |
| srcToDst, |
| SkTileMode::kClamp); |
| } |
| |
| void Device::drawImageQuadDirect(const SkImage* image, |
| const SkRect& srcRect, |
| const SkRect& dstRect, |
| const SkPoint dstClip[4], |
| SkCanvas::QuadAAFlags aaFlags, |
| const SkMatrix* preViewMatrix, |
| const SkSamplingOptions& origSampling, |
| const SkPaint& paint, |
| SkCanvas::SrcRectConstraint constraint) { |
| SkRect src; |
| SkRect dst; |
| SkMatrix srcToDst; |
| auto mode = TiledTextureUtils::OptimizeSampleArea(SkISize::Make(image->width(), |
| image->height()), |
| srcRect, dstRect, dstClip, |
| &src, &dst, &srcToDst); |
| if (mode == TiledTextureUtils::ImageDrawMode::kSkip) { |
| return; |
| } |
| |
| if (src.contains(image->bounds())) { |
| constraint = SkCanvas::kFast_SrcRectConstraint; |
| } |
| // Depending on the nature of image, it can flow through more or less optimal pipelines |
| SkTileMode tileMode = mode == TiledTextureUtils::ImageDrawMode::kDecal ? SkTileMode::kDecal |
| : SkTileMode::kClamp; |
| |
| // Get final CTM matrix |
| SkMatrix ctm = this->localToDevice(); |
| if (preViewMatrix) { |
| ctm.preConcat(*preViewMatrix); |
| } |
| |
| SkSamplingOptions sampling = origSampling; |
| if (sampling.mipmap != SkMipmapMode::kNone && |
| TiledTextureUtils::CanDisableMipmap(ctm, srcToDst)) { |
| sampling = SkSamplingOptions(sampling.filter); |
| } |
| |
| this->drawEdgeAAImage(image, |
| src, |
| dst, |
| dstClip, |
| aaFlags, |
| ctm, |
| sampling, |
| paint, |
| constraint, |
| srcToDst, |
| tileMode); |
| } |
| |
| void Device::drawEdgeAAImageSet(const SkCanvas::ImageSetEntry set[], int count, |
| const SkPoint dstClips[], const SkMatrix preViewMatrices[], |
| const SkSamplingOptions& sampling, const SkPaint& paint, |
| SkCanvas::SrcRectConstraint constraint) { |
| SkASSERT(count > 0); |
| if (!can_use_draw_texture(paint, sampling)) { |
| // Send every entry through drawImageQuad() to handle the more complicated paint |
| int dstClipIndex = 0; |
| for (int i = 0; i < count; ++i) { |
| // Only no clip or quad clip are supported |
| SkASSERT(!set[i].fHasClip || dstClips); |
| SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices); |
| |
| SkTCopyOnFirstWrite<SkPaint> entryPaint(paint); |
| if (set[i].fAlpha != 1.f) { |
| auto paintAlpha = paint.getAlphaf(); |
| entryPaint.writable()->setAlphaf(paintAlpha * set[i].fAlpha); |
| } |
| this->drawImageQuadDirect( |
| set[i].fImage.get(), set[i].fSrcRect, set[i].fDstRect, |
| set[i].fHasClip ? dstClips + dstClipIndex : nullptr, |
| static_cast<SkCanvas::QuadAAFlags>(set[i].fAAFlags), |
| set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex, |
| sampling, *entryPaint, constraint); |
| dstClipIndex += 4 * set[i].fHasClip; |
| } |
| return; |
| } |
| |
| GrSamplerState::Filter filter = sampling.filter == SkFilterMode::kNearest |
| ? GrSamplerState::Filter::kNearest |
| : GrSamplerState::Filter::kLinear; |
| SkBlendMode mode = paint.getBlendMode_or(SkBlendMode::kSrcOver); |
| |
| AutoTArray<GrTextureSetEntry> textures(count); |
| // We accumulate compatible proxies until we find an an incompatible one or reach the end and |
| // issue the accumulated 'n' draws starting at 'base'. 'p' represents the number of proxy |
| // switches that occur within the 'n' entries. |
| int base = 0, n = 0, p = 0; |
| auto draw = [&](int nextBase) { |
| if (n > 0) { |
| auto textureXform = GrColorSpaceXform::Make(set[base].fImage->imageInfo().colorInfo(), |
| fSurfaceDrawContext->colorInfo()); |
| fSurfaceDrawContext->drawTextureSet(this->clip(), |
| textures.get() + base, |
| n, |
| p, |
| filter, |
| GrSamplerState::MipmapMode::kNone, |
| mode, |
| constraint, |
| this->localToDevice(), |
| std::move(textureXform)); |
| } |
| base = nextBase; |
| n = 0; |
| p = 0; |
| }; |
| int dstClipIndex = 0; |
| for (int i = 0; i < count; ++i) { |
| SkASSERT(!set[i].fHasClip || dstClips); |
| SkASSERT(set[i].fMatrixIndex < 0 || preViewMatrices); |
| |
| // Manage the dst clip pointer tracking before any continues are used so we don't lose |
| // our place in the dstClips array. |
| const SkPoint* clip = set[i].fHasClip ? dstClips + dstClipIndex : nullptr; |
| dstClipIndex += 4 * set[i].fHasClip; |
| |
| // The default SkDevice implementation is based on drawImageRect which does not allow |
| // non-sorted src rects. TODO: Decide this is OK or make sure we handle it. |
| if (!set[i].fSrcRect.isSorted()) { |
| draw(i + 1); |
| continue; |
| } |
| |
| GrSurfaceProxyView view; |
| const SkImage_Base* image = as_IB(set[i].fImage.get()); |
| // Extract view from image, but skip YUV images so they get processed through |
| // drawImageQuad and the proper effect to dynamically sample their planes. |
| if (!image->isYUVA()) { |
| std::tie(view, std::ignore) = |
| skgpu::ganesh::AsView(this->recordingContext(), image, skgpu::Mipmapped::kNo); |
| if (image->isAlphaOnly()) { |
| skgpu::Swizzle swizzle = skgpu::Swizzle::Concat(view.swizzle(), |
| skgpu::Swizzle("aaaa")); |
| view = {view.detachProxy(), view.origin(), swizzle}; |
| } |
| } |
| |
| if (!view) { |
| // This image can't go through the texture op, send through general image pipeline |
| // after flushing current batch. |
| draw(i + 1); |
| SkTCopyOnFirstWrite<SkPaint> entryPaint(paint); |
| if (set[i].fAlpha != 1.f) { |
| auto paintAlpha = paint.getAlphaf(); |
| entryPaint.writable()->setAlphaf(paintAlpha * set[i].fAlpha); |
| } |
| this->drawImageQuadDirect( |
| image, set[i].fSrcRect, set[i].fDstRect, clip, |
| static_cast<SkCanvas::QuadAAFlags>(set[i].fAAFlags), |
| set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex, |
| sampling, *entryPaint, constraint); |
| continue; |
| } |
| |
| textures[i].fProxyView = std::move(view); |
| textures[i].fSrcAlphaType = image->alphaType(); |
| textures[i].fSrcRect = set[i].fSrcRect; |
| textures[i].fDstRect = set[i].fDstRect; |
| textures[i].fDstClipQuad = clip; |
| textures[i].fPreViewMatrix = |
| set[i].fMatrixIndex < 0 ? nullptr : preViewMatrices + set[i].fMatrixIndex; |
| textures[i].fColor = texture_color(paint.getColor4f(), set[i].fAlpha, |
| SkColorTypeToGrColorType(image->colorType()), |
| fSurfaceDrawContext->colorInfo()); |
| textures[i].fAAFlags = SkToGrQuadAAFlags(set[i].fAAFlags); |
| |
| if (n > 0 && |
| (!GrTextureProxy::ProxiesAreCompatibleAsDynamicState( |
| textures[i].fProxyView.proxy(), |
| textures[base].fProxyView.proxy()) || |
| textures[i].fProxyView.swizzle() != textures[base].fProxyView.swizzle() || |
| set[i].fImage->alphaType() != set[base].fImage->alphaType() || |
| !SkColorSpace::Equals(set[i].fImage->colorSpace(), set[base].fImage->colorSpace()))) { |
| draw(i); |
| } |
| // Whether or not we submitted a draw in the above if(), this ith entry is in the current |
| // set being accumulated so increment n, and increment p if proxies are different. |
| ++n; |
| if (n == 1 || textures[i - 1].fProxyView.proxy() != textures[i].fProxyView.proxy()) { |
| // First proxy or a different proxy (that is compatible, otherwise we'd have drawn up |
| // to i - 1). |
| ++p; |
| } |
| } |
| draw(count); |
| } |
| |
| } // namespace skgpu::ganesh |