blob: b217bae5db3793b3cfa81caa92c57447ebc014d6 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/skottie/src/SkottieAdapter.h"
#include "include/core/SkFont.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkMatrix44.h"
#include "include/core/SkPath.h"
#include "include/core/SkRRect.h"
#include "include/private/SkTo.h"
#include "include/utils/Sk3D.h"
#include "modules/skottie/src/SkottieValue.h"
#include "modules/sksg/include/SkSGDraw.h"
#include "modules/sksg/include/SkSGGradient.h"
#include "modules/sksg/include/SkSGGroup.h"
#include "modules/sksg/include/SkSGPaint.h"
#include "modules/sksg/include/SkSGPath.h"
#include "modules/sksg/include/SkSGRect.h"
#include "modules/sksg/include/SkSGTransform.h"
#include "modules/sksg/include/SkSGTrimEffect.h"
#include <cmath>
#include <utility>
namespace skottie {
namespace internal {
DiscardableAdaptorBase::DiscardableAdaptorBase() = default;
void DiscardableAdaptorBase::setAnimators(sksg::AnimatorList&& animators) {
fAnimators = std::move(animators);
}
void DiscardableAdaptorBase::onTick(float t) {
for (auto& animator : fAnimators) {
animator->tick(t);
}
this->onSync();
}
} // namespace internal
RRectAdapter::RRectAdapter(sk_sp<sksg::RRect> wrapped_node)
: fRRectNode(std::move(wrapped_node)) {}
RRectAdapter::~RRectAdapter() = default;
void RRectAdapter::apply() {
// BM "position" == "center position"
auto rr = SkRRect::MakeRectXY(SkRect::MakeXYWH(fPosition.x() - fSize.width() / 2,
fPosition.y() - fSize.height() / 2,
fSize.width(), fSize.height()),
fRadius.width(),
fRadius.height());
fRRectNode->setRRect(rr);
}
TransformAdapter2D::TransformAdapter2D(sk_sp<sksg::Matrix<SkMatrix>> matrix)
: fMatrixNode(std::move(matrix)) {}
TransformAdapter2D::~TransformAdapter2D() = default;
SkMatrix TransformAdapter2D::totalMatrix() const {
SkMatrix t = SkMatrix::MakeTrans(-fAnchorPoint.x(), -fAnchorPoint.y());
t.postScale(fScale.x() / 100, fScale.y() / 100); // 100% based
t.postRotate(fRotation);
t.postTranslate(fPosition.x(), fPosition.y());
// TODO: skew
return t;
}
void TransformAdapter2D::apply() {
fMatrixNode->setMatrix(this->totalMatrix());
}
TransformAdapter3D::Vec3::Vec3(const VectorValue& v) {
fX = v.size() > 0 ? v[0] : 0;
fY = v.size() > 1 ? v[1] : 0;
fZ = v.size() > 2 ? v[2] : 0;
}
TransformAdapter3D::TransformAdapter3D()
: fMatrixNode(sksg::Matrix<SkMatrix44>::Make(SkMatrix::I())) {}
TransformAdapter3D::~TransformAdapter3D() = default;
sk_sp<sksg::Transform> TransformAdapter3D::refTransform() const {
return fMatrixNode;
}
SkMatrix44 TransformAdapter3D::totalMatrix() const {
SkMatrix44 t;
t.setTranslate(-fAnchorPoint.fX, -fAnchorPoint.fY, -fAnchorPoint.fZ);
t.postScale(fScale.fX / 100, fScale.fY / 100, fScale.fZ / 100);
SkMatrix44 r;
r.setRotateDegreesAbout(0, 0, 1, fRotation.fZ);
t.postConcat(r);
r.setRotateDegreesAbout(0, 1, 0, fRotation.fY);
t.postConcat(r);
r.setRotateDegreesAbout(1, 0, 0, fRotation.fX);
t.postConcat(r);
t.postTranslate(fPosition.fX, fPosition.fY, fPosition.fZ);
return t;
}
void TransformAdapter3D::apply() {
fMatrixNode->setMatrix(this->totalMatrix());
}
CameraAdapter:: CameraAdapter(const SkSize& viewport_size)
: fViewportSize(viewport_size) {}
CameraAdapter::~CameraAdapter() = default;
SkMatrix44 CameraAdapter::totalMatrix() const {
// Camera parameters:
//
// * location -> position attribute
// * point of interest -> anchor point attribute
// * orientation -> rotation attribute
//
SkPoint3 pos = { this->getPosition().fX,
this->getPosition().fY,
-this->getPosition().fZ },
poi = { this->getAnchorPoint().fX,
this->getAnchorPoint().fY,
-this->getAnchorPoint().fZ },
up = { 0, 1, 0 };
// Initial camera vector.
SkMatrix44 cam_t;
Sk3LookAt(&cam_t, pos, poi, up);
// Rotation origin is camera position.
{
SkMatrix44 rot;
rot.setRotateDegreesAbout(1, 0, 0, this->getRotation().fX);
cam_t.postConcat(rot);
rot.setRotateDegreesAbout(0, 1, 0, this->getRotation().fY);
cam_t.postConcat(rot);
rot.setRotateDegreesAbout(0, 0, 1, -this->getRotation().fZ);
cam_t.postConcat(rot);
}
// Flip world Z, as it is opposite of what Sk3D expects.
cam_t.preScale(1, 1, -1);
// View parameters:
//
// * size -> composition size (TODO: AE seems to base it on width only?)
// * distance -> "zoom" camera attribute
//
const auto view_size = SkTMax(fViewportSize.width(), fViewportSize.height()),
view_distance = this->getZoom(),
view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance));
SkMatrix44 persp_t;
Sk3Perspective(&persp_t, 0, view_distance, 2 * view_angle);
persp_t.postScale(view_size * 0.5f, view_size * 0.5f, 1);
SkMatrix44 t;
t.setTranslate(fViewportSize.width() * 0.5f, fViewportSize.height() * 0.5f, 0);
t.preConcat(persp_t);
t.preConcat(cam_t);
return t;
}
RepeaterAdapter::RepeaterAdapter(sk_sp<sksg::RenderNode> repeater_node, Composite composite)
: fRepeaterNode(repeater_node)
, fComposite(composite)
, fRoot(sksg::Group::Make()) {}
RepeaterAdapter::~RepeaterAdapter() = default;
void RepeaterAdapter::apply() {
static constexpr SkScalar kMaxCount = 512;
const auto count = static_cast<size_t>(SkTPin(fCount, 0.0f, kMaxCount) + 0.5f);
const auto& compute_transform = [this] (size_t index) {
const auto t = fOffset + index;
// Position, scale & rotation are "scaled" by index/offset.
SkMatrix m = SkMatrix::MakeTrans(-fAnchorPoint.x(),
-fAnchorPoint.y());
m.postScale(std::pow(fScale.x() * .01f, fOffset),
std::pow(fScale.y() * .01f, fOffset));
m.postRotate(t * fRotation);
m.postTranslate(t * fPosition.x() + fAnchorPoint.x(),
t * fPosition.y() + fAnchorPoint.y());
return m;
};
// TODO: start/end opacity support.
// TODO: we can avoid rebuilding all the fragments in most cases.
fRoot->clear();
for (size_t i = 0; i < count; ++i) {
const auto insert_index = (fComposite == Composite::kAbove) ? i : count - i - 1;
fRoot->addChild(sksg::TransformEffect::Make(fRepeaterNode,
compute_transform(insert_index)));
}
}
PolyStarAdapter::PolyStarAdapter(sk_sp<sksg::Path> wrapped_node, Type t)
: fPathNode(std::move(wrapped_node))
, fType(t) {}
PolyStarAdapter::~PolyStarAdapter() = default;
void PolyStarAdapter::apply() {
static constexpr int kMaxPointCount = 100000;
const auto count = SkToUInt(SkTPin(SkScalarRoundToInt(fPointCount), 0, kMaxPointCount));
const auto arc = sk_ieee_float_divide(SK_ScalarPI * 2, count);
const auto pt_on_circle = [](const SkPoint& c, SkScalar r, SkScalar a) {
return SkPoint::Make(c.x() + r * std::cos(a),
c.y() + r * std::sin(a));
};
// TODO: inner/outer "roundness"?
SkPath poly;
auto angle = SkDegreesToRadians(fRotation - 90);
poly.moveTo(pt_on_circle(fPosition, fOuterRadius, angle));
poly.incReserve(fType == Type::kStar ? count * 2 : count);
for (unsigned i = 0; i < count; ++i) {
if (fType == Type::kStar) {
poly.lineTo(pt_on_circle(fPosition, fInnerRadius, angle + arc * 0.5f));
}
angle += arc;
poly.lineTo(pt_on_circle(fPosition, fOuterRadius, angle));
}
poly.close();
fPathNode->setPath(poly);
}
GradientAdapter::GradientAdapter(sk_sp<sksg::Gradient> grad, size_t stopCount)
: fGradient(std::move(grad))
, fStopCount(stopCount) {}
void GradientAdapter::apply() {
this->onApply();
// |fColorStops| holds |fStopCount| x [ pos, r, g, g ] + ? x [ pos, alpha ]
if (fColorStops.size() < fStopCount * 4 || ((fColorStops.size() - fStopCount * 4) % 2)) {
// apply() may get called before the stops are set, so only log when we have some stops.
if (!fColorStops.empty()) {
SkDebugf("!! Invalid gradient stop array size: %zu\n", fColorStops.size());
}
return;
}
std::vector<sksg::Gradient::ColorStop> stops;
// TODO: merge/lerp opacity stops
const auto csEnd = fColorStops.cbegin() + fStopCount * 4;
for (auto cs = fColorStops.cbegin(); cs != csEnd; cs += 4) {
const auto pos = cs[0];
const VectorValue rgb({ cs[1], cs[2], cs[3] });
stops.push_back({ pos, ValueTraits<VectorValue>::As<SkColor>(rgb) });
}
fGradient->setColorStops(std::move(stops));
}
LinearGradientAdapter::LinearGradientAdapter(sk_sp<sksg::LinearGradient> grad, size_t stopCount)
: INHERITED(std::move(grad), stopCount) {}
void LinearGradientAdapter::onApply() {
auto* grad = static_cast<sksg::LinearGradient*>(fGradient.get());
grad->setStartPoint(this->startPoint());
grad->setEndPoint(this->endPoint());
}
RadialGradientAdapter::RadialGradientAdapter(sk_sp<sksg::RadialGradient> grad, size_t stopCount)
: INHERITED(std::move(grad), stopCount) {}
void RadialGradientAdapter::onApply() {
auto* grad = static_cast<sksg::RadialGradient*>(fGradient.get());
grad->setStartCenter(this->startPoint());
grad->setEndCenter(this->startPoint());
grad->setStartRadius(0);
grad->setEndRadius(SkPoint::Distance(this->startPoint(), this->endPoint()));
}
TrimEffectAdapter::TrimEffectAdapter(sk_sp<sksg::TrimEffect> trimEffect)
: fTrimEffect(std::move(trimEffect)) {
SkASSERT(fTrimEffect);
}
TrimEffectAdapter::~TrimEffectAdapter() = default;
void TrimEffectAdapter::apply() {
// BM semantics: start/end are percentages, offset is "degrees" (?!).
const auto start = fStart / 100,
end = fEnd / 100,
offset = fOffset / 360;
auto startT = SkTMin(start, end) + offset,
stopT = SkTMax(start, end) + offset;
auto mode = SkTrimPathEffect::Mode::kNormal;
if (stopT - startT < 1) {
startT -= SkScalarFloorToScalar(startT);
stopT -= SkScalarFloorToScalar(stopT);
if (startT > stopT) {
using std::swap;
swap(startT, stopT);
mode = SkTrimPathEffect::Mode::kInverted;
}
} else {
startT = 0;
stopT = 1;
}
fTrimEffect->setStart(startT);
fTrimEffect->setStop(stopT);
fTrimEffect->setMode(mode);
}
} // namespace skottie